I grew up on the 5200. I even remember my parents playing pac-man and galaxian on it when I was like 3 or 4 although I don't remember them ever once playing games at all really afterwards when I grew up. They went and got a divorce like kids do and went all drama-like and started pretending like they were adults afterwards. Still do to this day..... and at times they're even pretty convincing to the average un-Monk-like-folk like me.
I really do think there must have been something hypnotic in the music for Wizards and Warriors III on NES though. Years later I remember my old man watching me and my younger bros (well.... mostly me) playing that one for quite a while when we rented it one weekend and I don't ever remember him just sitting there watching us playing a game for hours before or after that. But than again I was a dumb kid who thought that it was my fault they got divorced too, so Occam's Razor says it's probably more likely that my mom told him that he couldn't see us on one of our birthdays or some other tit-for-tat crap that women scorned do... prolly just wanted to spend some time with us and chill for a while instead of going to the Museum of Science and Industry or the Planetarium like we all went a lot when we were kids... (It was free back then ya'all).
My parents were good people...... They just really hated the phuck out of each other z'all.
Back on topic.... sorry.
I never even saw one of the Atari computers except for one time in my teens when I was at somebody's house, who I can't even remember today. Ugly looking thing, wasn't it?
Still trying to find that 800 conversion to 5200 for Turmoil. If I were to make a top 10 list of 2600 games, I think I would be hard pressed not to choose Turmoil as the number one game on the system. Break neck action which just got faster and faster as you go. No other game on that system ever seemed so intense at the time. All those multi color flash screens between levels and that music that went d... du.... duuu.... duuuuummm..... Dummmmmm....... DDDDUUUUUUMMMMMM.... DUMMMMMMMMMMMMMMMMMMMMM until it kind of screamed and went immediately silent in that early-80's-video-game-robot-tone. The machine gun blasts that were sent both ways, and those fucking star things that would start bouncing around the screen faster than anything you'd ever seen in slower times like the early 80's if you didn't catch them before they started moving. Pure fucking awesomness, the likes which maybe only Quinton Tarentino and 2-Pac may have achieved in mainstream culture from 1979 on...... (I thought Whitesnake reached it with "Here I Go Again, until I see how commercial it was.... and then realize the sad thought that I would probalby think the same thing of 2-Pac or Kurt Cobain today if "I Love the 90's" on VH1 were disrespecting their entire works of art by ridiculing them like they were Vanilla Ice and MC Hammer when they're at gigs doing that shit when they're 40 today.... or 60 tomorrow....)
They don't make shit like that anymore, 'cept maybe Castlevania I on Nintendo. Too many "save games" or cheat codes or even passwords were available in years afterwards, letting somebody leave the game behind without that feeling of resentment to whoever tore you away when you were pwning the 20th level of Turmoil. There was no fucking cheating on Turmoil in 1984.
You either had it, or you were owned by it. Period.
Nothing I've ever played quite captured the adrenilne rush of that game and stomping your best friends teeth in at it like Edward Norton curbing a theiving thug in a 2 hour, black and white hate-crime flick.
Loving this work guys, even on the older systems. I'm one of them, in-between-generation-types that really understands the best of both worlds. It was weird when my half-bro didn't know what an Atari even was, but even stranger when my bosses kid, back in 1999 didn't even know what a Nintendo was. Too busy playing Super Metroid and taking for granted the fact that Samus was a girl without Justin Bailey spilling the beans, I guess.....
I never saw a pong system in "real life", but I did kick the teenagers' asses at Frenzy when I was 4 years old standing on that blue milk carton. (look up "milk carton" on wikipedia kids)
What we have here fucking rocks, and I'm fucking glad to be a part of it. You guys are great and I hope the world someday appreciates what we're doing right now. The people who control all the shit would never do it for us or even themselves. On the shoulders of giants before us we stand, who have lain out the groundwork and made this all possible, and like Bill Gates did when he gave us all Windows (love it or hate it, use it or don't, however stolen it may or may not have been), we're making something so multi-generational-encompassing so plug-and-play for noobs and experts alike, that it's probalby going to piss a lot of people off it it ever became mainstream... (and hopefully it's easily portable to the next system when all of the XBoxes start self destructing in some sad day in our future).
I don't think there are many who could ever appreciate what they really have when the end product comes out..... absolutely free of charge.... with total love for the art that is the video game and what it's meant to all of us, no matter what our first memory of the genre is.
Let's get 'er done before some laws might make it really hard for something so great to be done out in the daylight.
QUOTE(madmab @ Oct 20 2008, 05:17 PM)
The directory format is follows...
Basically just take the original naming. Add an underscore, and then the sprite name. Make sure that you do NOT use an underscore as part of the sprite name. The code uses underscore as a delimeter.
So we can add whatever the hell we want to add as our name in the future, I take it? That'd be awesome. If the end user wanted to totally re-create things from the ground up at some point, they would be able to do it with just an FTP program and the emulator instead of having to know emu-code.
If so, what? Do we just name the folder whatever we wanted with the 1_ or 2_ etc, behind it?