Jump to content


Photo

Is There A Guide To Getting Started With Libxenon Development?


  • Please log in to reply
1 reply to this topic

#1 birdd

birdd

    X-S Enthusiast

  • Members
  • 6 posts
  • Location:Burnsville, MN USA
  • Xbox Version:v1.6
  • 360 version:v1 (xenon)

Posted 03 November 2009 - 03:26 AM

I finally got the jtaq hack working on my old xenon 360 and I have a few project ideas that I would like to work on. Is there a how-to guide anywhere on getting started with libxenon development? My development background is mostly with Microsoft technologies on the Windows platform, so I would prefer to work with Visual Studio if possible. I have also been playing with Linux for over 5 years and I could be convinced to go that route if that is where the rest of the libxenon development community is headed.

I guess I am looking for any guidance or suggestions.

Thanks,

Birdd

#2 Ski-lleR

Ski-lleR

    X-S Member

  • Members
  • Pip
  • 72 posts
  • Location:France
  • Xbox Version:v1.1

Posted 03 November 2009 - 02:12 PM

Hi

Happy to see people interested in development with libxenon.

The better way to start : http://www.free60.org

Install the cross compiler, build libxenon, after that, it's easy to understand the code.

When you code, you only need to initialize console with 3/4 function (with no param, so, very easy)
After that, well, code tongue.gif

I actually working on xtaf/ext2 (throught usb, because usb already recognize drive)
If success, i'll try to implement sata support (grub code is what i use for porting, because libata depend a lot of kernel module)

Porting lib is important, good example is the sound, if we can handle playing more easy, as opposate to send raw data directly (function who load .wav/.xxx, extract raw data ...)

Feel free to join us on #free60 / #free60-chat / #free60-dev




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users