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Atari7800x Atari 7800 Emulator Port For Xbox V6


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#1 madmab

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Posted 30 June 2010 - 01:21 AM

Atari7800x Atari 7800 Emulator port for XBox v6

http://xport.xbox-scene.com
goto http://www.ressurectionxtras.net/ for latest cheats, rumbles, synopsis and skin updates.

****************************
*** To do for A7800x ***
****************************

- Add in light gun support, maybe.

*************************************
*** Changes To A7800x Core ***
*************************************

* New dual-preview skin to support Ressurection Xtra's. Say thank you to Gilou9999 for the skin.
* YAP (Yet Another Palette) added. This one is supposedly even more accurate.
* Fixed issue with "bilinear filter" activating for no good reason.

* Fixed a couple goofs that prevented loading ROMS over a samba share.
* "Move Selected to the Garbage Folder?" now has a new option.. "Never Move". So "Yes" will ask before moving the selected file to the Garbage folder. "No" will just move the file and "Never Move" won't move the file at all.

* New feature "Seconds before playing movie" determines how long the emu will wait before playing a movie. The default is half a second. This will help speed up rom browsing. Especially useful for people streaming stuff (like movies) across the network.
* Pick -1 on "Seconds before playing movie" to set to 0 seconds. 0 will equal half a second.. 1 one second, and so on.

* If streaming movies from across the network and the user press on the dpad or a, b, x or y the emulator will abort the transfer. This should help speed up rom browsing and allow the user an "out" especially for the larger movies.

* User can now select which "cheat code database" they wan't to load since it seemed silly to mix the many AR and GG codes into one file for Snes9xbox.
* Select file function now has an option to not display directories. First menu to use this is the cheat code database select screen.

* Pressing the back key while viewing a games synopsis will toggle between a fixed font and the skins proportional font.
* Fixed long standing bug of YesNo Menu pop-up graphic not centering properly.
* Fixed an issue with the software filters displaying garbage.
* Activated the "Keep user Within ROM Directory Tree?" which I somehow missed.
* Fixed up the box/cart art position on a few skins.
* Fixed a problem where setting the box/cart orientation was screwed up.
* Fixed the bug that screwed up Gilou's skin to begin with (too weird to explain). tongue.gif

* Fixed a long standing bug in the favorites system. This one goes waaaaay back.
* Emulator should now work with 1.6 Xbox's super big thanks to FreakDave. 1.6 users let me know how this works for you.
* Fixed a problem where the media directory selected by the user replaced the wrong media directory. Again. Double Doi on me! tongue.gif
* Fixed the problem where the wrong synopsis description was showing when selecting a game in the favorites menu.
* Fixed odd bug where the opening movie and movies played full screen in the media browser would not display properly at 1080i

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New SAMBA code from XBMC (See readme for more details)
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********************************************
**** Carryovers from Atarixlbox ****
********************************************

A gazillion changes carried over from Atarixlbox. Read the Latest-Snes9x.txt file.

***********************************************************************************************
*** "Auto Game Configurations (aka Configuration defaults) for select emulators ***
***********************************************************************************************
In the "General settings" menu there will be a new option.

"Automatically Use Default Game Configuration - Yes/No"

If the user sets it to "Yes" it will bring up the game configuration screen and let the user define the default (if no default.stg and default.key file exists).

In the "Configuration" menu there will be a new option... "Set default game configuration"

The user can go in anytime thru the "Configuration" menu to change these "defaults" to something else if they wish.

Once set to "Automatically use Default Game Configuration" the user will not see the game configuration screen again unless they... a) press X when selecting a game. Change "Use Default Game Configuration" back to "No".

Keep in mind when it is set to "Yes" the game will use your "Default game settings" and not the normal x-port behavior. If set to "No" the emulator will behave like it usually does. Each emu is typically different. But all, at the very least carry the controller settings over.

This feature will only be added to emulators in which it is feasible to use.

Emulator can be found in the usual places.


#2 Excalibur007

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Posted 19 August 2010 - 06:12 AM

I love this new version. However, I have noticed an issue. I am not able to change the volume within a game. The music volume while in the emulator menus works fine, but the volume while in games will not change. This was an issue in a couple of older xport emus and it has carried over to this newer version.

BTW, which palette is YAP? I don't see it in the palette selection options.

Also, Kung-Fu Master and Missing in Action (Prototype) are playable in the ProSystem Emulator if you use the proper settings in the ProSystem.dat file. This emulator doesn't seem to regard the settings specified by the dat. Is there a chance of incorporating some of the emulation fixes for these games?

Edited by Excalibur007, 19 August 2010 - 06:19 AM.


#3 madmab

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Posted 19 August 2010 - 06:19 AM

That's because x-port never hooked into the sound buffer for mess so all of that is controlled by mess. I'd have to find some way to link the volume controls to mess.


#4 Excalibur007

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Posted 19 August 2010 - 06:22 AM

That was a fast response! I edited my post at the same time you posted, so I'm bumping so you see my edit. smile.gif

#5 madmab

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Posted 19 August 2010 - 10:03 AM

(YAP).. yet another palette. Seems everytime I turn around someone is submitting a newer better "more accurate" color palette. lol.

I can't remember if I "in-corporated" the last supposed one before release. There were two that came out between my first release of A7800x and the 2nd release.

As for Kung-Fu Master well it just has something to do with how mess interpretes the DLI. I looked over the code a million times and never could figure out where it differed from prosystem other than prosystem actually emulates the MARIA line buffer.

Prosystem also has cycle counting and emulation of cart access slowdown that fixes a couple other games. But the mess architecture doesn't allow an easy way to emulated cycle counting. At least not on a line by line bases (it updates by frame).

But.... it may be possible to get the lightgun games working. I've just have not had time to try it.

As for MIA.. it's a demo that's not even worth my time. Nuff said! tongue.gif


#6 ressurectionx

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Posted 03 September 2010 - 03:06 PM

I didn't see a fix for Xenophobe yet.... sad.gif

I played that game last time till i was shakin' like an epileptic.

Good times... cool.gif




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