Posted 03 July 2007 - 07:06 PM
IT kinda sucks though putting em in one by one, to see if they crash the game.
I know alot of ppl have been doing this modding for a while now, i just thought that it would really cut down the trial an error process if we could compile a list of cars that actually work with other cars fine, that do not crash the game.
What do u guys think?
From the criteria i have been reading i know that the size of the TXD file doesnt matter, but the DFF file has to be under 512kb right?
and TXD files myst be compressed and saved as VC XBOX.
If im missing anything let me know. And hopefully we can compile a hard list of everything that would work fine with everything else.
Posted 04 July 2007 - 07:17 AM
512x512 and/or 1024x1024 size can cause the "white bug" due to xbox's 64mb ram
(white bug= the bug that causes building/road/grass/etc textures, the exterior textures, to be transparent/dissappeared),
i suggest resizing 'em to 256x256 or under.
dff size should be under 1.0-1.5mb, but if u want to have tons of vehicle mods at once ingame then i suggest under 300-500 kbs.
pretty much all of vehicle mods for pc gta sa's compatible with xbox gta sa (except the txd files of course, u'd have to convert 'em to "vcxbox" first).
u'd have to use 3dsmax/zmodeller2 to convert/edit .dff files of gta3/vice vehicle mods to gta sa if u want 'em for xbox gta sa.
Edited by Potman, 04 July 2007 - 07:21 AM.
Posted 05 July 2007 - 05:12 PM
Edited by stilts07, 05 July 2007 - 05:31 PM.
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Edited by stilts07, 08 July 2007 - 08:02 AM.
Posted 09 July 2007 - 09:18 PM
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