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Surreal64 CE B5.5


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#1 Xbox-Scene

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Posted 27 May 2011 - 05:16 PM

Surreal64 CE B5.5
Posted by XanTium | May 27 12:16 EST | News Category: Xbox
 
Ez0n3, freakdave & weinerschnitzel released a new version of Surreal64 CE, a Nintendo64 emulator for the Xbox1:


Surreal64 CE is a continuation of the Surreal64 project where Team XXX left off. Originally developed by oDD and Lantus, Surreal64 included ports of three Win32 based Nintendo64 emulators including 1964, Project64 and UltraHLE. Our goal is to improve Nintendo64 emulation on the XBOX
with the addition of:

- New or updated N64 emulators
- New or updated video, audio and RSP plugins
- Improved controls
- a user friendly and skinnable GUI

Changes since B5.4:

Added:
* Native 720p output for all video plugins and the launcher
* Full Screen Anti Aliasing modes up to 4x
* VSYNC setting to eliminate tearing
* Save state previews
* Paths for Saves and Screenshots
* Mupen64plus updated JttL audio plugin (still testing)
* M64p HLE RSP plugin (Hacktarux & Azimer)
* HLE RSP plugin (Hacktarux, Surreal CVS)
* New setting UseRspAudio
* Rom history which auto-selects the last rom at launch
* Option to toggle background music for the launcher
* Launch current rom using Y from the emulator settings menu
* Temporary messages (as known from Surreal 1.0) for launcher and all video plugins
* UltraHLE mem settings to ini - Ultra Code Mem/Ultra Group Mem
* Favorites for rom list from Surreal 1.0 (BLACK = list all/favs, WHITE = add/rem fav)
* Skin.ini for many new skinning features
* XMV Video support
* Real Time Clock support for 1964 (thanks to Shapyi and zoinkity)
* EmuXtras Synopsis by MegaMan(?)

Changed:
* Music Manager so that it plays more than one wma file (LEFT THUMBSTICK = next track)
* Deadzone now calculated as a percentage of total range
* Load/Save State text to reflect date created
* Paging methods now user defined setting in Launcher
* Max Video Mem so that 0 is auto (keep to 2MB free)
* Set VertexMode default to 2 (hardware)
* Stripped non audio SDLx code from JttL
* Toggling menu items in Launcher/IGM does now also work with DPAD/LEFT THUMBSTICK
* Expanded ingame debug info output
* Control Config Panel reorganized to better fit an image panel

Fixed:
* Mempak issue (still needs work - UltraHLE is still missing)
* Rice Video 5.60 fog reverted to that of Rice Daedalus 5.10
* Screenshot name problems
* Switching paks in menu issue
* Countless ini fixes for all Rice plugins, PJ64, 1964 (BIG thx scorp316)
* GoldenEye crashes if 4 players were facing each other in multiplayer (UltraHLE)
* Minor core (1964) and dynarec (1964/PJ64) optimizations
* Increased volume for launcher and all sound plugins except Basic Audio (missing source code)
* Several missing boxarts
* Squished boxarts

Other:
* Consistent PAL and NTSC definitions
* Added libSDLx source from HuntsVegas
* Moved all OSD code into a single file
* Added Build.bat
* Added Profile, Profile_FastCap, and Release_LTCG configs
* Changed all projects to have unique GUID's
* Switched launcher ini parser to simpleini
* Mem Decommit from 1964/PJ64 to UltraHLE for IGM
* Added Doom 64 1.1 to boxarts (rename of existing)
* Added GoldenEye:X to Surreal.ini


Official Site: http://surreal64ce.wikidot.com
Download: n/a (built with XDK)
News-Source: xbins.org






#2 demonicfox666

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Posted 27 May 2011 - 06:22 PM

Great work this will be a nice update for my original smile.gif

now lets wait for the haters complaining about why its not on the 360

Edited by demonicfox666, 27 May 2011 - 06:22 PM.


#3 oleq83

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Posted 27 May 2011 - 06:29 PM

QUOTE(demonicfox666 @ May 27 2011, 07:22 PM) View Post

Great work this will be a nice update for my original smile.gif

now lets wait for the haters complaining about why its not on the 360



Hehe. Yeah what gives? Why isn't there an emulator for the 360? It's more than powerful enough isn't it?

#4 royvedas

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Posted 27 May 2011 - 06:52 PM

Stop giving me Randy Savage-esque (R.I.P.) heart attacks. I always think it is for 360 the first few seconds, whenever I see releases on this page.

Probably cool and all - but DAMN we need emulators and media center for the 360.

#5 tech3475

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Posted 27 May 2011 - 07:11 PM

Nice to see the xbox 1 is still popular with homebrew.



#6 Hexx

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Posted 27 May 2011 - 07:29 PM

YES! Been waiting for this.

Anyone know if this upscales 720p to 1080i? My TV unfortunately doesn't support 720p.

#7 DaShiZNiT

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Posted 27 May 2011 - 07:34 PM

Nice! Time to dust off the old box. wink.gif

#8 weinerschnitzel

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Posted 27 May 2011 - 07:43 PM

Sorry, no dice for 1080i. I would recommend using AntiAliasing on 480p. 2x Quincunx should improve your picture pretty well. 4x Gaussian is the best, but only use that if you have the spare memory. You won't notice anything but a framerate drop with debug info on. So if you want to notice the difference AA makes turn debug info off.

Can we have the 2 release threads merged, pretty please?

#9 zackf89

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Posted 27 May 2011 - 07:47 PM

QUOTE(royvedas @ May 27 2011, 01:52 PM) View Post

Stop giving me Randy Savage-esque (R.I.P.) heart attacks. I always think it is for 360 the first few seconds, whenever I see releases on this page.

Probably cool and all - but DAMN we need emulators and media center for the 360.


exactly what i did when i saw the title

Still waiting for the x360 n64 emu...will be a great day when it does

#10 Hexx

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Posted 27 May 2011 - 07:53 PM

QUOTE(weinerschnitzel @ May 27 2011, 12:43 PM) View Post

Sorry, no dice for 1080i. I would recommend using AntiAliasing on 480p. 2x Quincunx should improve your picture pretty well. 4x Gaussian is the best, but only use that if you have the spare memory. You won't notice anything but a framerate drop with debug info on. So if you want to notice the difference AA makes turn debug info off.

Can we have the 2 release threads merged, pretty please?

Great info, thanks. I appreciate all the work that went into this and the final product. biggrin.gif

Will there ever be an upscale option for 1080i? I realize 1080i native is nearly impossible.

#11 weinerschnitzel

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Posted 27 May 2011 - 08:06 PM

That will be something to keep in mind when we get everything rendered onto a single texture.

#12 Vejita

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Posted 27 May 2011 - 08:32 PM

Is the framerate just as smooth at 720p vs. 480p?

#13 Odb718

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Posted 27 May 2011 - 09:19 PM

Awesome stuff guys!

#14 Mega Man (?)

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Posted 27 May 2011 - 09:23 PM

This is totally awesome!
Glad to see it released...

This must have been posted in a noob forum or something... tongue.gif

Although, I know people are always hoping for better emu's on newer systems... they must take a look at the current conditions and state of affairs with those systems...

As for N64: the surreal team are the most intuitive and committed people on the job....
and 5.5 is the most exciting n64 emu out there, period! (across all platforms)

Great work guys! smile.gif



#15 Hexx

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Posted 27 May 2011 - 09:49 PM

How would I go about putting Surreal into 480p? It worked on 5.4 without configuration, now I'm stuck at a black screen with the dash music playing which means I'm in 720p mode. Where in the .ini can I configure the reso. settings?




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