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Odamex Pwad Compatibility List


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#1 NobodyHere

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Posted 08 September 2011 - 05:46 PM

Hello.

In light of recent posts, I thought it'd be a good idea to start a thread on Odamex's pwad (player made wad) compatibility. Once there are enough pwads listed, maybe someone could even make a compilation pack?

Useful info could include.

- Odamex (Xbox) version
- Pwad name
- Pwad version
- Episodes/Maps changed
- Link to pwad
- Iwad required (DOOM.WAD, DOOM2.WAD, freedoom.wad, etc.)
- Minimum port requirement - Vanilla (doom.exe/doom2.exe), BOOM, PrBoom, ZDoom, etc...
- Any issues encountered.

I'd prefer only listing what does work, and whether it's with/without issues. I suppose marking pwads that should run based on their requirements, but don't, could also be useful.

For all items I'm adding to this list, here's what I'm personally specifying.

The pwad title will be colored for easy scanning of the thread.

Example Title; (Green) = Works, without any detected issues.
Example Title; (Yellow) = Works, with minor issues.
Example Title; (Orange) = Loads, but has major game breaking issues.
Example Title; (Red) = Doesn't load, or crashes immediately.

Edited by Bomb Bloke, 12 September 2011 - 01:36 PM.


#2 NobodyHere

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Posted 08 September 2011 - 06:11 PM

Vanguard;

Odamex: 0.5.4
Iwad: Doom2, or Freedoom equivalent
Port: BOOM compatible
Changes: 13 new maps starting from Map01
Issues: None encountered
Link: http://www.doomworld...games/?id=16463

Personally, I found this set to be very fast paced, with a higher difficulty than the standard Doom 2 maps. The scenery was nice (for Doom2), and varied. There is an (expected) extended load time at the beginning of each level, in comparison to the default levels, due to them being more graphically varied.



Fragport;

Odamex: 0.5.4
Iwad: Doom2, or Freedoom equivalent
Port: Vanilla compatible (ZDoom skies available)
Changes: 32 new maps starting from Map01
Issues: None encountered
Link: http://www.doomworld...games/?id=16436

Okay, I guess. The difficulty is higher than the standard Doom 2 maps, with large open levels in most cases. Fast, twitchy, run-n-gun players may do well with this. The graphics are standard Doom fare, with nothing remarkable to mention.



The City of the Damned;

Odamex: 0.5.4
Iwad: Doom2, or Freedoom equivalent
Port: ZDoom (2.0 or higher)
Changes: 1 'large' new map starting from Map01
Issues: None encountered
Link: http://www.doomworld...games/?id=12577

Difficulty is tailored to Doom veterans.

Try it. I don't think you'll be disappointed.

Edited by Bomb Bloke, 12 September 2011 - 01:35 PM.


#3 NobodyHere

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Posted 09 September 2011 - 12:06 AM

Phobos Massacre;

Odamex: 0.5.4
Iwad: Doom, Ultimate Doom, or Freedoom equivalent
Port: ZDoom (2.4.1 or higher)
Changes: Episode 1 replacement
Issues: None that I noticed
Link: http://www.doomworld...games/?id=16100

Old school Dooming, with ZDoom features.


Lunatic;

Odamex: 0.5.4
Iwad: Doom2, or Freedoom equivalent
Port: BOOM compatible
Changes: 5 new maps starting from Map01
Issues: None encountered
Link: http://www.doomworld...games/?id=16551

Lunar based Doom action, with nice visuals.


The Hatch;

Odamex: 0.5.4
Iwad: Doom2, or Freedoom equivalent
Port: BOOM(?) compatible
Changes: 1 new map starting from Map01
Issues: None encountered
Link: http://www.doomworld...games/?id=16176

One large, very well done, map.

Edited by NobodyHere, 09 September 2011 - 12:11 AM.


