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Xm360 Version 1.9 (only For Those Who Donated, For Now)


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#16 node21

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Posted 03 May 2010 - 08:19 PM

QUOTE(nevernow @ May 3 2010, 03:06 PM) View Post

With dashboard 9199, UsbMUx: devices are trusted and can store any kind of content: XBLA, DLC, GOD full games. So in perspective yes, the feature should be added. Ideally, XM360 should only look for such content UsbMU devices, not all connected devices, so not to give "false hope" to people still running 8955 (like me).

And once again... thanks.


Yeah, this makes perfect sense. The only thing that I restrict is where I find DLC, so that's a simple fix. I'll put that in for the next release. Since searching UsbMUx is specific it would never affect people on 8955 (since that device can't be mounted there).

How about title updates? Can they somehow live on a usb memory unit?

#17 daniel2214

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Posted 03 May 2010 - 10:43 PM

Thanks for the update node21 smile.gif I just have one problem, no gamesaves show up in the gamesaves section. I have over a 100 saves and none of them show, am I supposed to set up something for them to show up or is it a bug?

Edited by daniel2214, 03 May 2010 - 10:45 PM.


#18 node21

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Posted 03 May 2010 - 11:52 PM

QUOTE(daniel2214 @ May 3 2010, 05:43 PM) View Post

Thanks for the update node21 smile.gif I just have one problem, no gamesaves show up in the gamesaves section. I have over a 100 saves and none of them show, am I supposed to set up something for them to show up or is it a bug?


No, now that I'm looking at the code, I think I see the issue...someone please confirm for me. These are the paths that XM360 searches by default (not including the one you can specify via config).

CODE

string filePathHdd = "Hdd1:\\Content\\0000000000000000";
string filePathUsb0 = "Usb0:\\Content\\0000000000000000";
string filePathUsb1 = "Usb1:\\Content\\0000000000000000";
string filePathUsb2 = "Usb2:\\Content\\0000000000000000";

string filePathHdd0Dashit = "Hdd1:\\360dashit\\Content\\0000000000000000";
string filePathUsb0Dashit = "Usb0:\\360dashit\\Content\\0000000000000000";
string filePathUsb1Dashit = "Usb1:\\360dashit\\Content\\0000000000000000";
string filePathUsb2Dashit = "Usb2:\\360dashit\\Content\\0000000000000000";

string filePathMem0 = "Memunit0:\\Content";
string filePathMem1 = "Memunit1:\\Content";

string filePathUsbMU0 = "UsbMu0:\\Content";
string filePathUsbMU1 = "UsbMu1:\\Content";

string filePathTU = "Hdd1:\\Cache";
string filePathTU2 = "Hdd1:\\Cache2";


I think the issue (like has been mentioned earlier) is that some saves (apparently LOTS of them!) aren't in Hdd1:\\Content\\0000000000000000, but are in Hdd1:\\Content\\somethingelse instead.

So, I can easily change that to start the search in Hdd1:\\Content\\ instead...but it means a full scan will take that much longer... But, if that's what needs to be done, so be it.

Also, already made the change to include DLC that is found on UsbMUx:

-node

#19 nevernow

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Posted 04 May 2010 - 12:02 AM

QUOTE(node21 @ May 3 2010, 10:52 PM) View Post

I think the issue (like has been mentioned earlier) is that some saves (apparently LOTS of them!) aren't in Hdd1:\\Content\\0000000000000000, but are in Hdd1:\\Content\\somethingelse instead.

So, I can easily change that to start the search in Hdd1:\\Content\\ instead...but it means a full scan will take that much longer... But, if that's what needs to be done, so be it.

Also, already made the change to include DLC that is found on UsbMUx:

-node


Anyone please correct me as needed, but it I'm afraid it's the individual game which determines whether its gamesaves go into the 000... folder or into the gameID-named folder. Or maybe gamesaves created while not signed into an account go to 000...? In any case, I can see how this is going to be a performance hit, but apparently a needed one. Maybe gamesave scans could be on-demand and not included in the standard Scan All function? You don't really need to scan and manipulate saves *that* often, anyway...

Also, great work on supporting UsbMUx: devices, but did you limit scans to DLC (i.e. not XBLA and GOD)?

Not sure about Title Updates, but I believe they, too, can live on UsbMUx:


#20 daniel2214

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Posted 04 May 2010 - 12:05 AM

all the saves are located in the profile folder and as i'm sure you already know, profile folders have different names for everyone so maybe if you make a setting so we can specify the name of the profile folders we have. would that work?

