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Ressurectionxtras And Compatibility Lists


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#2461 cbagy

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Posted 20 March 2010 - 04:38 AM

Hardly pefection, but fast and easy

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#2462 ressurectionx

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Posted 20 March 2010 - 07:57 AM

As promised.....

The updated datfiles for CoinOPS and FBL. This is the last work I'm doing on arcade stuff personally, so these are the final dats. Thanks to DarkMingus for pointing out the mistake with "Eyes".

http://www.megaupload.com/?d=S9OW2TLV


Also... Atari 5200/800 completely done except for Generic Boxarts now. Once I get those it's all ready to wrap up.

I'm staging PSX stuff now for testing over the next few days.

Finally I'll have to make sure manuals and strategy guides are small enough for the Box to handle and get them all finally integrated.


And that's about it......


Almost there,
~Rx


P.S. PLEASE HELP OUT WITH THE 3D ARTWORK PROJECT!!!!!!!!!!

#2463 DarthMingus

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Posted 20 March 2010 - 06:28 PM

Achem, "DarthMingus" biggrin.gif

(worst moniker ever...)

QUOTE(ressurectionx @ Mar 20 2010, 02:57 AM) View Post

As promised.....

The updated datfiles for CoinOPS and FBL. This is the last work I'm doing on arcade stuff personally, so these are the final dats. Thanks to DarkMingus for pointing out the mistake with "Eyes".

http://www.megaupload.com/?d=S9OW2TLV
Also... Atari 5200/800 completely done except for Generic Boxarts now. Once I get those it's all ready to wrap up.

I'm staging PSX stuff now for testing over the next few days.

Finally I'll have to make sure manuals and strategy guides are small enough for the Box to handle and get them all finally integrated.
And that's about it......
Almost there,
~Rx
P.S. PLEASE HELP OUT WITH THE 3D ARTWORK PROJECT!!!!!!!!!!



#2464 Mega Man (?)

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Posted 20 March 2010 - 08:33 PM

MMQuestion SNES Videos

After much attempt to upload, here they are...
I didn't finish how I liked but It will have to do for now with the time I have been having and the deadline.
Enjoy



#2465 ressurectionx

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Posted 21 March 2010 - 02:02 AM

Thanks MM?

There's still more time to get the rest of them done. I'm busy working on PSX now and there are some serious emu bugs that are slowing that process down. We're trying to work it out now.

Later,
~Rx


EDIT: Just went through them and recorded the fixes in the spreadsheet. They look and sound great man!

Here's the list of remaining games if you or somebody else wants to help finish the list:

US LICENSED:
Daffy Duck - The Marvin Missions
Jungle Strike
Mr. Do!
Super Valis IV
Ultima - Runes of Virtue II
Ultima VI - The False Prophet
Ultima VII - The Black Gate
Vegas Stakes
Waialae Country Club
Wing Commander
Wizardry V - Heart of the Maelstrom

EUROPE LICENSED:
Archer MacLean's Dropzone
PowerMonger

CHRONO TRIGGER UPDATES:
Chrono Trigger Coliseum

SUPER MARIO UPDATES:
Super Mario World - GFX Hack
Super Mario World III

SUPER METROID UPDATES:
Super Metroid - Golden Dawn
Super Metroid - Justin Bailey
Super Metroid - Zebes Returns

OTHER UPDATES:
Street Fighter II - Special Accelerate
Super Street Fighter II - Fight Again



THANKS!!!!!!

~Rx

Edited by ressurectionx, 21 March 2010 - 02:29 AM.


#2466 The-Ice-Man

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Posted 21 March 2010 - 04:40 AM

That 3D stuff's looking pretty good there.

#2467 ressurectionx

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Posted 21 March 2010 - 05:16 AM

Yeah. Pretty sweet. From what I can tell we are well into the Genesis, NES and Master System sets already.

Great work team. cool.gif

#2468 The-Ice-Man

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Posted 21 March 2010 - 05:41 AM

So at the moment, how many emulators are actually able to correctly display the 3D artwork?

#2469 ressurectionx

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Posted 21 March 2010 - 06:13 AM

Not sure... I'd guess 5 of them. I think those fixes came after the last "all emu" update.

They'll all be able to display them when released to the public. It's just a matter of who's going to get the artwork done.



I did my part. Full 2D sets for all games included in every system I cover. (Except for PSX and Atari 800 which are only recieving limited releases). Gilles' generic boxart fill in for all the games that either we couldnt' find boxart for or there wouldn't be any in the first place.



The guys are making me proud here. Hopefully the little setback with the PSX bug and the remaning testing I have to do on it gives them enough time to convert all my 2D stuff into 3D.




I'd also like to see the guys at HyperSpin update our 2D stuff with the amazing 3D stuff they do someday. That would take MUCH longer than we have before the Xtras 1.0 release though.

Later,
~Rx

#2470 ressurectionx

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Posted 21 March 2010 - 10:11 PM

Okay.....

Probably too soon to say, but I do believe we've eradicated the PSX bugs. Thanks madmab!

I've managed to add 71 games to the "keep" pile so far. You can check out the spreadsheet for PSX to see which games are making the cut as they happen.




I need some help with SCUMMVM from anyone who is familiar with the emu. I have some questions:

1) Is the release dated in December of 2007 the absolute latest version available?

2) Monkey Island and a few other games play with no sound. There are a few that play music but don't play voice and I'm pretty sure they're supposed to have voice support. Is there a compatibility/settings list for SCUMMVM anywhere on this site?

3) Broken Sword has an intro that tells you to go to the SCUMMVM official website for the FMV samples for the game. Is there a lot of extra stuff for games like audio and stuff that you can get there that may not be in any official game release?

Thanks,
~Rx

#2471 The-Ice-Man

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Posted 22 March 2010 - 05:26 AM

I might actually be able to help a little with ScummVM, I use the PC version, and have original CD images of most of the popular games. Which games play without sound? If I have the games I can tell you for definite whether they should have voice or not. For FMV and audio, what I do is use the original game data, rather than using compressed video/audio. It takes up a lot more space in some cases, but guarantees you get it to work. The only exception is for games that use redbook audio. I rip the audio to mp3 for those so that I don't have to have the CD in the drive while playing. I have both Broken Swords for example, and I don't use the FMV samples from the website, I use the orginal data from the CDs. Using compressed audio/video is a choice for if you want to save space. If you've got plenty of space, there's no advantage to using samples, in fact you're getting lower quality playback if you do.

I am of course talking from experience of the latest PC versions. I realise that the Xbox port is very out of date in comparisson.

#2472 cbagy

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Posted 23 March 2010 - 12:55 AM

Anyone else having problems logging on with the web based chat forum ?

#2473 ressurectionx

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Posted 23 March 2010 - 05:15 AM

Thanks The-Ice-Man,

I think I've got it covered, but if I have any questions I'll post them in here again.

Later,
~Rx

#2474 madmab

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Posted 23 March 2010 - 06:06 AM

QUOTE(cbagy @ Mar 22 2010, 07:55 PM) View Post

Anyone else having problems logging on with the web based chat forum ?
Mibbit gets a little weird sometimes.


#2475 ressurectionx

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Posted 23 March 2010 - 12:28 PM

Yeah... looks like I got disconnected in the middle of the night and now I can't log in.

Looks like they changed the site up a bit. Different colors and stuff. I'm thinking they did an "upgrade" recently.



If it ain't broke, don't fix it....




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