#4 NobodyHere

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Posted 09 September 2011 - 12:39 AM

Chex Quest 3;

Odamex: 0.5.4
Iwad: Standalone pwad. I renamed it to 'freedoom.wad'.
Port: ZDoom 2.3.1
Changes: Episode 1 replacement
Issues: Thing animations (barrel?) display incorrectly, specific enemies drop ammo when they shouldn't, and the game crashes upon exiting first map.
Link: http://www.chucktrop....com/gamers.htm

The two official Chex Quest 1 & 2 episodes by Digital Cafe, followed by a third by former employees.

Edited by Bomb Bloke, 12 September 2011 - 01:33 PM.


#5 Hyper_Eye

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Posted 09 September 2011 - 01:31 AM

Chex Quest is recognized as an iwad by Odamex. You could name your chex3.wad to chex.wad and it will appear in the iwad list. You are right in that it has issues. If you use the regular chex.wad + chex.deh you will find that Chex Quest works great in Odamex. Obviously that doesn't include the added third episode.

#6 NobodyHere

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Posted 12 September 2011 - 02:59 AM

QUOTE(Hyper_Eye @ Sep 9 2011, 01:31 AM) View Post

Chex Quest is recognized as an iwad by Odamex. You could name your chex3.wad to chex.wad and it will appear in the iwad list.

Yeah, I didn't think of running the original, but thanks for the heads up on the direct support for it. I've only been testing pwads with BOOM/ZDoom features, and had figured that almost all vanilla pwads should be a given. Well... except for those really old 'binary' dehacked ones.


Deus Vult;

Odamex: 0.5.4
Iwad: Doom2, or Freedoom equivalent
Port: Limit removing source port
Changes: Split 4 maps, or one large
Issues: Monsters spawning on your location will cause Xbox crash. Other random (memory?) crashes. Save often.
Link: http://www.doomworld...ex.php?id=12597

Great pwad. Memorize the spawning locations, or you will be manually powering the Xbox off then on.


Deus Vult II;

Odamex: 0.5.4
Iwad: Doom2, or Freedoom equivalent
Port: BOOM compatible
Changes: 11 maps
Issues: Blue skeleton key event isn't triggered near end of stage one.
Link: http://www.doomworld...games/?id=15238

Takes a minute to load, be patient. The readme says it's BOOM compatible, and Google search shows that it should work in Odamex. Maybe an Xbox only issue?


The Lost Seraphim;

Odamex: 0.5.4
Iwad: Doom2, or Freedoom equivalent
Port: ZDoom (1.22 or higher)
Changes: 4 maps starting on Map01
Issues: ZDoom script events not triggered, resulting in being stuck after first wave of enemies.
Link: http://www.doomworld...games/?id=11446

To be honest, I just randomly tested this. There's a possibility that the ZDoom features in this wad are not advertised to work in Odamex, or it is too old a ZDoom format.


Doom Redemption;

Odamex: 0.5.4
Iwad: Doom, Ultimate Doom, or Freedoom equivalent
Port: ZDoom (1.23 or higher)
Changes: Episode 1 replacement
Issues: None encountered, but there may may have been messages that were supposed to be displayed.
Link: http://www.doomworld...games/?id=12228

I considered this to have a non-organic flow, but try it for yourself.

Edited by Bomb Bloke, 12 September 2011 - 01:34 PM.


#7 NobodyHere

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Posted 13 September 2011 - 07:26 PM

I guess it might be too much to expect wad authors to list exactly what source port's features they implement. No negative meaning is meant to the Odamex authors either, but there is no sure fire way to tell what ZDoom (or to a lesser extent BOOM) pwads are going to work. There is also no ZDoom PK3 format support.

If one has a functional keyboard/mouse combo for their Xbox, they can run PrBoom fullspeed in Xbox Linux through WINE. ZDoom should work through WINE as well, but only with minimal settings. I personally tested them in X-DSL.

