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#1 RDC

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Posted 30 May 2008 - 06:33 PM

Hey all, I decided to go and take a serious crack at this thing (again) finally. I started on one over a year ago (back around late 06 early 07) and it just didn't really hold my interest and kinda fizzled out. I didn't have a PS3 at that point either, so it woulda been real fun to try and test it out had I finished it and troubleshooting it would have been impossible. Plus doing it the way I was going about it with the older 'Matrix' style 360 board was just more of a headache than it was worth.

Not to take anything at all from the one Ben Heckendorn did, but using tact switches for every button isn't my thing. This one uses the 360 controller's board (stripped of almost every component) as to use it's button's contacts, so it 'feels' like a 360 controller does, as far as pushing buttons goes you can't tell one from the other. I did the Duke360 and 360 S-controller the same way. It's a load more work on the one hand, but pays off big time when yer all done and the controller doesn't feel any different at all.

Since my first go at this Sony has gone and made serious revision changes to the SixAxis boards and the new DualShock 3 uses these new changes as well. See HERE if ya want more info on that.

M$ as well has made revision changes to both of their controllers (Wired and Wireless) and the new Wired CL version board (I'm using a Wireless shell though) makes for doing this thing a good deal easier than how it was going before with the older style 360 board.

With the release of the DS3 I figured may as well use it since the straight up SixAxis just sux, plus the 360 shell has room for the motors anyway, so it all just made sense and more work, but if yer gonna do it may as well stuff it all in there.

Here's the thing so far, and yes I know it's a mess right now and it isn't going to get much better looking before it's all over with until it goes in the shell. The D-pad, Select, PS, Start, Square, Triangle, Circle, Cross, L1/R1 and L3/R3 buttons are all wired up right now and working, as are the LEDs for showing which controller it is.

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All that's left to do are the L2/R2 buttons/Triggers, the Reset/Off button that's on the bottom of the controller and get the Sticks all wired up, then cram it all in the shell. Not that any of it's incredibly more difficult than what's been done on it already, just a lot more wiring to smaller spots than what one would think because of the new Sticks these things use.

Changing the buttons over to the PS3 ones isn't a huge priority right now, that's cosmetic, I'm just after the main things right now with this and that's something that will be done laster on.

Aside from this controller looking and feeling like any other 360 controller, it will also use the PnC cable that charges a 360 Wireless controller to charge this one. This lets me toss the Mini USB connector of the PS3 controller and not have to make that look all pretty mounted somewhere and use a cable that plugs into the 360 controller nicely already. The Sync button next to the PnC connector will be the Reset/Off button also.

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Edited by RDC, 11 December 2010 - 02:21 AM.


#2 SuDDeN

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Posted 30 May 2008 - 09:04 PM

Awesome - looking forward to this one!
I rarely play my PS3 simply becuase the controllers SUK so bad.

Good Luck and if anyone can pull this off..... its you.

#3 RDC

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Posted 31 May 2008 - 03:48 PM

Alright, the Sticks are all wired up, as are the L2/R2 buttons (Triggers) and the PnC connector.

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The shell right now is just bits and pieces from others until I get everything all sorted and see what needs to be cut and shaved where to fit everything, then I'll probably stuff it in a nice new black shell once that's all done. The LEDs are the actual Red ones form the DS3 controller, just look kinda orange in the pic.

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The battery has been removed from it's casing so it fits in the battery holder. Then a AA battery pack has been cut up to allow it to still be removed when the battery needs replaced or to change the pack completely to something that fits a little better and maybe with more mAh, but for now the stock battery is fine.

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All that's really left to do now are the buttons with the PS3 ones and something for the Guide/PS button, then tweak the Sticks some since they sit a tad low and that messes up the range they have. Then maybe mount the battery connector inside the bottom of the controller shell, but those are all finishing touches that I'll eventually get around to instead of harping on them now. Right now it's 100% functional and makes playing RFoM actually feel like a real FPS, even though it still looks like dung. After committing this heresy (to both controllers) I'm gonna see about stuffing a 360's Wired CL controller board into a DS3 shell now, to redeem myself in a sort of bass ackwards kinda way. wink.gif

EDIT: The 3PS60 controller (Wired 360 controller in a PS3 shell) can be seen HERE if ya want to check it out. wink.gif

Edited by RDC, 19 July 2008 - 07:20 PM.


