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** Fbanext Beta 2** : Arcade Emulator For Xbox 360 Available !


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#1 artik

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Posted 17 August 2010 - 02:18 PM

Source and download : http://www.logic-sun...chargement.html

After gettings backs from community, Logic Sunrise is proud to present FBAnext beta 2. Here is the changelog :

QUOTE
- Added 68000 overclock option
- d_aerofgt endian fixes
- Added filter for ’3 or 4 player games only’
- Added ‘Hide Child Roms’ Option
- d_unico fixes (Zero Point/Zero Point 2)
- d_f1gp fixes
- Fixed analog in opwolf/spacegun/seta deer hunter games (Arkanoid still not working)
- d_snk68.cpp – IkariIII fixes
- d_kaneko16.cpp – fixed crash with The Berlin Wall
- Menu now saves the last rom and hardware filter you were on
- fixed crash in d_hellfire.cpp
- f1dream, tigerroad fixes
- BC Kid fixes
- Updated font
- Added Left Trigger/Right Trigger buttons to input config
- d_wwfwfest endian fixes
- Cave – fixed palette issues with Power Instinct 2, Power Instinct 2, Gawange
- Fixed crash issue with some System16 games
- fixed gfx sprite priority issue with CPS1
- fixed reset on pause
- Analog stick 3 no longer controllers player 4
- endian fix for Pang 3
- Fixed slowdown issue on European Region Megadrive Roms
- Added support for Arcade Sticks. The stick will be auto-detected and Back + Start buttons will bring up the In Game Menu
- Added Screen adjustment. If you use an arcade stick hold 'B' and moving the stick will stretch, or just the stick to move the screen.
- Fixed d_toki.cpp
- fixed issue with JAMMA NeoGeo Roms
- chelnov fixes
- Added default button mapping option
- FBANext will now display an error if you have a bad rom.
- Fixed issues with Wrestlefest
- Expermental OpenMP support added in some Taito Drivers. ChaseHQ went from 30->60fps without filters. More optimizations will be done in further releases.

Edited by artik, 17 August 2010 - 02:18 PM.


#2 p4r0l3

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Posted 17 August 2010 - 04:13 PM

Nice! Glad to see an update for this great emu

#3 pCeSlAyEr

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Posted 17 August 2010 - 06:17 PM

Awesome!!

Anyone have a clrmame .dat file for a working roms list?

#4 SNAAAKE

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Posted 17 August 2010 - 07:53 PM

ooooowe snnnnnnap good job sirs biggrin.gif biggrin.gif biggrin.gif ohmy.gif

just tried. omg perfect perfect! screen adjustment made it all perfect. this is great for ANY tv. now I can finally put an xbox360 in my arcade cabinet biggrin.gif

Edited by SNAAAKE, 17 August 2010 - 08:18 PM.


#5 span

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Posted 17 August 2010 - 09:08 PM

Brilliant work, love the screen adjust, spot on! Is there a way to adjust the screen size for the menu aswell though, as my game list is cut off on the left side by 3 letters???

Kind Regards, SPAN... biggrin.gif

#6 GTRagnarok

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Posted 17 August 2010 - 09:16 PM

You guys at LS are awesome.

#7 MoguMagic

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Posted 17 August 2010 - 10:04 PM

Testing this when i can. Looks good from what i've seen. Great Work LS

#8 ncc1701p

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Posted 17 August 2010 - 11:53 PM

I havent grabbed the 1st release but im grabbing this release.

Who is logic-sunrise? I wish that Xport would come back coding for the 360.. This XB1 emu's were superb. This is a team of XB1 coders?

Kudos to them any anyone else who can start coding for the 360


#9 SNAAAKE

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Posted 18 August 2010 - 02:23 AM

..start?

what we already have for 360 is really good so far. we have all kinds of arcade and console emu. fbanext is godlike at the moment. dont think there is anything else to do with it. maybe some kind of built in online gameplay or something lol..(now I am just dreaming.....)



someone should def look into naomi emulation. maybe xbox360 is good enough to run naomi games full speed. just to have all the arcade stuff preserved for life.

Edited by SNAAAKE, 18 August 2010 - 02:24 AM.


#10 Vejita

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Posted 18 August 2010 - 03:20 AM

Browsing the menu is quite slow. Is it possible for the coders of FBANext to make menu navigation faster?

Its like there is a second or two lag with each button press. I'm using the official 360 wireless controller. In-game controls are fine, its just the menu and in-game menu (accessed with LT+LB+RT) that are laggy.

Also, I've noticed the sound crackles and doesn't sound correct with many games. If possible, could you also look into this?

I know its Beta 2 but thought I'd give my feedback on the release wink.gif

Keep up the good work! pop.gif

#11 lantus

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Posted 18 August 2010 - 04:07 AM

what games?

#12 Vejita

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Posted 18 August 2010 - 04:35 AM

QUOTE(lantus @ Aug 18 2010, 02:07 AM) View Post

what games?


Not the games, the general menu interface of the emulator like where you select the games and the in-game menu where you change button mappings and graphic filters.

Its laggy when browsing the interface. There is also the tendency for the blue highlighting cursor disappear so you have to press a direction or two to bring it back. I'm running the emulator at 720p through HDMI. My system is listed in my sig.

#13 chundermonkey

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Posted 18 August 2010 - 05:05 AM

Hats off to all involved. One stunning piece of work.

#14 HotKnife420

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Posted 18 August 2010 - 06:25 AM

I tried altering the xml file for alternate rom paths, but it doesn't seem to work (using ms hdd). Is this feature yet to be implemented?

#15 ncc1701p

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Posted 18 August 2010 - 06:48 AM

So I gave this a shot and yes it has bugs but result is FANTASTIC!!!! Very impressed for a beta build. Menu stuff is laggy but again im pretty exstatic about it.. Kudos to the programmers!

Cant wait for future builds of this any anything out there.




Side Comment:
Is XBMC for the 360 still relevant?





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