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I'm Looking For Project Mayhem Iii Png Files That Go In Textures.x

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#1 Raditude


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Posted 02 February 2008 - 05:14 PM

I ran a search, and couldn't find any similar topics.

I checked the SVN file repository ( http://xboxmediacent...boxmediacenter/ ) but they only have PMI and PMII. I was wondering if someone had the PNG's for Project Mayhem III.

If you could upload them to megaupload or a similar site and post a link, that would be great.

I plan on editing and replacing some of them and recompiling them into a new textures.xpr file. I wish to brand some of the images with a logo and website that gives support for the modded XBOX's in case a customer has trouble. I don't plan to release the skin to the public as I am only editing and don't claim ownership of the original skin.


#2 Raditude


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Posted 02 February 2008 - 06:39 PM

(I can't find the edit button)

Ok I found a link to what I'm wanting.


Does anyone know how to mass download all of the PNG files I need? Or if you have a rar or zip file with all of the PNG's and would like to upload them to Megaupload or something that'd be great as well.

#3 Jezz_X


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Posted 02 February 2008 - 07:31 PM

You just need to get a svn client and download them in 1 hit that way

#4 Raditude


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Posted 02 February 2008 - 09:35 PM

Thanks for the response Jezz_X.

Well, I'm new to this, and not quite sure what I'm doing. I searched google for a SVN Client, and ended up downloading TortoiseSVN.

After installing, and starting it up, I put in the url for the repository, but it requires a username and password. I entered my sourceforge username and password, but still couldn't gain access.

Is there a limited group of users who are allowed to access the repository?

#5 xboxbox451


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Posted 02 February 2008 - 11:20 PM

This guide (link) shows you how to use tortoise to grab skins from the svn, which you could apply to grabbing the PMIII textures. Just substitute the SVN url in the guide with the url listed below.


#6 Raditude


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Posted 03 February 2008 - 11:08 AM

Thanks xboxbox451. That did the trick.

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