Ps360 Controller Help! Working On A Tutorial
Posted 13 April 2010 - 10:59 AM
PS360 Controller Outline. BY THE WAY IM USING RDC's METHOD. -ALTHOUGH VERY HARD IT HAS A LOT OF ADVANTAGES OVER THE BEN HECK PS360. You'll see what i mean when you try to rebuild the left analog stick out of perfboard!
1. ill update this post and put up the motherboard scans so we can determine what version it is. Then i will need advice on soldering spots that would be good with little interference. RDC please i may also need your input too. This will also serve as a tutorial for the motherboard versions i receive. Your input will be really appreciated.
Posted 15 April 2010 - 02:57 AM
Using a DS3 version means the sticks will be much more work though, whereas with the older Six-Axis you could just leave the 360 controller's sticks in there and use them, unless it's one of the newer version Six-Axis (MSU_V2 & V2.5), but in the long run using the DS3 version is just a better choice for several reasons, mainly it has Rumble, though if you're not interested in that feature you can always leave the motors out of it and it'll be just like a Six-Axis in that respect, but I'd use a DS3 as it'll give you less of a hassle overall. The only version of DS3 to stay away from is the MSU_VX3_0.08 as it has a miniboard that will need removing and rewiring.
Edited by RDC, 15 April 2010 - 03:00 AM.
Posted 16 April 2010 - 12:17 AM
Posted 16 April 2010 - 01:40 AM
All of the official PS3 controller versions, that' I've run across to date anyway, are shown here. http://forums.xbox-s...howtopic=648322
Posted 18 April 2010 - 05:20 PM
Posted 18 April 2010 - 05:30 PM
Posted 18 April 2010 - 07:17 PM
a new analog stick to it and it shorted out. More than one pin was connected by the solder. Everything works fine except the left analog and the trIgger. I'll post pictures in the defects!!
Posted 18 April 2010 - 08:55 PM
Here Is the 360 And Ps3 Controller I'm Using. A Version number and proper TP Spot guide will be much appreciated!!
RDC Here's The Trace Defect.
Controller Works- http://img696.images...360scans013.jpg
Here's the Messed up Traces (Left Analog)- http://img528.images...360scans019.jpg
(R2 Button)- http://img101.images...360scans021.jpg
RDC see the copper around the pins is gone and I'm wondering if the analog are still usable besides this defect the controller works excellent and no traces have been ripped out and it's in perfect working conditions.
Now all i need to move on is where to start, which components to cleanly remove from the 360 board without messing it up and Some good TP spots where i could solder to maintain the button function. Resistor locations would also be nice. Right now I'm studying the six axis PCB and tracing diagram to find out where i could solder ps3 inputs and resistor locations. Thanks again for reading this! With your help ill get to work ASAP!
Edited by RDC, 19 April 2010 - 01:12 AM.
Posted 19 April 2010 - 03:03 AM
You need to remove pretty much all of the components from the 360 board, also already mentioned.
Those pics are too blurry to make out any damage besides what's torn up at the LS, which is a good bit, and if you plan to use the original sticks and the older Six-Axis board there you'll have to reconnect those traces to those spots.
The Resistors can be installed wherever you like, as long as one is between V and COM1 and another between V and COM2 they can go wherever.
Posted 19 April 2010 - 05:17 PM
Posted 19 April 2010 - 05:35 PM
Posted 20 April 2010 - 03:21 AM
Posted 20 April 2010 - 10:15 AM
Posted 20 April 2010 - 12:35 PM
You can use a heat gun if you like, but it has to be done very carefully as it will torch the board and/or components if you're not watching what you're doing with it. All thru-hole components should be removed with a soldering iron and solder sucker first, then get into stripping the board of the SMT parts.
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