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Pj64-x V0.70


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#61 kezzz

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Posted 17 June 2003 - 09:25 PM

i downloaded this from xbins and the .rar archive seems to be corrupt. i've tried downloading it twice but it doesn't work. anyone want to link me to somewhere else to get it or anything beerchug.gif

#62 Vegeta

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Posted 17 June 2003 - 09:31 PM

Kezz, check your pm.

#63 corkinator

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Posted 17 June 2003 - 09:48 PM

Great work and thanks for sharing and releasing to the scene! It is MUCH appreciated!

Keep up the great work!!

#64 guile

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Posted 17 June 2003 - 10:24 PM

QUOTE (full @ Jun 17 2003, 07:17 PM)
Wow..Mario64 now plays 100% for me.. in mario tennis the graphics are almost perfect but it is a little slow.. =))

pokemon stadium: didn't load.
same thing with roadsters trophy
super smash brothers: loaded but i couldnt get further from the menu..
wipeout64: menu gfx were shitty(couldnt read any text) but the gameplay was 100%
star wars pod racer... loaded.. menu was very buggy.. game started and was very playable(minor gfx bugs)
zelda oot: yep it loads.. intro is awesome.. but hangs when it gets where link sleeps.. =(

PLEASE tell me which version of Wipeout you were running? That is one of the games I REALLY want....BAD!! Thanx!!
g





















#65 Beelzebud

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Posted 17 June 2003 - 10:25 PM

Awesome update. What can I say that hasn't already been said?

Well done anon. I'm looking foward to seeing more things from you. I can't believe how many improvements were in this version. Simply great.

Thank you.

#66 buckwilliamsca

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Posted 17 June 2003 - 10:25 PM

Thanks for the great emu! very good! Plays SO MANY more games now, with improved graphics!!!!!! Too bad the rice plugin still has that bleed through effect. All in all, a great program!

#67 Spike Spiegel

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Posted 17 June 2003 - 10:37 PM

I know I'm not supposed to ask, but with a wink and a tip of the hat, might someone tell me where the usual places are to obtain some of the games that work with this?

Spike

#68 Spike Spiegel

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Posted 17 June 2003 - 10:38 PM

QUOTE (JLB2k2 @ Jun 17 2003, 11:24 PM)
YAY! Blast Corps works!

Sweet! how well? Blast Corps was great.. I have decided, I'm going to get this new one for sure tonight!

Spike

#69 Stryfe01

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Posted 17 June 2003 - 10:48 PM

add to the fact that i now have every USA 64 rom ever released....wink.gif great work!

#70 desertboy

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Posted 17 June 2003 - 10:52 PM

QUOTE (Spike Spiegel @ Jun 18 2003, 12:37 AM)
I know I'm not supposed to ask,  but with a wink and a tip of the hat, might someone tell me where the usual places are to obtain some of the games that work with this?

Spike

Kazaaaaaaaaaaa
only place for roms withouth actually looking in any way

find IRC has a few complete rom sets as well as best ones!

I use a D64 instead coupled with orgi's

Edited by desertboy, 17 June 2003 - 10:53 PM.


#71 Harteex

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Posted 17 June 2003 - 10:53 PM

This emu rocks!

But I would just like to say a suggestion. Right now I have to press the buttons pretty hard... It would be better if it recordnized the button as pressed when I really just pressed it half or something like that.

#72 d3tr0it

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Posted 17 June 2003 - 10:58 PM

First of all I want to thank the author for all his work on the emulator.

But what I wonder is that if there is any posibility to get the glNintendo64() plugin ported to the xbox.
I just tried it out on a few games with PJ64 for windows and I really liked the visual quality! Zelda looked real good, even better than with Jabos plugins.. And it ran very well to.

Well the source is availible if you wanted to know @
http://www.emutalk.n....php?forumid=69

And again thanks for the great amount of job you must have put into the project

// d3tr0it

Edited by d3tr0it, 17 June 2003 - 10:59 PM.


#73 pablo0024

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Posted 17 June 2003 - 11:09 PM

QUOTE (d3tr0it @ Jun 18 2003, 12:58 AM)
First of all I want to thank the author for all his work on the emulator.

But what I wonder is that if there is any posibility to get the glNintendo64() plugin ported to the xbox.
I just tried it out on a few games with PJ64 for windows and I really liked the visual quality! Zelda looked real good, even better than with Jabos plugins.. And it ran very well to.

Well the source is availible if you wanted to know @
http://www.emutalk.n....php?forumid=69

And again thanks for the great amount of job you must have put into the project

// d3tr0it

GOD DAMN IT
glide nintendo is for 3dfx cards
the xbox has an nvidia geforce cards


#74 slappynutz

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Posted 17 June 2003 - 11:09 PM

Amazing job ... and I can't believe that the author is actually going to try to get a vmm running on Xbox ... if he somehow manages the impossible then maybe that code could be implemented into Mame-X for some of the larger Neo-Geo roms! VMM would open up everything, even if it does sound a bit far-fetched. Then again, I didn't think I'd see such a perfect example of Mario 64 running! (For some strange reason, running Mario 64 with the new Rice plugin removes the HUD ... no stars or lives .... strange)

Also the L-Trigger = Z Button is most appreciated. Was playing Mischief Makers and noticed that the button config is a bit difficult, but the game plays great.

#75 Drew-Dub

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Posted 17 June 2003 - 11:10 PM

A word of advice; don't try to invest too much time on Diddy Kong Racing, as it randomly freezes. Also, I wonder why the C controls don't work for Pokemon Snap. No way to move the camera around. Good times, though...fun release.




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