Snes360 - Response Lag?
Posted 23 March 2011 - 02:37 AM
I think many people can relate here:
Battletoads in Battlemaniacs
Stage 3! Is this the hardest video game level ever in terms of how fast you need to process the screen data?
So I've been cheating with saved sates because I want to see Level 4 but not by someone else's saved state. Apparently it only gets harder.
I'm at what I think must be the very end. This is where the walls which you can SOMETIMES jump over start appearing in a L R L R pattern but the pace increases as you move along. I think even after like the 8th (which is R wall), it starts going LL RR. I have gotten this far I THINK.
I've tried using the D-Pad mostly because what I find for SNES games (especially DKC) is that the analogue stick is too NOT touchy (meaning it does some unpredictable things, feels more natural but still).
Anyone beat this level on Snes360? And I'm sure if you have beat this level without save states (especially on the original SNES), the feeling must've been good. I want to experience this, even if tainted!
Posted 23 March 2011 - 06:04 AM
Posted 04 April 2011 - 06:26 PM
I wouldn't stand a chance these days
Anyways, I think input/output lag is your problem. Try with a wired controller on an anlogue CRT television. That should make a BIG difference. If there's still lag I'd say it was being introduced by snes360.
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