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XboxHDM2 (USB Edition) - Alpha Release


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#211 scullc

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Posted 31 July 2009 - 09:10 AM

here are the new updates:

xboxhdm2.1-full-gui.rar approx 140mb
xboxhdm2.1-lite-console.rar approx 70mb

notes:
- i estimate you need >512mb to boot the full-gui version. it may run <512mb but your risk. in case of unexpected errors/non-boot use the lite-console version on systems <512mb
- there is a grub_cdkicker folder within each build with its own modified iso for chainloading from CD >> USB
- as usual you will need your eeprom & M$dash files
- as usual you will need to follow these instructions to get your USB to multiboot

Edited by scullc, 31 July 2009 - 09:11 AM.


#212 ldotsfan

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Posted 31 July 2009 - 02:08 PM

QUOTE(scullc @ Jul 31 2009, 04:10 PM) View Post

here are the new updates:

Thanks, uploading to sourceforge.

#213 SIKDIDIT

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Posted 01 August 2009 - 10:22 AM

I tip my black hat to you all.
I just finished reading through the entire thread what an accomplishment.
I am active on many projects on several boards, I have never seen so many (talented) individuals work so well on the same project. BRAVO.....

The strangest thing; over the july fourth holiday I was working on the same/similar project ie: usb boot tools, in order to mod/clone/repair/ xbox.
I decided to take another stab at it and ran into this thread. SWEET..
From previous project I utlilzed USB_MultiBoot_10 which streamlined alot of the booting issues (boot floppy image function(console specific data) on grub4dos menu). I ran out of time and never finished.
1) Thnkx a lot for all of your work
2) Thankx a lot for SHARING your work/problem/soulitions.
Yall ROCK!
I will be testing the latest release and post any nit-piky bs I can...wink.gif
☆☆☆☆☆SIKDIDIT☆☆☆☆


#214 ldotsfan

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Posted 02 August 2009 - 03:28 AM

QUOTE(SIKDIDIT @ Aug 1 2009, 05:22 PM) View Post

I tip my black hat to you all.
I just finished reading through the entire thread what an accomplishment.
I am active on many projects on several boards, I have never seen so many (talented) individuals work so well on the same project. BRAVO.....

There are many such examples of people collaborating on stuff in this scene: For the softmods: UDE, UDE2, UDDAE, Ndure, nkpatcher. VGA bios also benefited from contributions over a period of time - IND bios to nkpatcher which in turned contributed to those by FrostyTheSnowMan. Recent development work include the development of XBPartitioner 1.1 and an upcoming boot disc which I will leave to the author to announce in due time sleep.gif .
Anyway, to all those involved in xboxhdm2 development beerchug.gif beerchug.gif

QUOTE

1) Thnkx a lot for all of your work
2) Thankx a lot for SHARING your work/problem/soulitions.
Yall ROCK!
I will be testing the latest release and post any nit-piky bs I can...wink.gif

You're welcome to contribute as well smile.gif Since the source code is available, anybody is free to extend and enhance this tool.

Edited by ldotsfan, 02 August 2009 - 03:31 AM.


#215 scullc

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Posted 03 August 2009 - 08:14 PM

QUOTE(SIKDIDIT @ Aug 1 2009, 10:22 AM) View Post

I tip my black hat to you all.
I just finished reading through the entire thread what an accomplishment.

welcome to the thread & glad you enjoyed it. glad we may be able to help you

I had got hold off an old 'recycled' PC. unfortunately no room for a CD-Rom within its case dry.gif - was going to test the minimum specs for the tool. i recall earlier that Bomb Bloke struggled to boot on anything less than 144mb ram - specs are listed here for safe boots of Slax.
I rebuilt a bootable CD Version of the USB tool and tested it in Sun Virtual Box
while i don't want to cloud the muddy water - i was able to boot the full gui version in 128mb - sluggish but it had booted smile.gif tried 70 mb ram - booted to desktop & then sat there & failed to load desktop counterparts. incidentally - it booted nicely fast on 256mb.
Given this, its entirely possible that Slax will boot with less specs than I first thought (minimum 128mb) and the console version (currently not tested in Virtual Box) will run in much less than that. I'll try the console version sometime soon.


