Roller Coaster Tycoon 2 Possible?
Posted 31 July 2011 - 10:20 PM
Posted 02 August 2011 - 08:49 AM
Posted 03 August 2011 - 07:01 AM
I hope this helps out.
I don't see how that would help since neither of us are porters and I already pointed out its not open source if the source was released it would run though
Posted 04 August 2011 - 09:50 PM
Frankly not a whole lot of game developers release their source code, most of general hacking and porting is through dissembling. That is why we can play such goodies such as Super Mario Bros. for genesis or Mega Man 1 on PCe CD with CD tracks, and the numerous Mario world and Sonic hacks.
Besides a developer has to be interested in the game and console for him to want to port it. You can tell that to ever new member and they would never get it.
Xbox homebrew is in a state of decline (an understatement for sure) and unless you guys know of another blockbuster like SOR Remake, then I wish you luck in your future endeavors.
Posted 05 August 2011 - 05:41 AM
Posted 08 August 2011 - 11:30 AM
1) It's predecessor to HALO. = Relevant to X-box
2) It's open source, as are its dependencies, as I recall. = Source available
3) It has a software render mode, IIRC. = Not as much nasty DirectX/OpenGL work
4) Has had a relatively good demand.
And so far, we've seen little to nothing, unless I've missed something...
Madmab (busy with SNES9x v3 using either the 1.51 core or the 1.53 core), BP (working on CoinOPS and said to have taken up another task, while people have little true hope), and a few other small devs (the Surreal64 team still kicks if you watch their project feed, there's a new version of Final Burn Legends on the way, NestopiaX is being worked on a bit more, plus the guy chipping at Alien vs. Predator) seem to be the only "big players" left. Even A600 seems to be gone, sadly... (He may, or may not, be working on another project. I don't know.)
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