Kotor 2: Script Compiling
Posted 03 March 2008 - 01:48 AM
((No, don't go blah blah get PC version, if I could I would, my PC sucks.))
Posted 03 March 2008 - 11:00 AM
You can get away with not using a bat file (if you're more comfortable with a command prompt), but the nwscript.nss file is MANDATORY.
Posted 04 March 2008 - 06:54 AM
Posted 04 March 2008 - 07:05 AM
C:\Compiler>NWNNSSCOMP -co Override\* Override\
'Star Wars: Knights of the Old Republic' Script Compiler/Decompiler
based on 'NeverWinter Nights' Script Compiler/Decompiler
Copyright 2002-2003, Edward T. Smith
Modified by Hazard (firstname.lastname@example.org)
Unable to locate or open Neverwinter Night
Press any key to continue . . .
Now the message is different, it can't make its mind up.
Posted 04 March 2008 - 10:52 AM
nwnnsscomp -c -g 2 *.nss
Change yours to look the same (if it doesn't). Put everything in the same folder, don't run it from the root directory. Make a proper SEPERATE working folder. Make sure you have all the files you need (those 3 I mentioned above) and your source files. There's a difference between K1 and K2 and the compiler needs to be correct in each case or you'll get errors.
Edited by VoxAngel, 04 March 2008 - 10:56 AM.
Posted 04 March 2008 - 09:39 PM
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