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More Details: Community Games, XNA Games Launcher, XNA GS 3.0 and Zune


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#1 Xbox-Scene

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Posted 21 February 2008 - 03:23 AM

More Details about LIVE Community Games, XNA Games Launcher, XNA GS 3.0 and Zune
Posted by XanTium | February 20 21:23 EST | News Category: Xbox360
 
Microsoft's PR blog posted a video and details on how to play these LIVE Community Games on your retail console:


Find out how to download the new XNA games from Xbox LIVE and play them on your console. High | Low

1) Download XNA Creators Club Game Launcher (Marketplace/Game Store/All Games/XNA Creators Club). Ignore the others.
(Note: If you use "XNA Game Launcher" or "XNA Game Studio Connect", you'll be told you need a Creators Club membership linked to your profile.)
2) Browse to My Games (Games/Games Library/My Games) and twist to XNA Creators Club.
3) Press Y to Download Games
4) Choose a game to download like any other game.


The official XNA Blog published more details about XNA LIVE Community Games:


The XNA team is delighted to announce the Xbox LIVE community games, scheduled for launch in the holiday 2008 season. This is the stuff we know you've all been waiting for, and we can finally say "The wait is over!" (ok, almost over). The Xbox LIVE community games brings to life the community-driven gaming vision we have talked about in the past. This offering gives the opportunity to share, peer review, download and play games created by the community, for the community. Starting with the beta launch of the service later this Spring, XNA Creators Club subscribers will be able to submit their own game creations for self-publishing through to Xbox LIVE Marketplace. A community of your peers will be given a chance to download, play and review the game and its content for appropriateness and conformance to the Terms of Service. Should it pass, the game will then get added to the global games catalog on Xbox LIVE Marketplace and available to gamers connected to Xbox LIVE.

For consumers, we will offer a special preview of a subset of Xbox LIVE community games starting today, February 20th, 2008 after the GDC keynote announcements. These community games will be available for download from 11am PST on Feb 20th, and will be playable for a very limited time. Those of you that frequent the XNA Creators Club Online forums might see a few familiar games from these initial seven preview games: The Dishwasher: Dead Samurai, JellyCar, Little Gamers, Proximity HD, Rocketball, TriLinea, Culture

We invite you to download and try these games, then talk about them with other gamers on the Xbox LIVE community games forum on the Xbox.com forums.

Most of you are now probably asking, "Can I make money off of this?" Well, the answer is "Yes!". While we don't have all the specific details (the lawyers are huddled in the corner, making serious faces and muttering incomprehensibly, so we have to wait for their final word), we can at least tell you a few juicy tidbits:
1) We will offer different revenue sharing models to let you sell (or give away) your game. We will announce more complete details on this prior to the retail consumer launch this holiday season.
2) You will be able to self-rate your game with a provisional rating, subject to agreement of the peer reviewers that look at your game before you publish it
3) Microsoft retains the right to remove your game from the Xbox LIVE community games should you violate the Terms of Service in any way
4) Achievements, Gamerscore, and Leaderboard features will not be available. Those features are reserved for games published on Xbox LIVE Arcade.

Those of you that already have subscriptions for the XNA Creators Club are all ready to enjoy the benefits of publishing your game to the Xbox LIVE community games once we make it available. Those of you that don't - have no fear! While you are required to have an active XNA Creators Club subscription in order to submit your game for publishing on the Xbox LIVE community games, you can still prototype your game on Windows for free.

But wait, there's more! In order to submit your game for review and publishing, you need a place to submit it. That's why we're delighted to announce the new XNA Creators Club Online website, coming this spring! The site has been completely revamped with a new look and feel, but we're also added a publishing and review section, along with new areas such as Community-submitted features and links.

While we're tremendously excited about all this, we owe you, the game development community, a HUGE thanks for patiently waiting for this feature while giving us some excellent feedback on how to create a tool that lets you build great games. With this final barrier down, we are extremely excited to see just what this great community of games developers (yes, that's you!) will be creating for our millions of gamers on the Xbox 360!


They also published some news about the upcoming XNA Game Studio 3.0 and Zune support:


We could have rested on our laurels by just announcing the new Xbox LIVE community games and XNA Creators Club Online features, but we're a driven bunch of people here, and we're passionate about gaming, so let's lob another amazing treat out there.
The XNA Community Games Platform team is delighted to offer you a sneak peek at our first major feature for XNA Game Studio 3.0: The ability to build games for the Zune platform! This will let you write one game and deploy it to all three platforms that XNA Game Studio 3.0 will support: the Xbox 360, Windows, and now the Zune. While the Zune lacks the 3D graphics horsepower to drive high-end games like you can on the Xbox 360, we've taken extreme steps in making sure that you will have the broadest access to the XNA Framework APIs possible, allowing you to create fun Zune games while still letting you integrate carefully with the overall Zune media experience. That means that XNA Game Studio 3.0 integration includes discoverability/access to the user's music - allowing the user to customize background soundtracks or create real-time visualizations at their discretion. In addition, the XNA Community Games Platform team has announced the ability to have multiple Zunes wirelessly engage in an ad-hoc gaming experience (think of the possibilities!).
Our current planning is to offer a preview release of XNA Game Studio 3.0 in the Spring 2008 timeframe, with a final release scheduled for the holiday 2008 season. We look forward to your feedback and seeing what kind of amazing games you can create for the Zune!








#2 shlipshlip

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Posted 21 February 2008 - 04:36 PM

i still don't get it, dumb question but how do we play xna games? it says "played by any gamer connected to xbox live" meaning people who aren't subscribed to the creators club? because who's gonna subscribe to the creators club and buy games from the comm. as well..sounds like a dying model, can the non-subscriber download these games?

#3 rooter75

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Posted 21 February 2008 - 06:23 PM

"Should it pass, the game will then get added to the global games catalog on Xbox LIVE Marketplace and available to gamers connected to Xbox LIVE."

I think this answers your question, this is info on the upcoming service so once it is out of beta ("scheduled for launch in the holiday 2008 season") then it should be easy for any live member to find and download the community games.

To download the current limited time trial games the are demoing you need to just follow what they said above:
"1) Download XNA Creators Club Game Launcher (Marketplace/Game Store/All Games/XNA Creators Club). Ignore the others.
(Note: If you use "XNA Game Launcher" or "XNA Game Studio Connect", you'll be told you need a Creators Club membership linked to your profile.)
2) Browse to My Games (Games/Games Library/My Games) and twist to XNA Creators Club.
3) Press Y to Download Games
4) Choose a game to download like any other game."

All quoted material from above article. I can see how reading the whole thing it might get confusing.

Edited by rooter75, 21 February 2008 - 06:27 PM.


#4 twistedsymphony

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Posted 21 February 2008 - 09:08 PM

QUOTE(shlipshlip @ Feb 21 2008, 11:12 AM) View Post

i still don't get it, dumb question but how do we play xna games? it says "played by any gamer connected to xbox live" meaning people who aren't subscribed to the creators club?..

yup... you just answered your own question...

you can go onto the marketplace right now and download Dishwasher, JellyCar, and LittleGamers, all XNA games.

in the future more games will be available to the XBL public once they've passed peer-review within the creator's club.





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