Seriously... Who's Going To Port The Vecrex For Me?
Posted 18 December 2009 - 04:34 PM
Hook me up.... I'd love to be able to release the Xtras for this emulator in March as well.
Posted 18 December 2009 - 04:50 PM
At the time, players had to stick a transparent layout on screen to colorize their games. I wonder if someone could add a custom background feature to an hypothetical port.
Edited by waal, 18 December 2009 - 04:51 PM.
Posted 18 December 2009 - 04:52 PM
I don't see why it couldn't be done. You could replace the keyboard code with displaying the layouts on the screen and the user could control the transparency of the layout like they can do with the keyboard now.
Posted 20 December 2009 - 11:09 AM
I figured I'd throw it out there again.
Posted 22 December 2009 - 06:58 AM
Posted 31 December 2009 - 07:36 AM
Posted 05 January 2010 - 12:06 PM
Unlike other non-portable video game consoles, which connected to televisions and rendered raster graphics, the Vectrex has an integrated vector monitor which displays vector graphics. The monochrome Vectrex uses plastic screen overlays to generate color and various static graphics and decorations. At the time, many of the most popular arcade games used vector displays, and GCE was looking to set themselves apart from the pack by selling high-quality versions of games such as Space Wars and Armor Attack.
Vectrex comes with a built in game, the Asteroids-like Minestorm. Two peripherals were also available for the Vectrex, a light pen and a 3D imager.
The Vectrex was also released in Japan under the name Bandai Vectrex Kousokusen.
While it is a mainstay of disc-based console systems today, the Vectrex was part of the first generation of console systems to feature a boot screen, which also included the Atari 5200 and Colecovision.
The Vectrex was the first system to offer a 3D peripheral (the Vectrex 3D Imager), predating the Sega Master System's SegaScope 3D by about four years. Also, early units have a very audible "buzzing" from the built-in speaker that will change as graphics are generated on screen. This is due to a lack of shielding between the built-in CRT and the speaker wiring and was eventually resolved in later production models. This idiosyncrasy has become a familiar characteristic of the machine.
Several companies offered or included Vectrex software in their products or promotions. The liquor company Mr. Boston gave out a limited number of customized cartridges of Clean Sweep. The box had a Mr. Boston sticker on it. The overlay was basically the regular Clean Sweep overlay with the Mr. Boston name, logo, and copyright info running up either side. The game itself had custom text, and the player controlled a top hat rather than a vacuum.
Some of the Vectrex's games feature unusual qualities or innovations, and new games are still being produced today by homebrew video game programmers.
The game built into the Vectrex, Minestorm, would crash at level 13. However, on some machines the game would continue much farther, with levels containing very unusual characteristics. The game would come to an ultimate end at its highest level, in which more mines were laid than would hatch. Consumers who complained to the company about the crash at the 13th level received a replacement cartridge in the mail. Entitled MineStorm II, it was the fixed version of the Vectrex's built in game. However, not many wrote to the company about it due to no advertisement of any sort, making MineStorm II one of the rarest cartridges for the Vectrex system.
Now seriously people... I'm thinking this would be an awesome addition if somebody could find someone with the skills to do it. Our XPORT emulators already contain the ability to display a keyboard over the game screen and even control the level of transparancy.
If we could wrap the XPORT interface around the Vectrex with this knowledge and the overlays, we could create the first home console to give the real feel of playing a system I never heard of before this project that a bunch of kids got on Christmas when I was 3 years old.
The emu out there seems to work perfect to me. It just needs to be wrapped in XPORT's code now. I won't say I know how much effort that takes because I don't know enough about it to speak on it. I can only say that I'm not saying that I'm too busy to learn because I'm out playing soccer, but because I've been spending all of my free time in the last 3 to 4 years working on the Xtras project I plan to share it with everyone when it's done.
Hope somebody answers this cry to arms.....
Posted 05 January 2010 - 10:18 PM
I had no idea that the vectrex was something that cool (thought it was another terrible pong and a few other bits machine).
Learned something new today, hope someone with the skill and motivation to do this turns up
Posted 03 February 2010 - 12:48 AM
Honestly, its going to be hard for the Xbox to reproduce its "feeling" well. There really isnt anything like it out there. Well, Virtual Boy is cool/weird too, but kinda annoying at the same time.
I'd recommend people who are interested just buy one if you can afford it. You can usually get one in decent condition for between $50 and $100. Set up alerts on Craigslist and I bet you'll find a deal eventually.
VecFlash is awesome as well and should be purchased. Its worth the price and the developer is an awesome guy.
Posted 05 February 2010 - 09:33 PM
On a bright note, I just found out from my brother that the Virtual Boy and the games I had bought him are among the only things that remain of my (and my 2 brothers) video game collection as we grew up. It turns out that the Virtual Boy was the only thing we had that they wouldn't take in for trade.
It reminds me of when my uncle took this rediculous looking bike/rowing machine my Grandma had not used for years to Play it Again Sports thinking he was doing a good thing by saving it from the trash heap. The kid there told him that they'd take it if he gave him a $20. He said they already had 3 of them and they had to pay customers to haul it out of the store for them.
So it's cool that I still got one unique system that cannot be perfectly emulated with today's "Main Street" technology and abilities. I actually bought all that for my bro back in the day. I figure since he sold everything else that wasn't his, he owes me.
I still think there is some great potential for the Vectrex on the box though. I don't know if you play any emulators where you need to see the keyboard, but on the ones that support it if you press the left joystick down it will display a virtual keyboard. The transparancy of this keyboard can be turned from 100% opaque to 100% invisible. I really think that if some kind soul were to find the time to wrap some XPORT code around a Vectrex source, that we could really get close to a virtual "dramatization" of how the Vectrex experience played out.
Huh.... I was just remembering that toy my brother and I would get from some school fundraisers when we were little kids. I think it was called "Stickeeze" or somthing like that. They were little cutouts you removed from rubberized sheets that you could stick on mirrors or glass and they'd come right back off easily. I wonder if somebody who made those just took Vectrex overlays and a festive cookie cutter set and just went to town?
Wow... I'm rambling.....
Anyways... how's things DM?
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