#21 node21

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Posted 04 May 2010 - 12:19 AM

QUOTE(nevernow @ May 3 2010, 07:02 PM) View Post

Also, great work on supporting UsbMUx: devices, but did you limit scans to DLC (i.e. not XBLA and GOD)?

Not sure about Title Updates, but I believe they, too, can live on UsbMUx:


No, XBLA and GOD will be found on UsbMUx: just like they will be found on usb0:...the reason is that they can *work* from that location (via just about any launcher...except the NXE). I always excluded DLC from all locations not on HDD because there is no way they would *work* if they weren't located there.

TUs on UsbMUx: should be found if they are there...I think. ;-)


QUOTE(daniel2214 @ May 3 2010, 07:05 PM) View Post

all the saves are located in the profile folder and as i'm sure you already know, profile folders have different names for everyone so maybe if you make a setting so we can specify the name of the profile folders we have. would that work?


Nah, I made the change to just do it... Version 1.5b uploaded, first post updated.

Oh, I also tested passive and active ftp...they both work fine for me from FileZilla...don't know wtf is wrong with Total Commander...

-node

#22 daniel2214

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Posted 04 May 2010 - 12:25 AM

Downloading and testing now. I will edit this post and tell you how it goes thanks for the fast update smile.gif

Edit: Everything seems to be working great now. Thanks again Node21

Edited by daniel2214, 04 May 2010 - 12:37 AM.


#23 ZprivateZ

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Posted 04 May 2010 - 03:51 AM

Don't see the 1.5b in the usual place yet can someone post please

#24 Skevus

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Posted 04 May 2010 - 09:06 AM

QUOTE(ZprivateZ @ May 4 2010, 04:51 AM) View Post

Don't see the 1.5b in the usual place yet can someone post please

Still not in the usuall place, Will it ever be there??

#25 daniel2214

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Posted 04 May 2010 - 11:33 AM

dropped lol

Edited by daniel2214, 04 May 2010 - 12:25 PM.


#26 node21

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Posted 04 May 2010 - 12:05 PM

Daniel, please remove/edit that post. We aren't allowed to link to this for a reason, and while that isn't a link, it's close enough.



#27 dvverga

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Posted 04 May 2010 - 10:12 PM

Node I hope this doesn't sound too ignorant but I was wondering if you or someone can explain what exactly it means when it says "match not found." I assume all it is doing is scraping the database from xbox.com or somewhere for the info and match not found means it couldn't find it there.

I only ask becase sometimes I have two of the same dlc and one will say match not found and the other will read correctly and have all info. What would cause that? What is being checked? The name? ID? Etc..

They seem to work regardless of whether they were found or not of course. I was just wondering why that might be for my reference.

Most dlc seems pretty straight forward with the exception of some of the lips stuff and games like resident evil which has some read as biohazard an others as resident evil and burnout paradise which has one with TM after and one without and two deadrising entries.

#28 danthaman673

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Posted 04 May 2010 - 10:20 PM

Yeah the usual place apparently still lacking 1.5b, Would be nice to be testing with the latest incarnation.

I would just like to re-voice my request for a config page with chekboxes, You could have (scan for) XBLA,CON,GOD,GameSave,Avatar,DLC options in addition to scan on startup enable/disable and other stuff from the config file. Also if it were possible to extract GamerTag titles from the Hex-code folder title to be able to browse and/or filter would be cool. I see now that re-signing etc. is probably best done on a PC (With latest Xtaf) and this app already helps make that stuff easier :-)

brgds/Dan

#29 ZprivateZ

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Posted 05 May 2010 - 01:02 AM

I'm sure it would be a great release if we could ever try it as it's still not made it to the usual place yet.

#30 node21

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Posted 05 May 2010 - 01:32 AM

Wow. Some people are really ungrateful.

I have no control over when or how this gets posted to "the usual place." Never have, probably never will. I just announce it, and it gets picked up from my drop location. The drop location has been pointed out here multiple times, and if anyone cares to actually look through some of the older posts you will see it. Clearly, some people on this thread have done that, since they have it already. They aren't special. With a little bit of effort you could have it too...with out whining like a little bitch that it isn't where *you* expect it to be.

(I'm not in a great mood tonight, so excuse this outburst. I'll probably be back to my cheerful self by tomorrow...)





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