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Socket Programming - What Ip, Why Cant Ping The 360?


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#1 lei

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Posted 07 January 2010 - 07:15 PM

Hi,


First of all im sorry to ask that simple basics...but i never play 360, i did never use that Windows Multimedie Center thing....so i got no clue of 360 functions when it comes to this...


i have written a little Socket Server Application with SDK. Everything is working so far...
the 360 is in loop and trying to accept a connection....

when i do telnet 192.168.2.22 1000 which is the configured IP and PORT of SOCKET SERVER....i get no reply either...

Now i configured my Network via NXE....everything as usual IP, SUBNET, GW....cable is working my XBMC xbox1 is normally hooked to that cable....

i cant ping the box....ICMP perhaps disabled but thats ok, anyone knows anything about this?


in nxe there is the option to to check network....there an error is given....no computers are found....any hints?


thx


lei

Edited by lei, 07 January 2010 - 07:23 PM.


#2 No_Name

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Posted 07 January 2010 - 07:49 PM

The system rejects ping requests by default.

The networking stack is protected as well on the system side to prevent open communication.

#3 lei

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Posted 07 January 2010 - 08:50 PM

http://keznews.com/4...ction_on_XP_SP3

There is a technique called NAP. Maybe its used here.
There are Windows Tools to connect to 360.....how do they achieve to get allowance to connect....
Any ideas?

#4 Code-Red

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Posted 08 January 2010 - 12:43 AM

Is the network stack included on a hardware level, and protected similar to say.... what a hypervisor might do?

I'm really hoping a network stack won't have to be written by hand, that was a major let down for the Dreamcast's emulation scene.

#5 lei

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Posted 08 January 2010 - 06:35 PM

an interesting topic is



i also tried

// Start up the SNL with default initialization parameters
XNetStartupParams xnsp;
memset(&xnsp, 0, sizeof(xnsp));
xnsp.cfgSizeOfStruct = sizeof(XNetStartupParams);
xnsp.cfgFlags = XNET_STARTUP_BYPASS_SECURITY;


without success...my socket server is in listening mode and is waiting for accecpt a connection...it actually works...i can quit the program at any time...or open the 360 menu....


Another reply about non working tcp stack...
http://www.xboxhacke...p;topic=13584.0




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