BUMP;

Odamex: 0.5.4
Iwad: Doom2, or Freedoom equivalent
Port: Limit removing source port (unplayable in ZDoom)
Changes: 1 map
Issues: Xbox crashes (freeze) after selecting "Choose Skill Level" option.
Link: http://www.doomworld...games/?id=16071

It was deliberately designed to not work in ZDoom, and I guess Odamex is affected too.


Whispers of Satan;

Odamex: 0.5.4
Iwad: Doom2, or Freedoom equivalent
Port: BOOM compatible (ZDoom par times)
Changes: 30 maps starting on Map01
Issues: ZDoom par times don't work.
Link: http://www.doomworld...games/?id=15950

The par times were such a minor issue that this is still marked as perfectly fine.


Chapel of Chaos;

Odamex: 0.5.4
Iwad: Doom2, or Freedoom equivalent
Port: BOOM compatible
Changes: 1 map starting on Map21*
Issues: Events not triggered in yellow skull key areas.
Link: http://www.doomworld...games/?id=16133

It's almost completable, but no dice. I have no idea why it isn't working, unless it has to do with the mapinfo lump. *This requires a xbmc4xbox shortcut to launch on Map21.


Whitemare;

Odamex: 0.5.4
Iwad: Doom2, or Freedoom equivalent
Port: BOOM compatible
Changes: 19 maps starting on Map01
Issues: Crashes to in-game Odamex menu when loading Map02.
Link: http://www.doomworld...games/?id=16356

Map01 plays through just fine, and is tough as nails. Completing level one, or warping to level 2 causes a crash to the menu. I didn't test any more of the maps. Some may work, and some may not.



#8 NobodyHere

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Posted 15 September 2011 - 01:01 AM

Generator of Evil;

Odamex: 0.5.4
Iwad: Doom2, or Freedoom equivalent
Port: BOOM compatible
Changes: 1 map starting on Map01
Issues: You can't pickup items. You can walk right through certain walls. Enemies missile attacks do not damage player. Can't hit/flip switches either.
Link: http://www.doomworld...ex.php?id=14975

Not sure what's up with this. It does say to start in -complevel 9 for Prboom though.


Jenesis, Pt. 2;

Odamex: 0.5.4
Iwad: Doom2, or Freedoom equivalent
Port: BOOM compatible (ZDoom mapinfo)
Changes: 20 maps starting on Map01
Issues: ZDoom mapinfo doesn't work, resulting in jumping being permitted.
Link: http://www.doomworld...games/?id=16442

Remake of earlier unfinished Jenesis Pt. 1, so don't bother with that. Odamex allows jumping, so don't abuse the map. wink.gif


CONGESTION CONTROL 2;

Odamex: 0.5.4
Iwad: Doom2, or Freedoom equivalent
Port: BOOM compatible
Changes: 1 map starting on Map01
Issues: None encountered
Link: http://www.doomworld...ex.php?id=11994

Single map for 1 player, or deathmatch. REALLY fun on anything above HMP, because of Arch-Vile encounters.

Edited by NobodyHere, 15 September 2011 - 01:01 AM.


#9 NobodyHere

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Posted 16 September 2011 - 04:45 AM

The ArchVile Temple;

Odamex: 0.5.4
Iwad: Doom2, or Freedoom equivalent
Port: BOOM compatible
Changes: 1 map starting on map01
Issues: None found by myself
Link: http://www.doomworld...games/?id=14615


Beluga;

Odamex: 0.5.4
Iwad: Doom2, or Freedoom equivalent
Port: BOOM compatible
Changes: 1 map starting on map01
Issues: Mentioned in readme. Red key just falls short of distance needed in anything other than (g)zdoom.
Link: http://www.doomworld...ex.php?id=14781

Very fun tech based level, with unique architecture. Don't jump anywhere other than the above mentioned location, or you may get stuck.