#216 scullc

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Posted 03 August 2009 - 11:05 PM

OK - made a bootable CD iso of xboxhdm2.1 lite/console & tested again within Sun Virtual Box
booted fine (& quick) at 64mb. errors at 30mb (couldn't find chroot...etc)
i am unsure how these results translate in real world situations but I hope that sheds some light/guidance on the probable working memory minimum of xboxhdm2.1 gui (128mb) & xboxhdm2.1 lite (64mb)
incidentally - no testing was done on the actual builds as Virtual Box bombs out (cant find hdm folder on iso - but is there?!)



#217 ldotsfan

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Posted 04 August 2009 - 02:07 PM

QUOTE(scullc @ Aug 4 2009, 06:05 AM) View Post

i am unsure how these results translate in real world situations but I hope that sheds some light/guidance on the probable working memory minimum of xboxhdm2.1 gui (128mb) & xboxhdm2.1 lite (64mb)

In the real world, on my test machine with 128Mb, I had issues running lite as qemu will complain and won't start stage 2, I was toying with swap memory but couldn't get it to work. I presume gui edition will need even more resources.

#218 scullc

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Posted 04 August 2009 - 07:59 PM

QUOTE(ldotsfan @ Aug 4 2009, 02:07 PM) View Post

In the real world, on my test machine with 128Mb, I had issues running lite as qemu will complain and won't start stage 2

too good to be true?! does qemu grab a load of mem then?
I currently don't have the necessary parts to test this at minimum specs - maybe some other testers have & can test & report for us?
we'll leave the original specs until proven otherwise (>512mb for GUI version & <512 for lite version)

#219 dragonsbane4381

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Posted 10 August 2009 - 07:27 AM

I just finished reading this whole thread all i can say is wow you guys ddid alot. This question may have ben answered in one of the posts, but im not sure. I have a stock xbox I added a usb port to it for file transfering. I was going to try one of the game exploits, until i saw this thread. Now to get the 2 files from the xbox that are required, would i be able to use this program to unlock it copy files over and then redo the hd or do i need the 2 files eeprom an m$ first? Also i use a laptop so i have no available ide an not about to crack laptop open, would an external hd casing work as well? Thanks in advance

#220 ldotsfan

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Posted 11 August 2009 - 03:30 PM

QUOTE(dragonsbane4381 @ Aug 10 2009, 02:27 PM) View Post

I was going to try one of the game exploits, until i saw this thread. Now to get the 2 files from the xbox that are required, would i be able to use this program to unlock it copy files over and then redo the hd or do i need the 2 files eeprom an m$ first? Also i use a laptop so i have no available ide an not about to crack laptop open, would an external hd casing work as well? Thanks in advance

Thank you for reading the thread from end to end biggrin.gif Actually you are better off with the gamesave exploit, you need a Windows program xplorer360 to copy the gamesave onto the usb drive. Alternative xboxhdm2 should work with hotswapping (and Kingroach Ndure 3.1) to get the files onto the temporarily unlocked hdd but nobody has actually reported success with that but it should work.

Only when the xbox is softmodded, then you have easy access to the eeprom backup.

#221 dragonsbane4381

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Posted 11 August 2009 - 09:54 PM

Ok cool thanks for the info. Keep up the great work





#222 SIKDIDIT

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Posted 15 August 2009 - 05:35 AM

QUOTE(ldotsfan @ Aug 11 2009, 07:30 AM) View Post

Thank you for reading the thread from end to end biggrin.gif Actually you are better off with the gamesave exploit, you need a Windows program xplorer360 to copy the gamesave onto the usb drive. Alternative xboxhdm2 should work with hotswapping (and Kingroach Ndure 3.1) to get the files onto the temporarily unlocked hdd but nobody has actually reported success with that but it should work.

