QUOTE(asspants @ Aug 19 2007, 02:44 AM)
No, it's about how the maps will be limited on the 360 because the programmers are trying to shove a round peg into a square hole.
Sorry but that analogy sucks.
This is not an Epic forum asking people how they should make the game that they are producing.
They decided not to use Procedural Synthesis when they created the game, it was their choice.
If you want to make a game with it go ahead, how many years will it take for a team to create something with the procedural synthesis that will even come close in comparison to the beauty of UT3, GoW, or any of the other games that are using the Unreal engine? Or other games like Heavenly Sword or R:FOM, Gran Turismo 1 had better gameplay and graphics than the procedural synthesis game can create.
Oh and wasn't the development started on the PS3 first for this game as a PS3 exclusive?
Just be happy they are making the game for your 360.
You mention bugs, and directly from the website:
download .kkrieger: chapter 1 beta here (96k)
but remember this is a beta version, and there are a lot of known bugs.
Did you think that was a finished version? They did it to prove that it could be done.
No, I can read. When it says BETA on it I expect it to have issues.
And the next-gen-pretty-pictures it produces is only limited by the artists imagination and the hardware it's running on, and even *gasp* size limits (theirs was 96k) NOT the storage medium in question DVD
Well the hardware it is running on is a AMD Athlon X2 64 5600+ 2.8Ghz with 4GB DDR2-675 and a GeForce 7600GTOC on Vista 64 Ultimate, this machine is about as next-gen as you can get without spending a fortune. It is a 5.7 of 5.9 on the Vista experience index so I know that what they made can't get any better than it was. The graphics were pre-Unreal Tournament 1.
Oh and about that 96k game, you want to know what the real shame is? When it is running it uses MASSIVE amounts of RAM! 309,000k + or 301.75MB while showing the "intro video" and after sitting at only the menu it was steady at 320,998k or 313.47MB. Now thats what I call efficient.
Procedural synthesis can do the EXACT same stuff you can pull off your leet as shirt blueray drive at least for a good while. I won't say forever because then I would be like the guys who said we would never need more than 640k of memory.
I'm sure that you are one that thought it was absurd that the PS1 went to CD-ROM format back in 1994 (if you can remember back that far, besides at that point you were most likely a N64 fan) and you had the same fight when PS2 went to DVD-ROM, and you had the CD based Dreamcast, now that the PS3 is on Blu-ray and you are on the 360 fanboy bandwagon, so you are upset once again.
Oh and learn HOW TO SPELL! It is not Blueray. It is Blu-ray.
Anyway, I think either you must be trolling, or you're just incredibly stupid.
Um okay. That really hurt me.
Oh and how am I trolling?
As you can see I do own a 360 as well.
What evidence do you have that I am "incredibly stupid"?
All I see is some rambling from a pissed of fanboy that just can't handle that there are limitations to the 360 optical storage format. 6.80GB is all there is room for. Maybe M$ shouldn't have wasted so much space with that stupid layer break setup they chose to use.
Oh and before you decide to
me about the 6.80GB amount please take time to search on the site, that is the accurate amount. Image size is 7.05GB then the other security features waste the other .25GB.
I can't seem to figure out how to teleport in .kkrieger
I tried pressing all of the buttons, and checked the documentation.
I even did a google search to see if someone else had mentioned it before, but they had not. Maybe I'm using the wrong search terms.
Or, you found the secret undocumented trick!
Or, were you running a debugger in the background and happened to isolate the specific address in memory that is the hero's location and then changed it in real time? You must be some kind of virtual motherfucking pimp.
Or do you know these guys and they hooked you up with a special version of the game they use for testing?
Whats the trick to "teleporting constantly just to move"? Post it in your reply or I'm gonna call shenanigans on you and your whole stupid post.
.kkrieger, chapter I - Beta Version
.a game in 96k
(released at breakpoint 2004)
W - forward
S - backward
A - left
D - right
[Space] - Jump
Left mouse - shoot
1-5 - switch weapon
Press M1 - M9 to respawn at the different respawn points (also helps when caught in collision;)
So what documentation were you reading?
Do NOT pass Go. Do NOT collect $200.
Next, you'll tell us that the earth is flat, and the sun revolves around us.
You really are as dumb as your gamer tag suggests, aren't you?
Edited by ludacrisvp, 19 August 2007 - 10:59 AM.