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Surreal64 Xxx Ce B5.31


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#1 freakdave

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Posted 01 May 2010 - 12:56 AM

Here's the update, folks happy.gif

QUOTE

Changelog for Surreal64 XXX CE B5.3 (including all changes since B5.1)
-----------------------------------------------------------------------

Changed: Load/Save Surreal.ini directly from/to D: instead of T: if running from HDD
Changed: Load/Save Surreal.ini directly from/to T: if running from CD/DVD. Launcher loads Surreal.ini from D: in case it doesn't exist on T:
Changed: No more Surreal10.ini in T:
Changed: Removed XBINPUT_DEADZONE and XBINPUT_SUMMAND. These settings are no longer valid for any ini.
Changed: Some smaller changes regarding menu appearance
Changed: RiceVideo6.1.2.ini is based on http://code.google.c...n/1964Video.ini
Fixed: Music could not be paused / resumed in all menus
Fixed: MemPak/RumblePak detection code in Launcher and Ingame menu (1964/PJ64/UHLE)
Fixed: JttL audio plugin showed up twice and did not work (Launcher)
Fixed: HDTV 480p detection missing in some video plugins
Fixed: Video plugins had different Backbuffer / DepthStencil formats, changed all to 16 Bit
Fixed: Controller sensitivity settings are now properly implemented (thanks to weinerschnitzel)
Fixed: Updated Surreal.ini (Super Mario 64 - The Missing Stars now showing up properly)
Fixed: Screenshot function was broken -> reverted
Added: Menu option to enable / disable launch screens (by ez0n3)
Added: Monkeys69's edited Surreal.ini (http://forums.xbox-scene.com/index.php?showtopic=695621)
Added: New DefaultPak option -> "None" (All Paks removed)
Added: New Frameskip option in Launcher / Ingame menu (Rice plugins only, UHLE not supported)
Added: New default skin (thanks to DarkNior)
Added: New uCodes (Star Wars - Shadows of the Empire, Perfect Dark, Wave Rave, Jet Force Gemini, Diddy Kong Racing) and smaller fixes from http://code.google.c...964/source/list (r1-r65). This actually upgrades RiceVideo6.1.1 to 6.1.2
Added: uCode entry for Zelda Master Quest in 1964.ini

Note: Surreal64xxx CE B6.0 svn-03-Jan-2010 is outdated. Please upgrade to B5.3!
Note: Delete your ini folder before upgrading to B5.3
Note: For even greater compatibility you might want to experiment with the Rice ini files, ultra.ini, 1964.ini, Project64.rdb, take a look into to the Docs folder to find out more!

----------------------------------------------
http://sourceforge.n.../surreal64xxxce
http://forums.xbox-s...hp?showforum=17
http://freakdave.xbox-scene.com


Cheers wink.gif

EDIT: B5.31 is out!
QUOTE
Fixed: JttL audio plugin not showing up in the Launcher


EDIT: B5.4 is out!
http://forums.xbox-s...howtopic=714836

Join us on IRC, EFNET, #surreal64ce

Edited by freakdave, 07 June 2010 - 08:30 PM.


#2 weinerschnitzel

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Posted 01 May 2010 - 01:42 AM

beerchug.gif

Another great update to a great application!

Can't wait for A1.0 love.gif

#3 bigby

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Posted 01 May 2010 - 01:44 AM

Thanks freakdave smile.gif

#4 XTecuterX73

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Posted 01 May 2010 - 02:31 AM

nice work dude keep em coming! smile.gif thanks for all you work!

#5 neil222

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Posted 01 May 2010 - 03:21 AM

Nice work Freakdave, thanks a lot. smile.gif

#6 Pulsemasta

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Posted 01 May 2010 - 04:03 AM

My default skin is really messed up looking, is it something I did or didn't do? Its all black and white in spots and distorted in other spots.

#7 dballs442

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Posted 01 May 2010 - 05:08 AM

hell yea. looks like there has been some good progress. will dl and test later tonight smile.gif thanks david!

#8 xboxmods2977

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Posted 01 May 2010 - 05:57 AM

This is awesome, but the only game I really care about for 64 is GoldenEye. Any progress in emulating this one properly? Anyone tried it?

PS - If I knew what I was doing, I would write an emu designed just for GoldenEye. biggrin.gif That game is the shiz.

Edited by xboxmods2977, 01 May 2010 - 06:04 AM.


#9 law56ker

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Posted 01 May 2010 - 06:10 AM

Thanks for the hard work. Thank you for still supporting xbox emus. I hope this spurs others to do the same, and I hope to see further updates if that's realistic.

#10 madmab

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Posted 01 May 2010 - 06:12 AM

QUOTE
Fixed: Video plugins had different Backbuffer / DepthStencil formats, changed all to 16 Bit
Fixed: Controller sensitivity settings are now properly implemented (thanks to weinerschnitzel
I think the above two improve golden eye playability.


#11 Skater4599

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Posted 01 May 2010 - 06:33 AM

Sweet! So Awesome to see updates on these! Thanks freakdave

Is there anyway to have the CE edition skins show the comments like the original skin did? Id like to see comments like playable/unplayable/graphics issues but plays etc. again. Or is there anyway to get the original skin working with CE? I really liked it ^^

at any rate this is amazing, and i thank you again!

#12 kitten42

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Posted 01 May 2010 - 11:03 AM

Boots to a scrambled screen like it's stuck in PAL mode or something for me....

#13 Pulsemasta

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Posted 01 May 2010 - 11:08 AM

QUOTE(kitten42 @ May 1 2010, 11:03 AM) View Post

Boots to a scrambled screen like it's stuck in PAL mode or something for me....



Yeah that happened to me too.... I just changed the skin to the Neverwill skin and it clears up.

#14 Likklebaer

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Posted 01 May 2010 - 11:26 AM

Thanks for this update freakdave happy.gif. I've noticed that if you change the audio plugin from Jttl in the settings menu it's impossible to set it back to Jttl again.

#15 freakdave

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Posted 01 May 2010 - 11:47 AM

QUOTE
I've noticed that if you change the audio plugin from Jttl in the settings menu it's impossible to set it back to Jttl again.

Yep, i've noticed that one, too. Will release a fixed version asap.

QUOTE

Boots to a scrambled screen like it's stuck in PAL mode or something for me....

Have you checked your dashboard settings (50Hz/60Hz/Pal60/Multiregion/whatever)?

EDIT:

I've fixed the audio plugin bug, B5.31 is ready to go...

Edited by freakdave, 01 May 2010 - 12:07 PM.





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