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Libxenon Improvements By Gligli - N64 Emu Preview


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#1 Sonic-NKT

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Posted 23 December 2010 - 06:13 PM

Just found this news on xboxhacker.org...
User "Gligli" is working on improving the legal Dev enviroment for 360 Homebrew- Libxenon and he started porting a N64 for showing this off. Here is his post:

QUOTE
Hello,

I think it's time to try to revive the free60/libxenon legal homebrew scene Smiley

I have submitted patches to libxenon to try to make it more usable, it's still far from perfect but you can already do some stuff with it.

As a 'proof' of that, here's a preview vid of a Nintendo 64 emulator that uses libxenon:
It uses a dynamic recompiler emulation core, gfx rendering is HW accelerated and uses pixels shaders, and of course the 360 CPU runs full speed.
It's still buggy, but as you can see it's quite fast, I have yet to do some multicore optimisations to try to make it even faster.

Now if anybody is interested in writing libxenon homebrew, I can try to help (I'm usually on #free60 on the OFTC IRC network).


This sure looks intresting and shows that legal coding for xell/libxenon is quite powerfull...
i hope this revives the lega homebrew scene

#2 jayboy86

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Posted 23 December 2010 - 10:27 PM

looks very interesting and its looking good, cant wait to see more

#3 itoktoeatfish

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Posted 23 December 2010 - 10:44 PM

Awesome! Im all for legal howebrew, keep up the great work!

#4 Aldanga

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Posted 23 December 2010 - 11:30 PM

Fantastic. I've had the itch for libxenon homebrew for a long time. Looks like I'll need to grab another IRC client and talk with Gligli.

#5 DARKFiB3R

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Posted 23 December 2010 - 11:37 PM

Sweet news smile.gif

Time to scratch that itch, Aldanga laugh.gif

#6 d0pe

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Posted 24 December 2010 - 12:34 AM

QUOTE(itoktoeatfish @ Dec 23 2010, 10:44 PM) View Post

Awesome! Im all for legal howebrew, keep up the great work!


blink.gif

FFS.. It's running Nintendo's Super Mario 64 code.

All this BS about legal this and that. Certain hackers that do not condone piracy, yet create emulators, blah blah.

Just do what you gotta do. Call it life.

Awesome work by the way.

#7 Sonic-NKT

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Posted 24 December 2010 - 12:39 AM

imo there is a huge difference between opensource dev tools and stolen ones from MS...
as for emus, the program itself is 100% legal, how you get your roms is the question...

PS:
i wonder how long did he work on the emu, if you compare it with the emu by LoveMHZ it seems much more advanced... nothing against LoveMHZ work for the scene but maybe Homebrew coding could be even easier when the tools advance more. I might be wrong but i think with libxenon coding there should be debugging possible through a serial adapter?

Edited by Sonic-NKT, 24 December 2010 - 12:42 AM.


#8 DARKFiB3R

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Posted 24 December 2010 - 12:56 AM

Link to topic on xbh?

nvm http://www.xboxhacke...p?topic=15617.0

Edited by DARKFiB3R, 24 December 2010 - 12:59 AM.


#9 gligli

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Posted 24 December 2010 - 01:13 AM

Yeah, It's perfectly legal to emulate your roms as long as you own the cartridges.

I indeed use the serial port for debugging, I even wrote a macro to do simple breakpoints.
As tools, I have a linux virtual machine to compile code, but I use visual studio to write code, it's not required at all but I like intellisense and all the others nice VS things.

#10 bengrimsy

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Posted 24 December 2010 - 01:58 AM

This is some of the best news i heard about the 360 scene in a long, long time. I hope this will encourage more people to take the legal route. I know we can boot back into xell from a xex file, but can we make containers to make other programs run automatically after xell boots from booting it from a xex file? Lol i hope that question made some sense. Thank you very much gligli and everyone else who originally put Libxenon together!!! This scene needs more people like you!

#11 Sonic-NKT

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Posted 24 December 2010 - 02:36 AM

Someone would just have to code a libxenon gui, as far as i know there are some arround allready, but not that advanced...
and we have to get xell working with hdmi...

@gligli:
i wonder if the quite huge gc/wii dev scene is a good way to start ports? or are those consoles just too different?

Edited by Sonic-NKT, 24 December 2010 - 02:37 AM.


#12 nafeasonto

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Posted 24 December 2010 - 04:52 AM

6 years and counting...

#13 jaygriggs

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Posted 24 December 2010 - 04:55 AM

@gligli is there a way to donate to this n64 emu project?

#14 axxxo

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Posted 24 December 2010 - 06:03 AM

Maybe travel back in time about 15 years ago and hand over 5 for it smile.gif

#15 jaygriggs

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Posted 24 December 2010 - 06:20 AM

QUOTE(axxxo @ Dec 24 2010, 02:03 AM) View Post

Maybe travel back in time about 15 years ago and hand over 5 for it smile.gif


I did biggrin.gif
However I cant stand my nintendo 64 on my 55 TV I bought last year
Id gladly pay nintendo or ms for a revision of goldeneye but they dont hear me
instead I got suckered into spending $50 on the wii game that came out in nov mad.gif





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