Please Post Binaries Openxdk *samples*
Posted 04 January 2009 - 11:41 PM
1000 push ebp
1001 mov ebp, esp
1003 jmp 0x00001003
it does NOT hang my Xbox, and reboots instead.
What I need from someone is the exe, xbe, and cxbe files generated when you build the sample applications, together with the versions of gcc and OpenXDK you used. Digging through the cxbe and the disassembly should help give me a clue as to what is going wrong here.
Posted 10 January 2009 - 09:15 AM
Openxdk NEEDS standard xbox1 kernel to run.
Because it calls many kernel low level functions.
Maybe standard kernel is no longer here when Linux boots (I guess Linux has its own kernel)?
Openxdk is made to allow you to run .xbe from a dash. That way, free ram is all ram minus what dash consumes.
Also Linux is oriented multitask whereas xbox1 kernel is oriented monotask
What you can do is to create new libraries for Linux that copies a bit what openxdk code does at low level.
But be aware that handling context switching (at GPU level for example) for concurrent applications under Linux is a NIGHTMARE when documentation is kept secret by chipsets manufacturers.
Edited by openxdkman, 10 January 2009 - 09:24 AM.
Posted 10 January 2009 - 09:21 AM
Edit #1: Oh, I missed the XBE ready to run note at the end of your post. That should help (although I'd really like very simple demos, without having to install pbKit and add more complexity)!
Edit #2: The pbkit stuff you link to doesn't include actual XBEs. Source isn't going to help me, since I think that the problem is my OpenXDK build not generating correct XBEs.
Edited by swolchok, 10 January 2009 - 09:27 AM.
Posted 10 January 2009 - 09:28 AM
I'm trying to look for a compiled xbe I could publish again at the moment.
But my current ISP is unstable, I can't touch my published archives anymore and I expect to lose all of them at the end of this month (January 2009). I have their copies on hard disk so I will be able to upload them once more and fix all the URL's to them in x-s posts I've made so far, but will take time.
I could publish in another space storage oggdec.zip that holds a .ogg music file and oggdec.xbe that should convert it back to a .wav
Edited by openxdkman, 10 January 2009 - 09:36 AM.
Posted 10 January 2009 - 09:47 AM
Posted 10 January 2009 - 10:23 AM
(look at bottom of oggdec.c)
Edited by openxdkman, 10 January 2009 - 10:25 AM.
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