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Gabe Newell: DirectX 10 for Vista-only was a mistake


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#1 Xbox-Scene

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Posted 28 August 2007 - 05:16 AM

Gabe Newell: DirectX 10 for Vista-only was a mistake
Posted by XanTium | August 28 00:16 EST | News Category: Xbox360
 
From heise.de:


According to an online survey by Valve Software, only one in fifty players who access download service Steam has a DirectX 10-compatible graphics card and Windows Vista installed. In an interview with heise online, Gabe Newell, president of Valve Software, said that Microsoft made a terrible mistake releasing DirectX 10 for Vista only and excluding Windows XP. He said this decision affected the whole industry as so far only a very small percentage of players can use DirectX 10.

When developing cross-platform games which are also released fo Xbox 360 and Playstation 3, developers look for the smallest common denominator. And since neither Microsoft's nor Sony's new consoles support Shader Model 4.0 for DirectX 10, only few games use it, he said.

The Half-Life 2 Orange Box, which will be released for PC and Xbox 360 on 12. October, uses DirectX 10 functionality only for accelerating some mimics. Visually, however, it was virtually impossible to differentiate between the versions. The PS3 edition is being developed by an EA studio and is scheduled for release two to three weeks later.


Full Story: heise.de






#2 elmo_sni

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Posted 28 August 2007 - 05:35 AM

1st w000t...


i'm sure microsoft had it's reason for making dx10 vista excluvies... most obvious one i can think of is dx10 is only supported by certain graphics cards, i'm guessing they figure if you can afford a dx10 graphics card then you can afford a vista compatible pc.

i'm just happy that they're " virtually " the same...

#3 Deihmos

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Posted 28 August 2007 - 05:43 AM

They are not the same. There just hasn't been any game released to take full advantage of it. I think Crysis will be the first game to showcase what DX10 can do. Why should they spend time and money developing from an OS that will soon be dead? I think the end of this year XP would no longer be sold and the following year support will end.

Edited by Deihmos, 28 August 2007 - 05:44 AM.


#4 mlmadmax

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Posted 28 August 2007 - 05:46 AM

AAhhh yea, no shit it was a mistake but ultimately profitable for microshit in the long run. grr.gif

#5 Alex548

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Posted 28 August 2007 - 05:52 AM

Of course it was strategy. DX10 in Vista Only will force hardcore gamers to upgrade.
Not only would you need to buy a new vid card that supports DX10, you'll need a new OS as well.
End result = money in the bank. smile.gif

#6 Mixael

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Posted 28 August 2007 - 06:20 AM

QUOTE(Xbox-Scene @ Aug 28 2007, 02:52 PM) View Post

When developing cross-platform games which are also released fo Xbox 360 and Playstation 3, developers look for the smallest common denominator. And since neither Microsoft's nor Sony's new consoles support Shader Model 4.0 for DirectX 10, only few games use it, he said.


I hate the way they talk about DirectX like its the be all and end all. Of cause PS3 does not support DirectX 10, its OpenGL

Edited by Mixael, 28 August 2007 - 06:21 AM.


#7 epsilon72

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Posted 28 August 2007 - 07:14 AM

OpenGL for the win.

I wonder when we'll start to see most games being released as DX10 only? (if ever?)


#8 openxdkman

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Posted 28 August 2007 - 07:23 AM

I'm so happy that some hackers released patches for DX10-only games that allowed them to run on XP with DX9 compatible graphic cards. That says all.

Hacking knowledge saved us!!!



#9 Heet

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Posted 28 August 2007 - 08:48 AM

Hehe, I like that post biggrin.gif

#10 dmitri

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Posted 28 August 2007 - 09:28 AM

Lack of DX10 in XP definately began as a strategic move, and eventually became a cost savings.

Having used Vista for weeks now (I like new software), I'd suggest waiting until at least 01/2008 (Vista Service Pack 1). I'm not sure if it's Microsofts fault, or driver and software makers not keeping up, but there are still lots of freezes and crashes in 3rd party software and even Windows Vista itself. Even on premium hardware.

It's a pain seeing iTunes crash 6x a day, and double clicking on a folder taking 20 seconds to open on a dual core system.

-dp

Edited by dmitri, 28 August 2007 - 09:31 AM.


#11 anonim1979

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Posted 28 August 2007 - 11:17 AM

QUOTE
And since neither Microsoft's nor Sony's new consoles support Shader Model 4.0 for DirectX 10,

blink.gif
Since when X360 doesn't support Shader Model 4.0 ?!

#12 Trex666

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Posted 28 August 2007 - 11:56 AM

An EA studio making HL2 for PS3?

OH SHI-

#13 ausmods

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Posted 28 August 2007 - 12:01 PM

QUOTE
Since when X360 doesn't support Shader Model 4.0 ?!


Umm since forever... It uses DX 9 and shader model 3.0...

I guess there will have to be a transition from XP to ista at some point, and im guessing makingDX10 a vista only tihng would help force that transition to happen a bit quicker... But i guess for now, or until DX10 becomes more mainstream its not really worth worrying about...

DX10 will definatly bring some amazing new effects and everything, but for now its not really worth worrying about.. My 2 cents

#14 djtonic

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Posted 28 August 2007 - 12:27 PM

QUOTE(elmo_sni @ Aug 28 2007, 06:11 AM) View Post

1st w000t...
i'm sure microsoft had it's reason for making dx10 vista excluvies... most obvious one i can think of is dx10 is only supported by certain graphics cards, i'm guessing they figure if you can afford a dx10 graphics card then you can afford a vista compatible pc.

i'm just happy that they're " virtually " the same...

There will soon enough be plenty of "Affordable" DX10 Cards on the market. As for Vista Compatible PCs..unless you are running crappy sempron system with 512mb ram you should be fine. vista runs fine on all my systems...Though I still prefer XP Pro

~Dj~

#15 bucko

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Posted 28 August 2007 - 01:58 PM

How many DX10 games are there? I doubt it's a huge problem and when all the good ones come out people will have Vista.

Having DX10 on XP is stupid (I just dual boot) it would be full of legacy crap and no clean directx 10 API's.






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