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Problem With Converting Images To Xbx


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#1 bassquake

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Posted 27 July 2008 - 05:58 PM

Ok. This is what I do to make the xbx and put it into the xbe...

* Save in photoshop as a DDS with the nvidia dds plugin v8.23 as 8.8.8.8 ARGB Unsigned or similar.
* Convert it to xbx using Fast_xbx2dds2img.exe
* I add it in the xbox project and compile it in visual studio into the xbe.

Its all fine except for a damn section of corrupt bits that keep occuring in the bottom right (See image)

Posted Image

Ive tried other dds formats, but I need to use one that accepts transpancies and not at a low colour depth. It doesnt appear on the dds file, so seems fast_xbx2dds2img is messing it. I cant convert the xbx back to an image to check, it outputs a garbled image.

What does everone else use to get xbx files with transparencies?


#2 bassquake

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Posted 27 July 2008 - 07:05 PM

Just tried XBXCreator v1.0b. Converted a png file, but the corrupt section like from fast_xbx2dds2img is still there. mad.gif

Could be the bundler.exe. Ive no idea how to fix the codes source tho.

#3 bassquake

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Posted 27 July 2008 - 07:47 PM

Dont seem to get the corruption bit on sizes 128x128 or smaller.

It'll do i suppose. dry.gif




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