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User-developed games to be sold on Xbox Live for between 2.50 to 10 US


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#1 Xbox-Scene

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Posted 23 July 2008 - 04:41 AM

User-developed games to be sold on Xbox Live for between 2.50 to 10 USD
Posted by XanTium | July 22 23:41 EST | News Category: Xbox360
 
From betanews.com:


Before they can be sold, however, all games must first pass a peer-review exam to ensure they are of suitable quality. Once approved, creators can set the price of their game between 200 and 800 Microsoft Points, or $2.50 and $10 USD, of which Microsoft takes 30 percent. [50 MB games for 200 Microsoft Points, larger 150 MB games for either 400 or 800 Microsoft Points]

While a game developer will only earn $1.75 from a $2.50 download, the potential sales figures are quite large. Last year, the Ace Combat 6 demo, for example, was downloaded half a million times; comparable downloads at even the lowest price would net the developer $875,000.


Full Story: betanews.com






#2 eduardor2k

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Posted 23 July 2008 - 05:48 AM

30% seems ok, considering they are offering the service.

I thought i would be 70% for MS and 30% developers.

Good to see it's the opposite.

#3 crocoplhk

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Posted 23 July 2008 - 05:59 AM

c'mon exploit...

#4 Dark Seraph

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Posted 23 July 2008 - 07:50 AM

QUOTE(crocoplhk @ Jul 23 2008, 12:35 AM) View Post

c'mon exploit...

Xna games dont have the tools to enable any type of exploit really, anything you make in xna m$ already knows you can make and put it in there on purpose.

WHo knows tho, maybe im wrong..but i doubt a exploit would get accepted by microsoft for this.

#5 Shonk

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Posted 23 July 2008 - 08:01 AM

what if someone wants to give away theyr game

can they?



#6 elocin671

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Posted 23 July 2008 - 08:16 AM

QUOTE(Shonk @ Jul 23 2008, 05:37 PM) View Post

what if someone wants to give away theyr game

can they?


probably not. cause m$ wants 30%. and 30% of free = nothing.

#7 madnizz

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Posted 23 July 2008 - 12:55 PM

QUOTE(elocin671 @ Jul 23 2008, 09:52 AM) View Post

probably not. cause m$ wants 30%. and 30% of free = nothing.



what do you mean probably not.
There have been free games on XBLive, there will always be free games later on too.
It just have to be agreed upon.


#8 1nsan3

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Posted 23 July 2008 - 02:13 PM

bizzare wanted to give away one of there arcade games but m$ said hell no!

developers will not sell there game for 200 points when there only gonna make $1.75 this is a money hungry world.

#9 Tiuk

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Posted 23 July 2008 - 06:27 PM

QUOTE(1nsan3 @ Jul 23 2008, 09:49 AM) View Post

bizzare wanted to give away one of there arcade games but m$ said hell no!

developers will not sell there game for 200 points when there only gonna make $1.75 this is a money hungry world.

Smart developers will know that charging less means more sales. I'd rather 1000 download my game and I make $1750 than have 20 people download it because I charged $10.

#10 jdsony

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Posted 23 July 2008 - 09:33 PM

So the more MB the games the more money it's worth? That's kinda odd. I wonder if developers will pad their games to raise the size.

#11 elocin671

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Posted 24 July 2008 - 12:44 AM

QUOTE(madnizz @ Jul 23 2008, 10:31 PM) View Post

what do you mean probably not.
There have been free games on XBLive, there will always be free games later on too.
It just have to be agreed upon.


The games they give away for free are a joke........


Undertow.

#12 TheEazyB

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Posted 26 July 2008 - 02:36 PM

QUOTE(elocin671 @ Jul 23 2008, 08:20 PM) View Post

The games they give away for free are a joke........
Undertow.

Aegis Wing was pretty good.




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