#4 RDC

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Posted 01 June 2008 - 03:46 PM

Alrighty, here are the A,B,X,Y buttons just about done, now aptly named the Cross, Circle, Square and Triangle. A little bit of glue and some light sanding and they're a done deal. Don't really even need to glue them as at least 1 tab is left on each of the original PS3 buttons, so they stay in place just fine as they are now. I made the grooves in the 360 shell deeper to let them sit in to the depth they needed to (most of them lined up pretty good with the exception of Square) as well as lightly sanded out the inside of the shell where the button rides because the ones from the PS3 are slightly larger at the base than the 360 buttons are and will wedge themselves in there if ya don't.

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Still not sure what I'll do with the Guide/PS button just yet, even though it doesn't go half bad with the PS3 buttons. Ignore the headset connector in the below pic, I just have another board in there as a 'place holder' to keep the buttons and sticks in there for the picture, can't be using the actual PS360 board for such things as that's really unwanted wear and tear on the thing. wink.gif

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#5 tense_lion

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Posted 06 June 2008 - 04:45 AM

wow dude that looks amazing. ive always wanted to do vice versa for my 360 (being a sony fan before grabbing the 360) cant wait to see the finishing touches and the ds3 shell conversion too.

#6 RDC

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Posted 06 June 2008 - 05:40 PM

QUOTE(tense_lion @ Jun 6 2008, 12:21 AM)  

wow dude that looks amazing. ive always wanted to do vice versa for my 360 (being a sony fan before grabbing the 360) cant wait to see the finishing touches and the ds3 shell conversion too.

Thanks. I think about all I'll do on this one though is stuff it in a nice new black shell and call it done. I'll never get the Guide/PS button done to my satisfaction, same with the DS3 shell I think, probably leave it the PS button so the only real distinguishable things are the face buttons, though a small 360 Guide and large PS logo set would look pretty nice. wink.gif

#7 Kamasutra318

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Posted 06 June 2008 - 11:15 PM

Very nice work. It's unfortunate that you left the worst thing about the 360 controller (in my opinion anyway) -- its D-pad. Other than that and the PS button, it looks quite authentically PlayStation (disregarding the word "back" instead of "select").

#8 RDC

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Posted 07 June 2008 - 08:56 AM

QUOTE(Kamasutra318 @ Jun 6 2008, 06:51 PM)  

Very nice work. It's unfortunate that you left the worst thing about the 360 controller (in my opinion anyway) -- its D-pad. Other than that and the PS button, it looks quite authentically PlayStation (disregarding the word "back" instead of "select").

Yep it is a retched D-pad, but this is after all a PS3 controller in a 360 shell and not a PS3 controller in a 360 shell plus the D-pad swapped over. wink.gif Plus it wouldn't matter if just the physical part of the D-pad were swapped or not, that's not where the problem with that thing is at.

#9 Kamasutra318

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Posted 07 June 2008 - 10:33 AM

QUOTE(RDC @ Jun 7 2008, 04:32 AM)  
Yep it is a retched D-pad, but this is after all a PS3 controller in a 360 shell and not a PS3 controller in a 360 shell plus the D-pad swapped over. wink.gif Plus it wouldn't matter if just the physical part of the D-pad were swapped or not, that's not where the problem with that thing is at.
I guess this may be a bit off topic, but could you please elaborate on where problem is then?

#10 Chancer

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Posted 07 June 2008 - 12:10 PM

Top work on this once again. I may have to build one.

#11 RDC

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Posted 07 June 2008 - 01:08 PM

QUOTE(Kamasutra318 @ Jun 7 2008, 06:09 AM)  

I guess this may be a bit off topic, but could you please elaborate on where problem is then?

