Visual Studio 6 Dsp Converter
Posted 30 August 2007 - 10:23 PM
Also, if there's an IRC server for xbox-scene, I was looking for one of those too. Anyways, thanks for any help in advance.
Posted 31 August 2007 - 07:49 PM
I opened up dophinclassic.dsp, and made sure my .dsp that is a win32 program project file, had #TARGTYPE changed to:
I also changed some lines to look like these lines:
# ADD CPP /nologo /W3 /GX /Ztmp /O2 /I "..\..\Common\include" /D "WIN32" /D "_USE_XGMATH" /D "_XBOX" /D "NDEBUG" /YX /FD /G6 /c
More specifically /D "_XBOX" was /D "_WINDOWS". I didn't add /D "_USE_XGMATH" because I'm not entirely sure what that does, and it seemed to want to create my .xbe files just the same. I figure xgmath is something that's maybe needed in the dolphinclassic project.
Anyways, it seems that what I need now is an Xbox equivalent of windows.h. I've noticed some registry stuff is bombing, and that there seems to be no NULL without windows.h. And again, if anyone would point me to an irc channel, or more importantly, some sort of tutorial for porting windows applications, I'd be forever greatful. Thanks again.
Posted 31 August 2007 - 11:12 PM
Edited by SumolX, 31 August 2007 - 11:12 PM.
Posted 01 September 2007 - 12:43 AM
Posted 01 September 2007 - 06:20 PM
The program is already calling stdlib.h. It's using GetProcAddress too, and doing a bunch of stuff with the registry. Which brings another question: How does the xbox handle stuff like that? Should that just be made to save it to a local file? I suppose having it use tdata would be a better idea. I guess I'll be slogging through some more samples.
You can't use windows.h on the Xbox. You have to remove it from the project and remove/replace any code that relied on it. You will have to remove any windows specific code and replace it with Xbox equivilant functionality.
Here is some information that might be usefull:
Edited by nes6502, 01 September 2007 - 06:21 PM.
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