Optimal N64 Button Mapping
Posted 09 June 2003 - 06:17 PM
It's definately functional now, but I think it might work a bit better if the buttons were laid out more like the actual N64 keypad.
What I'd do:
A Button: A on Xbox
B Button: X on Xbox (more like the real position on the N64 pad)
C buttons: Right Stick (I'm using a Controller S, though it would make sense to map them to Y, B, Bl, Wt for the original Xbox controller)
Z Button: Left Trigger (on N64, the Z trigger is directly under the analog stick, and it would seem more logical to put it under the Xbox analog stick as well. Couldn't get used to long jumping in Mario 64 with the Right Trigger)
R Button: Right Trigger (again, to make it more like the original N64 controller ... right now it's not even mapped)
L Button: Anything. The Back button? I can hardly remember any N64 games that even used it. Maybe the White button. Or the Y. Doesn't matter really.
What do you think?
Posted 09 June 2003 - 07:45 PM
Start = Start
L= Left Trigger
R= Right Trigger
Z= Left Thumbstick Button
A= A Button
B= B Button
C Buttons = Right Stick (Make sure diagonal is Supported!!!!!)
There you go, done, leaving White, Black, X and Y for functions!! and right stick button too and Back!
Posted 09 June 2003 - 08:03 PM
Posted 09 June 2003 - 09:36 PM
N64 : XBox
A : A
B : X
Z : L
R : R
L : Back (L button is rarely used in N64 games. Only used with games that required the digital pad. It's never used concurrently if the analog stick is being used)
C buttons : Right Thumb Stick (Good for Camera changes and 1st Person Shooters)
Also have them mapped to the buttons (Fighters, other games that work better with buttons than the stick)
C-Up : White
C-Right : Black
C-Down : B
C-Left : Y
Sorry, I keep forgetting the Xbox has a 'Back' button, not a 'Select' button
Edited by Kursor, 10 June 2003 - 02:53 AM.
Posted 09 June 2003 - 09:53 PM
B = X
C up = WHITE
Cright = BLACK
C down = B
C left = Y
analog = left analog
z = left analog in
L + R = L + R
START = START
Posted 09 June 2003 - 10:12 PM
|z = left analog in|
NO! This isn't a good idea! Clicking the stick in while moving around a lot would suck.
Go fully customizable but set default like Kursor said (L button not used often).
Posted 09 June 2003 - 10:30 PM
It would be great if the customization could be loaded seperatly for each game, so you didn't have to reconfigure everytime. As long as the profiles don't take up signifcant room, it would be nice. You could also have profiles based on genre. Of course, there is no rush for either, it's great just to have this first release.
As far as an optimal default button config....It's really hard. I would only have one suggestion. Make L under the left stick. Its barely used in most games. For fighting games, make C-Up the left trigger and C-right the right trigger for strong punch and kick. Using the right analog stick is as c-buttons is a good idea for games that only use C for view.
Posted 09 June 2003 - 11:31 PM
Posted 09 June 2003 - 11:42 PM
Posted 09 June 2003 - 11:42 PM
That was directed at jse.
Edited by spIdeZ, 09 June 2003 - 11:43 PM.
Posted 10 June 2003 - 12:05 AM
Posted 10 June 2003 - 12:38 AM
n64 - xbox
c-buttons - a,b,x,y
a - white
b - black
r - r
z - l
dpad - dpad
joystick - i dunno... either could be good
l - one of the joystick button(l button is usual never used for anything that needs to be clicked often)
Posted 10 June 2003 - 04:42 AM
Posted 01 October 2003 - 11:25 PM
Posted 02 October 2003 - 12:01 AM
It definately needs to be customisable, but as has been stated several times in the past, it will be!
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