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Super Mario Wars v1.8.04 Final


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#1 Xbox-Scene

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Posted 28 December 2010 - 02:29 AM

Super Mario Wars v1.8.04 Final
Posted by XanTium | December 27 20:29 EST | News Category: Xbox360
 
Cancerous1 ported v1.8.04 Final of the 'Super Mario Wars' homebrew game to JTAG/Homebrew 360s. Super Mario War is a fan-made multiplayer Super Mario Bros. style deathmatch game in which players try to beat one another in a variety of gameplay modes. You can play on teams, design your own levels, design your own worlds, and much more!


I know itís a little late for xmas but today I ported this from SMW 1.8.04 Final on http://code.google.c.../supermariowar/ .
Also I fixed the endian issues with sounds so there is no static, also added some fun soundpacks to the release. Thanks to LoveMHz for inspiration and him and Lantus for all the libs they've shared and everyone else that's helped me along.


Official Site: Port by Cancerous1 | http://code.google.com/p/smw-360/ | Official PC repo: http://code.google.c.../supermariowar/
Download: n/a (built with XDK)






#2 dreK

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Posted 28 December 2010 - 03:41 AM

Sweet time to arrange another retro game party!

#3 colt45joe

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Posted 28 December 2010 - 03:44 AM

awesome! thank you.

#4 cancerous1

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Posted 28 December 2010 - 05:01 AM

the source is at http://code.google.com/p/smw-360/

tiny fix, the sound effects for the ShaoKahn announcer in SuperMarioWar\sfx\announcer\ShaoKhan need renamed from *.wav.WAV to just *.wav, if you care to add that voice.

Glad to be able to share.

#5 modslave

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Posted 28 December 2010 - 02:22 PM

WOW! I didn't even know this existed!
Thanks for the port cancerous1 its a nice present anytime of the year

#6 TheRealJPizzle

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Posted 28 December 2010 - 07:19 PM

good work cancerous1, thanks for this

#7 Extreme184X

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Posted 28 December 2010 - 07:30 PM

Sound issue has been fixed, only thing is sometimes this homebrew game REBOOTS my 360 while changing levels, characters, etc.

#8 iwanttheagrocrag

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Posted 28 December 2010 - 10:06 PM

I seriously think this game is fun as hell with other players and you can't be the good ol price of a free Mario death-match game. W0000t will test right now

#9 juggahax0r

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Posted 29 December 2010 - 06:59 AM

I was wondering when I would see this out in the wild

#10 Ninjaman

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Posted 29 December 2010 - 09:19 AM

Haven't played this ...must be good. Any possibility of Super Mario Crossover?....google it and you'll know what I mean.

#11 SBEEZY

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Posted 29 December 2010 - 09:33 AM

late or not thanx for this its good to see the 360 scene still going even tho 75% of 360 users cant use this look forward to trying this out

#12 modslave

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Posted 29 December 2010 - 05:53 PM

Anyone else having problems getting more than one controller to work?

#13 danthaman673

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Posted 30 December 2010 - 10:02 AM

Yeah we had fun playing with the earlier version of this one, We were hoping for some-sort of network support. Can't wait to check out the new one, If only I could find the/a download link......

At any rate thanx for supporting this little game, it's a great concept and seems to play very well too! u guys seem to have a talent for coding games./Brgds/Dan

Edited by danthaman673, 30 December 2010 - 10:03 AM.


#14 cancerous1

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Posted 31 December 2010 - 07:51 AM

QUOTE(Extreme184X @ Dec 28 2010, 07:30 PM) View Post

Sound issue has been fixed, only thing is sometimes this homebrew game REBOOTS my 360 while changing levels, characters, etc.


Yep I had the same problem, if I can get a more stable one built I'll share it tongue.gif but the SVN is up for anyone else that can improve it too.

#15 Pjoto

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Posted 04 January 2011 - 07:06 AM

QUOTE(modslave @ Dec 29 2010, 05:53 PM) View Post

Anyone else having problems getting more than one controller to work?


I can't play with more than 1 controller at the time either. It's like it doesn't register any new controllers. I had another controller synced and signed in on my xbox, but it won't work in SMW. Am I missing something really obvious?
Me and my friend was gonna sit up all night with this game, we tried like, everything. But we ended up having to play against 3 bots and pass the controller after each round instead.

Anyone got this to work yet? smile.gif

Screw the reboot-bug, prioritise the multiple controller-bug first tongue.gif this game is too good to play alone!

Edited by Pjoto, 04 January 2011 - 07:17 AM.





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