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Visual Pinball Is Now Open Source


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#1 flux2k

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Posted 26 February 2010 - 04:55 PM

Visual Pinball is a 3D pinball engine based on Windows. There's lots of free tables and tons or recreations of real pinball tables available. I think it'd be great if this was worked on.

http://sourceforge.n...jects/vpinball/

http://images.google...l...oq=&start=0

I know there's not many Xbox developers these days so there's not much of a chance of this happening but I'd though I'd put it out there.

#2 badmonkey

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Posted 11 March 2010 - 02:11 PM

I hope we do see an xbox port.

This has been number one on my wish list for years..





#3 Pulsemasta

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Posted 11 March 2010 - 05:47 PM

me three smile.gif

#4 flux2k

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Posted 12 March 2010 - 06:06 PM

Could you imagine hooking up an Xbox with VP to an HDTV?
http://gizmodo.com/5...-the-real-thing

#5 Pulsemasta

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Posted 13 March 2010 - 08:25 AM

QUOTE(flux2k @ Mar 12 2010, 06:06 PM) View Post

Could you imagine hooking up an Xbox with VP to an HDTV?
http://gizmodo.com/5...-the-real-thing


That probably almost costs the same as getting a real pinball machine lol

I would rather have a real one just because I would know its real, and also for the analog feel of pushing the buttons for flappers, being able to bump the table, exc. Bumping a giant LCD might end in disaster lol

#6 flux2k

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Posted 13 March 2010 - 06:42 PM

Yes but you'd be able to play 100's of pinball machines.

#7 moonmaster1

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Posted 15 March 2010 - 09:41 AM

I'm for this 100%. There is alot of 90's pinball machines I'm itching to play.

#8 Pulsemasta

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Posted 15 March 2010 - 09:53 AM

QUOTE(flux2k @ Mar 13 2010, 06:42 PM) View Post

Yes but you'd be able to play 100's of pinball machines.



Yeah, but it wouldn't be the same I don't think, as playing the real ones.... I would rather just have a normal TV set up so I can sit down and play, if its going to be virtual.

#9 XTecuterX73

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Posted 16 March 2010 - 09:47 PM

im sure someone on here is interested, they just aint talkin yet, lmao laugh.gif

XT-

#10 Pulsemasta

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Posted 17 March 2010 - 12:15 PM

QUOTE(XTecuterX73 @ Mar 16 2010, 09:47 PM) View Post

im sure someone on here is interested, they just aint talkin yet, lmao laugh.gif

XT-


What do you know? ph34r.gif haha

#11 hcf

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Posted 17 March 2010 - 04:29 PM

Wow, I am very interested too! Any Xbox developer is still alive? Even if he cannot do this port, it would be very usefull if he can give us some clue in order that we (developers without experience in Xbox) can go into this project smile.gif

#12 Pulsemasta

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Posted 21 March 2010 - 02:47 PM

QUOTE(hcf @ Mar 17 2010, 04:29 PM) View Post

Wow, I am very interested too! Any Xbox developer is still alive? Even if he cannot do this port, it would be very usefull if he can give us some clue in order that we (developers without experience in Xbox) can go into this project smile.gif



There are a handful of Xbox developers out there still, but most of which don't actively write for Xbox, and those that do are working on their own projects and probably wont port this, but we can always dream rolleyes.gif

#13 moonmaster1

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Posted 21 March 2010 - 03:12 PM

At least it can be said that the xbox scene is still alive and kickin'. At least through the mod community.

As long as there is folks who still play xbox, there will always be another port of something. Just don't expect to play visual pinball right away. wink.gif

#14 Pulsemasta

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Posted 21 March 2010 - 07:18 PM

QUOTE(moonmaster1 @ Mar 21 2010, 03:12 PM) View Post

At least it can be said that the xbox scene is still alive and kickin'. At least through the mod community.

As long as there is folks who still play xbox, there will always be another port of something. Just don't expect to play visual pinball right away. wink.gif


Yeah, if it does happen, Visual Pinball is a complex program that would take a year or more probably to port... if you figure emulators can take 6 months to a year for a good programmer to port over. Plus im not even sure when programming language VP is written in... if its anything other than straight C++ it becomes a hassle in itself just to rewrite everything to make it work with the XDK

#15 moonmaster1

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Posted 22 March 2010 - 09:07 PM

From Wikipedia:

QUOTE
Design

Every Visual Pinball table includes two main parts: the "physical" playfield design and the script which controls the table gameplay. The editor uses Microsoft VBScript for user programming. The game itself is written in C++ with the Active Template Library for making ActiveX controls.[2] Visual Pinball runs on Windows 98 or newer.


If we get a porter I'd say maybe 6 to 8 months provided there are no snags.





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