Only when the xbox is softmodded, then you have easy access to the eeprom backup.

Found some time tonight, if the kids stay asleep and my wife remains bitchy I will report success in the next hour or so..Cross your fingers..


☆☆☆☆☆SIKDIDIT☆☆☆☆☆


#223 SIKDIDIT

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Posted 15 August 2009 - 07:29 AM

I did not contribute to this impressive work, and I would like to make that VERY clear. I am ONLY REPORTING MY EXPERIENCES AND OBSERVATIONS.
Objective Achived
1.Using this software "package" successfully cloned ST 310014ACE TO A ST 310014ACE FOR USE ON XBOX V1.3
2. FORMATED and assigned necessary eeprom files TO A 30 GIG excel-STOR FOR use in Xbox (have not booted yet not sure if locking function required. Although file table is in place as reported by Xplorer 360.! Sweet

Eloquent, the XboxHDM2 usb addition.
Flawless excutition and totally W.A.D.
I am not sure as to proof of success execpt for this..No one was more SHOCKED then I having (limited Linux experience none of which slax related).

Not a shot at the collaborators, I have made previous public statements regarding my opinion of them. (Read)
I am a realist; and a professional software Q/A. (Ahh the truth comes out. Accounting software specialist fun!).
My experience offers little room for anything; besides healthy skepticism.

I can not think of any related software experience I have read OR heard of involving no less than three separate operating systems XP, LINUX, D.O.S, NO LESS THAN three or four completely different file structures ALL working in true independent isolation, off key cross platform non conformity. Beautiful! What a mind f()$)k.

1. NTFS,
2. Fat-16/32 USB DRIVE
3. .ISO yeh Im counting that as a pivotal file structure..Wanna debate it?? I'm a master-de-baiter..wink.gif
in addition to the true target
4. FATX Xbox file table/structure/type ish I think.
AND MORE I AM SURE

I did not contribute to this impressive work, and I would like to make that VERY clear. Although I would have cajoled, irritated and interfered as much as possible given the opportunity.

The people HEROS who have successfully completed what they set out to do, are listed below.

Sorry to those not listed, I only omitted your name cuz I hate you. wink.gif

Additionally efforts and time spent developing software utilized in this build,
I deem insignificant, inconsequential, FAR below any honorable mention. wink.gif


Thakx a CRAP LOAD
ldotsfan
Kingroach
HD10291
Usuario-X


thefuNkpuNk YEH YEH YEH YOU HELPED TOO

BIG LOSERS
Dr. Zoidburg LITTLE BITCH
SIKDIDIT "what a jerk" just what is he claiming to have done anaways?

FIND THE TYPOS, MOCK THE ERRORS. LOVE IT!
Good Show!

Edited by SIKDIDIT, 15 August 2009 - 07:37 AM.


#224 ldotsfan

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Posted 15 August 2009 - 10:52 AM

QUOTE(SIKDIDIT @ Aug 15 2009, 02:29 PM) View Post

Good Show!

Glad you found the tool useful. I have my own opinions on who were the various key contributors to this project and I think I will keep those thoughts private dry.gif

I just hope more nameless users will come forth to share their experience with the tool - be it good or bad. pop.gif wink.gif

Anyway the learning journey was as exciting and rewarding as the finished end product for me. cool.gif

#225 scullc

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Posted 17 August 2009 - 01:29 PM

QUOTE(ldotsfan @ Aug 15 2009, 10:52 AM) View Post

the learning journey was as exciting and rewarding as the finished end product for me. cool.gif

couldn't agree more smile.gif
i assume that the tool is doing well - since theres been no reports.
i will look at a quick re-write of the 1st post to account for the new changes and get a mod to update when needed. i'll PM you a draft when i get it done.
you OK with that ldotsfan?




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