This release does not contain much targeted directly at Xbox. There are a few minor launcher fixes such as the button tooltip failing to display after certain launcher actions. I encourage everyone to update though as there are a lot of Odamex fixes and additions and this update is required to continue playing online.
If you installed Odamex 0.5.3 you may have found that the graphics quality decreased compared to previous releases. This was due to a configuration option being defaulted to a different value from previous releases. The option has been set back to the old default and a menu option has been added so that users can change the value. Even though the default has been changed back you will still need to adjust the option or reset your configuration file. The option in question can be found in the game client under Options->Set Video Mode->Detail Mode. For the best quality graphics set this option to "Normal".
I hope to see everyone online!
Odamex 0.5.4 was released on August 9th, 2011.
General Odamex Changes:
General bug fixes and code optimizations.
Experimental Net Demos.
Improved Zdoom compatibility.
Fix death cam bug from 0.5.3.
New cl_nobob and sv_allownobob variables to allow weapon bob toggle.
Apply Eternity's "west-facing spawns are silent" vanilla bug.
Odamex Client Changes:
Mouse4/Mouse5 back button support.
Fix CTF ghost flags.
Fix CTF sound origin.
Ability to turn off music system through sound menu/cvar (snd_nomusic).
New cvar r_skypalette allows vanilla behavior with invulnerability sphere.
Changed r_detail cvar default to 0.
Odamex Server Changes:
Fixed a crash that occured on some clients when downloading wads due to oversided packets.
co_zdoomphys now also enables two way wallrunning.
Optional use of the ZDoom Sound Curve (co_zdoomsoundcurve).
Begin removal of -config parameter support in favor of +exec.
Changed ctf_flagtimeout to seconds instead of tics, with a default of 10.