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Fba-xxx Launching Roms Directly From Xbmc


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#106 BritneysPAIRS

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Posted 14 February 2008 - 11:31 AM

its added to some mamedox builds

#107 watty1

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Posted 22 February 2008 - 05:06 AM

made some wide icons for emulators. uses these for parent folder rather than making individual icons for every game.

cps1,2 & 2
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neogeo
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neogeo pocket
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nintendo
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super nintendo
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sega genesis
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Edited by watty1, 22 February 2008 - 05:10 AM.


#108 competes2win

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Posted 22 February 2008 - 07:29 AM

Great Icons Watty... I'd actually use them as my emulator icons since I don't load my roms from xbmc anymore. But being a bit OCD I'd need a full set for my emulaters... you wouldn't by chance have time to make a Sony playstation, 64, and Mame one would you? if not than that's cool.

#109 watty1

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Posted 23 February 2008 - 07:16 AM

N64
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updated the NeoGeoPocket, it was too light didn't flow to well with the other icons.
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MAME
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i'll make some more when i have time, been busy making .cut files hehe

Edited by watty1, 23 February 2008 - 07:16 AM.


#110 competes2win

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Posted 23 February 2008 - 07:27 PM

QUOTE(watty1 @ Feb 23 2008, 01:52 AM) View Post

N64
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updated the NeoGeoPocket, it was too light didn't flow to well with the other icons.
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MAME
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i'll make some more when i have time, been busy making .cut files hehe


Awesome man awesome. I like the white background look with the authentic text for each system, great work.

#111 VampX

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Posted 23 February 2008 - 07:36 PM

Why did you use Paper Mario art for the Snes one though? Paper Mario just screams N64!!
same with the Sega Genesis pic, why use Dreamcast Sonic? tongue.gif

Edited by VampX, 23 February 2008 - 07:39 PM.


#112 competes2win

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Posted 23 February 2008 - 08:47 PM

QUOTE(VampX @ Feb 23 2008, 02:12 PM) View Post

Why did you use Paper Mario art for the Snes one though? Paper Mario just screams N64!!
same with the Sega Genesis pic, why use Dreamcast Sonic? tongue.gif


Agreed, kinda. Maybe a more appropriate snes one would be nice. The paper mario would be good for N64 but I actually like the Link one better for that... I'm also ok with the Sonic, since that sonic is going to look a lot nicer than any other sonic, and since we all probably basically have only one sega emulator than there is no chance for ambiguation. For the Snes one I think there is some good Donkey Kong Country stuff that might do the trick.

#113 VampX

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Posted 23 February 2008 - 09:12 PM

yeah but the problem with that Sonic is that that is the "attitude" Sonic, 16bit Sonic was classic because he didn't try so hard to look cool.
(yes Sonic, you are a poser these days.. and so is your emo goth buttbuddy Shadow)

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aah, back when Sonic was just a videogame character and not a cashcow reinvented to get kids to buy Sonic merchandise.




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HEY KIDS LETS DO CRACK CUZ WE'RE KEWL!!!
I'M SONIC AND I'M SELF PROCLAIMED COOOOOOOOOL.


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#114 Kick In Da Door

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Posted 05 March 2008 - 03:59 AM

I got fba-xxx_pro_v1.28 and the .cut file tricks doesnt work with it , but it works with the other emulators, does it work with this version of fba or maybe im doing something wrong. what happens is that whejn i start the .cut file it it starts the emulator but it says i missing the rom files for a game called 1942 when i dont even have that game. but when i start the game from within the emulator it works but not from xbmc.

#115 ScrewinGates

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Posted 05 March 2008 - 04:06 AM

ya know....i had that prob and the problem was that everything including partition label has to be in lower case.dont know if thats your prob but it worked for me.

#116 Kick In Da Door

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Posted 05 March 2008 - 04:09 AM

ok thanks i will check the .cut files to see if thats the problem , and does this trick work with mameox and nintendo 64 emulators?

#117 Kick In Da Door

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Posted 05 March 2008 - 03:28 PM

QUOTE(ScrewinGates @ Mar 4 2008, 10:42 PM) View Post

ya know....i had that prob and the problem was that everything including partition label has to be in lower case.dont know if thats your prob but it worked for me.



thanks man, that was the problem.

#118 sotu

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Posted 02 May 2008 - 11:08 AM

Thank you for taking the time to look into this and explain it with such fantastic tutorial. This thread has breathed new life into my box and if I can polish up my photoshop skills there's no end to the custom looks you can make. Thank you very much.

One question. Is there a working .cut for the CPS3 emu? Having no luck with that one. Thanks in advance. =)

#119 Retroplay

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Posted 03 May 2008 - 05:27 PM

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#120 sotu

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Posted 03 May 2008 - 08:41 PM

Here's some I made. I like them to take up the full amount of space so I use 700x130 dimensions so hopefully some of you like them. I still need help making a working shortcut for CPX3 emu.

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Edited by sotu, 03 May 2008 - 08:50 PM.





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