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Neopopx - Neogeo Pocket Color Emulator For Xbox V6


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#1 madmab

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Posted 26 April 2010 - 10:05 PM

NeoPopX - NeoGeo Pocket Color Emulator for XBox v6

http://xport.xbox-scene.com
goto http://www.ressurectionxtras.net/ for latest cheats, rumbles, synopsis and skin updates.

***************************************
*** Changes To NeoPopX Core ***
***************************************

* Given the full "Madmab Edition" treatment.
* New dual-preview skin to support Ressurection Xtra's. Say thank you to Gilou9999 for the skin.
* "Auto Game Configurations (aka Configuration defaults)" added (see below description).

* New feature "Seconds before playing movie" determines how long the emu will wait before playing a movie. The default is half a second. This will help speed up rom browsing. Especially useful for people streaming stuff (like movies) across the network.

* If streaming movies from across the network and the user press on the dpad or a, b, x or y the emulator will abort the transfer. This should help speed up rom browsing and allow the user an "out" especially for the larger movies.

* Fixed an issue with the software filters displaying garbage.
* Activated the "Keep user Within ROM Directory Tree?" which I somehow missed.
* Fixed up the box/cart art position on a few skins.
* Fixed a problem where setting the box/cart orientation was screwed up.
* Fixed the bug that screwed up Gilou's skin to begin with (too weird to explain). tongue.gif

******************************
*** To Do For NeoPopX ***
******************************

- Eh?

**************************************
*** Interface Related Changes ***
**************************************

A gazillion changes, read the Latest-Snes9x.txt file.

------------------------------------------

********************************************
**** Carryovers from Atarixlbox ****
********************************************

A gazillion changes carried over from Atarixlbox. Read the Latest-Snes9x.txt file.

***********************************************************************************************
*** "Auto Game Configurations (aka Configuration defaults) for select emulators ***
***********************************************************************************************
In the "General settings" menu there will be a new option.

"Automatically Use Default Game Configuration - Yes/No"

If the user sets it to "Yes" it will bring up the game configuration screen and let the user define the default (if no default.stg and default.key file exists).

In the "Configuration" menu there will be a new option... "Set default game configuration"

The user can go in anytime thru the "Configuration" menu to change these "defaults" to something else if they wish.

Once set to "Automatically use Default Game Configuration" the user will not see the game configuration screen again unless they... a) press X when selecting a game. Change "Use Default Game Configuration" back to "No".

Keep in mind when it is set to "Yes" the game will use your "Default game settings" and not the normal x-port behavior. If set to "No" the emulator will behave like it usually does. Each emu is typically different. But all, at the very least carry the controller settings over.

This feature will only be added to emulators in which it is feasible to use.

Edited by madmab, 27 April 2010 - 11:17 PM.


#2 madmab

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Posted 27 April 2010 - 11:16 PM

Forgot to add these recent changes into the change log.. tongue.gif

* New feature "Seconds before playing movie" determines how long the emu will wait before playing a movie. The default is half a second. This will help speed up rom browsing. Especially useful for people streaming stuff (like movies) across the network.

* If streaming movies from across the network and the user press on the dpad or a, b, x or y the emulator will abort the transfer. This should help speed up rom browsing and allow the user an "out" especially for the larger movies.

* Fixed an issue with the software filters displaying garbage.
* Activated the "Keep user Within ROM Directory Tree?" which I somehow missed.
* Fixed up the box/cart art position on a few skins.
* Fixed a problem where setting the box/cart orientation was screwed up.
* Fixed the bug that screwed up Gilou's skin to begin with (too weird to explain). tongue.gif


#3 DarthMingus

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Posted 22 May 2010 - 11:02 PM

Hello,

This one would look good with a perfect pixel of 320x304. I tried 480x456, but I could never get it to lock properly. Maybe its too big. Anyway, it was a portable, so smaller is better.

Thanks again! smile.gif

#4 madmab

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Posted 23 May 2010 - 02:29 AM

ok. I'll give it a go and see how it looks.





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