Xdk Question About V1.6
Posted 22 November 2007 - 04:11 AM
C xshell.xbe only
C data All files,
C images All files
C media All files,
C sounds All files
C XDKSAMPLES All files
E dashboard.xbx and xbdm.dll
E DEVKIT All files
E TDATA All files
i am not looking for any files or XDK related stuff. just a tutorial before i screw up my xbox.
I have my C on my other hard drive (backed up) eeprom (backed up) too. I am using the old bad 8 GB hdd that came with my xbox incase i skrew up. I have looked for tuts but all seem to be about v1.1-v1.5. I know its because v1.6 xboxes have a different bios. On my comp, i have BFM Adoubeur and the pblmetoo-beta3. I also edited the Pbl boot.cfg to the adoubeur bios.xbe path and put the rc4 code in. Do i need the eeprom code too? Also i have no idea where to place these files on my xbox. is it in the root C? So basically im asking can soeone help me out on how to install the XDK dash with a version 1.6 xbox running a softmod unleash x (using splintercell)? just a simple type tut.
Posted 24 November 2007 - 11:37 AM
a full tutorial would ask a bit too much energy. But basically, this is how I made it working.
I installed the kingroach ndure softmod on the disk, so that my xbox boots into the unleashx dashboard.
I start the PBL as an application in my dashboard. It loads a debug BFM bios that starts the debug SDK.
I had to disable the shadowc before I copied the debug dash files to the C partition.
I had to make the Shadowc.img file smaller on the C partition and I had to remove the filler files to get room for the debug dash files.
The Kingroach Ndure package had placed a backup unleash x dashboard on my E drive with a lot of usefull tools. That folder already contains a PBL version and a boot.fg file with usefull information.
I got confirmation that the method works on a 1.6 xbox as well.
Posted 25 November 2007 - 11:29 PM
Posted 28 November 2007 - 02:49 AM
Posted 30 November 2007 - 01:21 AM
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