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September Content on XNA Creators Club Online


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#1 Xbox-Scene

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Posted 01 October 2007 - 12:58 AM

September Content on XNA Creators Club Online
Posted by XanTium | September 30 19:58 EST | News Category: Xbox360
 
From the XNA Blog (FYI: MS owned blog):


While we're still hard at work on XNA Game Studio 2.0 we've managed to also bring you a new round of content on http://creators.xna.com for the month of September!

Samples
* Collision with a Heightmap
This sample demonstrates how to move objects along a heightmap, useful when creating a game that requires interaction between moving objects and terrain. It is based on the Generated Geometry sample, which creates a landscape from a bitmap.
* Custom Model Class
This sample shows how to go beyond the limits of the Model class that comes built in to the XNA Framework, loading geometry data into a custom class that can be extended more easily to cope with specialized requirements.
* Mesh Instancing
This sample shows how to efficiently render many copies of the same model, using GPU instancing techniques to reduce the cost of repeated draw calls
* Shatter
This sample shows how you can apply an effect on any model in your game to shatter it apart.

Utilities
* Curve Editor
This utility provides an easy-to-use visual editor for creating curves for use with the XNA Framework Curve class. The curve control used to display and edit curves inside the editor can also be imported into your own applications.
* Input Reporter
This utility displays input data for all controllers connected to the system. The utility supports multiple controller types, including flight sticks, dance pads, and guitars.
* Xbox 360 Controller Button Glyphs
This utility is a set of images that represent the buttons, thumbsticks, and triggers on the Xbox 360 Controller.

Articles
* Ship Game Article - 3D Collision using the BoxCollider library
This supplemental article introduces the BoxCollider library provided in Ship Game. BoxCollider is a collision detection and response library that features an octree implementation, collision response with friction effects, and prebuilt collision-aware camera classes.

Enjoy the new content and stay tuned to our blog as we'll have more information coming on XNA Game Studio 2.0 very soon!


Full Story: XNA Blog






#2 nutmonkey202

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Posted 01 October 2007 - 02:52 AM

Glad to see MS is pushing the XNA thing...I personally am looking forward to playing some games created by other 360 players.

#3 Harteex

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Posted 01 October 2007 - 08:22 PM

MS are really making XNA awesome with all this stuff. I'm sure I will switch to XNA soon.




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