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Announcing XNA Game Studio 2.0


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#1 Xbox-Scene

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Posted 13 August 2007 - 07:50 PM

Announcing XNA Game Studio 2.0
Posted by XanTium | August 13 14:50 EST | News Category: Xbox360
 
Microsoft decided to merge the hobbyist (Game Studio Express) and professional (Game Studio Professional) versions of XNA Game Studio into one package, XNA Game Studio 2.0 - now also with LIVE/network support for the hobbyists and more ...

From Team XNA (FYI: MS owned blog):


Wow! It's hard to believe that a year ago on this blog we announced the first release of XNA Game Studio Express. Now, here we are again at Gamefest 2007 and, on behalf of the XNA Community Game Platform team, I am pleased to announce our next release: XNA Game Studio 2.0. Let's take a look at some of what's new in XNA Game Studio 2.0!

What's New with XNA Game Studio?
* XNA Game Studio 2.0 works in all versions of Visual Studio 2005. This includes Standard and Professional, as well as many other specific editions.
* The new and improved interface makes it easier for you to manage your Xbox 360 console.
* You'll find that managing and building content is easier and more consistent in XNA Game Studio.
* We've included project templates for content importers and processors.
* You can configure how content is processed with the new ability to set parameters on Content Processors.

What's new in the XNA Framework? Now you can:
* Create rich multiplayer games over Xbox LIVE using the new networking APIs.
* Create Audio more effectively with the new XACT editor!
* Host XNA Framework games easily inside a Windows Form.
* Use the virtualized GraphicsDevice: no more special code to handle device reset and recreate
* Take advantage of render targets that are more flexible, consistent, and easier to use. Xbox 360 and Windows now support multiple render targets (MRTs) as well.
* Easily nest one component inside another thanks to improvements in GameComponent.
* Enjoy many more enhancements and tweaks!

Most of our development on this version has been in response to your feedback. What you see here only scratches the surface of everything new in XNA Game Studio 2.0. As we near the release of XNA Game Studio coming late 2007, we'll have more information.






#2 dvsone

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Posted 13 August 2007 - 08:10 PM

QUOTE(Xbox-Scene @ Aug 13 2007, 08:26 PM) View Post
* Create rich multiplayer games over Xbox LIVE using the new networking APIs.
About time. If only it was free to join.


#3 bucko

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Posted 13 August 2007 - 08:11 PM

Does it support all 3 cores yet?

#4 JCDenton@AS

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Posted 13 August 2007 - 08:24 PM

i dont think it does yet. sounds coolio tho!

#5 slipstream

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Posted 13 August 2007 - 08:25 PM

QUOTE(bucko @ Aug 13 2007, 08:47 PM) View Post

Does it support all 3 cores yet?


Sounds like it might since they say you will be able to control what runs on which processor (might be PC only tho)

#6 rootyb

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Posted 13 August 2007 - 09:33 PM

XB360MC OMG GOGO

just kidding, but seriously, what are the networking features like? XBL only?

#7 doorbert

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Posted 14 August 2007 - 05:18 PM

QUOTE(bucko @ Aug 13 2007, 12:47 PM) View Post

Does it support all 3 cores yet?


The first version from a year ago supported all three cores.




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