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Re-volt


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#1 GTTeancum

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Posted 25 May 2011 - 01:14 AM

I'm not sure where it came from, but Re-Volt is floating around in the interwebs. I just thought I'd post that the file structure is identical to that of the PC version. I haven't tried modding it at all, I just wanted to pass it on that it's likely that the addon cars & tracks will work. In fact, other than the executable it looks 100% identical to my PC version structure-wise.

Here's a resource of cars/tracks to pull from:

http://rvzt.zackatta.......ph=C&page=2



#2 Master13

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Posted 25 May 2011 - 06:55 AM

Pikkon of assemblergames forums made the release if your interested

#3 GTTeancum

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Posted 26 May 2011 - 03:02 AM

A couple of things:

-Custom cars work fine
-Tracks (the few I've tried) don't. Admittedly they're much larger than the default tracks, so that might account for it.
-Though people say the source isn't public, I've found it at http://revoltsource.awardspace.com/ if anyone wants to port back the updated version to the Xbox (was originally Xbox code given to the community, they took that and made a custom PC version)

#4 XTecuterX73

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Posted 02 June 2011 - 06:59 PM

how does this game run? ive heard its kinda bad.....

#5 GTTeancum

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Posted 04 June 2011 - 04:08 AM

It's not worth anyone's time honestly. It's buggy, but aside from that the gameplay is terrible. Disappointing. I though it might have been the Xbox, but after seeing it played on the PC it's just how the game is.




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