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How To Debug Home-made Xbe On Retail Xbox?

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#1 vyhd


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Posted 13 August 2010 - 10:11 PM

Basically, I'm a programmer trying to port a StepMania fork to Xbox. A friend lent me his hacked Xbox (retail, to my knowledge) and I've gotten XBEs compiled, but when I try to run them, the screen just goes back, then it falls back to XBMC. No error message, no sign that the binary ever ran in the first place. I've got no idea where to go from here.

I haven't found any instructions on how to build any StepMania builds for Xbox, nor any information on how to debug them. (If you know of any, that would be amazing; I've done some serious scouring with no results.)

My knowledge here is limited, and I'd like to learn more. This is probably a stupid problem on my end, but any help would be appreciated. I can provide more information as needed; I'm just not sure what to supply.

Simply put, is there any way to debug the XBE I'm building, is there some obvious step I'm missing, etc.? Thanks a lot for any help you can offer.

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