Have a look HERE, just posted some info on it and in the correct forum to boot. wink.gif


QUOTE(Chancer @ Jun 7 2008, 07:46 AM)  

Top work on this once again. I may have to build one.

Thanks. If ya do build one, try and make yourself sacrifice one of the CL version Wired boards, it's sooooo much easier when it comes to rewiring the thing and I'm working on diagrams for that part as well.

You can really do it with any version of the 360 board though, just have a mess to rebuild is all. With the older Matrix style wireless ya get the added benefit of there being a ton of them that are dead and easy to pick up for practically nothing, plus it has the Sync button and PnC connector already there, so no gluing them in place, but the rebuild on it's a witch and a half. Also ya wouldn't want to use one of the CG version boards as it's all Common Ground, you'd spend all day isolating the button sets to conform to that 3 common line thing Sony uses.

Edited by RDC, 07 June 2008 - 01:09 PM.


#12 RDC

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Posted 10 June 2008 - 09:29 PM

Little bit of an update...

I have the new shell this sucker is going in and just need to address some final issues and this one will be a done deal.

One issue is the height of the sticks, even though these newer version POTs that Sony uses are the exact same height as the 360 ones, for some reason it's a tad on the short side when it's all together. That leads to the problem of just barely being able to press in on the Stick button if ya have the stick at it's outer most edge because the bottom of the sticks top part wants to hit the shell. To raise the stick height some I could have lifted the POT slightly off the board, but I opted to increase the shaft length for several reasons, 1 There was no way in nutz I was pulling them off the board after getting this far in the process, just too much work there, 2 It forced me to come up with something else, which is part of the fun in it for me, 3 Because it also increases the sensitivity of the stick slightly since it's a little taller, 4 It eliminated that 'play' that ya might notice if ya just barely move the sticks and 5 Because who wouldn't want that?

The spacer is just the tip of another 360 analog stick while the metal pin there is actually a shaft from a 360 Rumble motor. The PS3 stick had to be drilled a little bit to make it fit properly, as did the Thumb Stick caps of the 360, but it's a pretty solid setup now. (NOTE: If the spacer is too thick you'll just end up hitting the 'skirt' on the stick cap on the inside of the shell and it's going to rub or not move at all)

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All that's really left to do is put the Stick caps on a Lathe and turn them down some to get the full 'throw' (range the stick moves from center to outside edge) back. If that's not done when ya have the stick moved to it's outside edge ya may notice in some games it's moving slower than it used to or like ya don't have the stick pushed all the way in that direction when mechanically ya really do. When these sticks are in the PS3 shell they have a little more room to move around, in here they're slightly cramped up and don't quite have the full range of motion. The PS3 stick caps I had in there before I sort of wanted to keep, but I had to end up using them on the 3PS360 stick because the 360 ones and that shell just don't get along, with this shell I could go either way, but in keeping it as opposite as possible from the 3PS60 I've just decided to go with the 360 caps.

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Another thing that could be done in this case is to sand or Dremel out the inside edge of the shell where the Stick hits, that will also increase the throw the stick has and is a lot easier to do, ya end up with the same result either way.

#13 napsterking

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Posted 28 June 2008 - 09:27 PM

how much would it cost if you were to make one for me?

I have no modding skills

#14 RDC

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Posted 29 June 2008 - 11:55 PM

A good bit, as it's a fair amount of work. PM me if you're interested in having one done.

#15 RDC

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Posted 02 July 2008 - 05:47 AM

This is about the end of the road for this thing here. I filled in the gaping headset hole and just painted over the whole piece in flat black to match the controller a little more. I'm no painter, but it's alright for now. One day I may revisit this and do something about the Guide button, but form follows function in my book and right now this ting works like a PS3 controller (minus the pressure sensitive buttons) so she's a done deal for now, hope everyone that's had a look enjoyed it. wink.gif

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