The Concrete Octagon;

Odamex: 0.5.4
Iwad: Doom2, or Freedoom equivalent
Port: Vanilla (doom2.exe, Chocolate-Doom) compatible
Changes: 1 map starting on map01
Issues: None found by myself
Link: http://www.doomworld...dgames/?id=9658

Large sprawling open, above and below ground, areas. Lot's of enemies.


Decadence;

Odamex: 0.5.4
Iwad: Doom2, or Freedoom equivalent
Port: Limit removing source port (?)
Changes: 1 map starting on map01
Issues: Areas, doors, and enemies events aren't triggered properly.
Link: http://www.doomworld...games/?id=13062

In addition to Odamex incompatibilities, there are graphical errors, areas you can get stuck in (without jumping), and other pwad specific issues.

Edited by NobodyHere, 16 September 2011 - 04:47 AM.


#10 Ralphis

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Posted 17 September 2011 - 08:42 PM

Just posting to say that this list has been useful to the Odamex development team. Already we have corrected crashes with wads like Bump and are looking into the other issues. Keep up the good work!

#11 Master13

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Posted 19 September 2011 - 05:53 AM

Wow that's good to here nice job Nobodyhere

#12 NobodyHere

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Posted 21 September 2011 - 12:08 AM

QUOTE(Ralphis @ Sep 17 2011, 09:42 PM) View Post

Just posting to say that this list has been useful to the Odamex development team. Already we have corrected crashes with wads like Bump and are looking into the other issues. Keep up the good work!

Cool.

Right at the moment, I'm having some technical difficulties with my PC. When they're all sorted, I'll continue with these.


#13 Clockface

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Posted 22 September 2011 - 12:12 PM

QUOTE(NobodyHere @ Sep 21 2011, 12:08 AM) View Post

Cool.

Right at the moment, I'm having some technical difficulties with my PC. When they're all sorted, I'll continue with these.


Please do, this thread is very helpful, as I've never even heard of these levels.

And would you consider making a .zip of all the ones that are compatible with the XBox version of Odamex, so that we can download it and unZIP it to our XBox Odamex installation and the directory structures will be right?

Such an archive would be useful for us on this forum.

#14 NobodyHere

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Posted 29 September 2011 - 12:04 AM

Vae Victus;

Odamex: 0.5.4
Iwad: Doom2, or Freedoom equivalent
Port: Limit removing source port
Changes: 7 maps starting on map01
Issues: Map 3 blue door will not open, even after acquiring key.
Link: http://www.doomworld...games/?id=13150

It was playing great up until level 3, where I found the blue door wouldn't open. I didn't bother warping to later maps to test them out.


Vae Victus 2;

Odamex: 0.5.4
Iwad: Doom2, or Freedoom equivalent
Port: Limit removing source port
Changes: 7 maps starting on map01
Issues: Map 2 red door will not open, even after acquiring key.
Link: http://www.doomworld...games/?id=14582

It was playing great up until level 2, where I found the red door wouldn't open. I didn't bother warping to later maps to test them out.

Edited by NobodyHere, 29 September 2011 - 12:36 AM.


#15 NobodyHere

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Posted 30 September 2011 - 04:47 AM

XXXI CyberSky;

Odamex: 0.5.4
Iwad: Doom2, or Freedoom equivalent
Port: Limit removing source port
Changes: 1 map starting on map31
Issues: Doesn't load (Map31)
Link: http://www.doomworld...games/?id=15434


Terrere 1;

Odamex: 0.5.4
Iwad: Doom2, or Freedoom equivalent
Port: BOOM compatible
Changes: 1 map starting on map01
Issues: Works fine
Link: http://www.doomworld...ex.php?id=10912

Decent map if not slightly small...


Terrere 2;

Odamex: 0.5.4
Iwad: Doom2, or Freedoom equivalent
Port: BOOM compatible (?)
Changes: 1 map starting on map01
Issues: None that I could find
Link: http://www.doomworld...ex.php?id=11363

Good map, but again small. Maybe it should be played on higher difficulty settings?





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