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360 Multi Builder *support*


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#106 dacore84

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Posted 23 February 2012 - 02:57 PM

I got a confirmation that some kinect game doens´t work properly with the latest dash. Any ideas? Should I use 14699 instead?

#107 Rogero

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Posted 25 February 2012 - 03:00 AM

QUOTE(dacore84 @ Feb 23 2012, 03:57 PM) View Post

I got a confirmation that some kinect game doens´t work properly with the latest dash. Any ideas? Should I use 14699 instead?


give the 14719 a try now... wink.gif

#108 Rogero

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Posted 25 February 2012 - 03:22 AM

360_Multi_Builder_v0.81 on 25/02/2012

360_Multi_Builder_v0.81 on 25/02/2012
----------------------------------------------------------------
- Added Support for building images of latest Dash ver 2.0.14719
- Updated Dashlaunch to latest version 2.31
- Added the updated bootloaders for building 14719 Retail Images.
* Please note that Retail Images may need to increment "CF LDV" value
by 1 of the original value manually from the options.ini file.
- Updated the Instruction Page with additional details.

Credits to xeBuild / Dashlaunch devs, especially cOz.
Credits to ir0nman for this usefull tool : "buildini.exe"

source : www.tortuga-cove.com


#109 Swizzy

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Posted 25 February 2012 - 05:13 PM

QUOTE(Rogero @ Feb 25 2012, 03:00 AM) View Post

give the 14719 a try now... wink.gif


The problem is still in 14719...

#110 Rogero

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Posted 25 February 2012 - 11:35 PM

360_Multi_Builder_v0.82 on 26/02/2012
----------------------------------------------------------------
- Bug Fix only for Retail image building (Dual-Boot users), other functions are not affected.

source: www.tortuga-cove.com

Edited by Rogero, 25 February 2012 - 11:36 PM.


#111 djexentrix

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Posted 26 February 2012 - 12:49 AM

Anybody else noticed slightly slower boot times using the latest update? I've found that 2 bb jaspers that used to boot instantly after the first glitch, now sometimes will take 1-4 glitches to boot. I'm using tx coolrunner rev b with cap bridge.

#112 dacore84

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Posted 28 February 2012 - 06:12 PM

Atm I´m at XBR 8955. I read somewhere that you should first go to freeboot 9199 before updating further. I think I will use 360 Multi Builder 0.7 that makes 14699 images since there still seems to be problem with Kinect Games with 14717 and 14719. So what do you think? Should I go to 9199 first or can I update to 14699 straight away?

Edit: For fun I just opened my XBR image that is flashed right now and tried to make an image. Well the image seems to be made but I get this error msg:

***** WARNING: could not find a non-zero CF LDV to use, setting it to 1 but that may be incorrect!

That doesn´t sound too good does it? And I don´t know what I should answer on even half of all those questions tongue.gif

Edited by dacore84, 28 February 2012 - 06:49 PM.


#113 Swizzy

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Posted 28 February 2012 - 09:04 PM

QUOTE(dacore84 @ Feb 28 2012, 06:12 PM) View Post

Atm I´m at XBR 8955. I read somewhere that you should first go to freeboot 9199 before updating further. I think I will use 360 Multi Builder 0.7 that makes 14699 images since there still seems to be problem with Kinect Games with 14717 and 14719. So what do you think? Should I go to 9199 first or can I update to 14699 straight away?

Edit: For fun I just opened my XBR image that is flashed right now and tried to make an image. Well the image seems to be made but I get this error msg:

***** WARNING: could not find a non-zero CF LDV to use, setting it to 1 but that may be incorrect!

That doesn´t sound too good does it? And I don´t know what I should answer on even half of all those questions tongue.gif


This can be ignored for JTAG type images

you can go straight to 14699, there is no need to go to 9199 first, it's all the same anyways wink.gif

#114 Rogero

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Posted 10 March 2012 - 01:17 PM

QUOTE(Swizzy @ Feb 28 2012, 10:04 PM) View Post

This can be ignored for JTAG type images

you can go straight to 14699, there is no need to go to 9199 first, it's all the same anyways wink.gif


Hi Swizzy, just wanted to say Hi and good work on your Program, also I see your posts on different forums supporting different members of the scene, keep up the good work my friend smile.gif
Cheers


BTW, I was posting a new version of 360 Multi Builder and I have opened a new thread by accident....

it's now posted in here --> 360 Multi Builder v0.90


Edited by Rogero, 10 March 2012 - 01:18 PM.


#115 steveo1978

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Posted 12 May 2012 - 05:36 PM

360_Multi_Builder_v0.94 on 10/05/2012

- Updated xeBuild to v1.02.477 with support for FAT/14717/14719 consoles.
- Updated Dashlaunch to latest version 3.00 beta.
- Added Full RGH v2.0 support for FAT Dual CBs (4575,4576,4577,5772,5773,6752,6753)
[All Credits to the Xecuter RGH team for defeating FAT Dual CBs]
- Added an automated function to check the boot-loaders version and select the correct RGH version needed.

- The WinXP compatible ".exe" is included in the installer
-(for those who have the Antivir problem, you can delete it manually)

IPB Image

IPB Image

IPB Image

IPB Image


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#116 steveo1978

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Posted 24 June 2012 - 08:54 PM

360_Multi_Builder_v0.95 on 23/06/2012



QUOTE

360_Multi_Builder_v0.95 on 23/06/2012
------------------------------------------------------------------
- Updated xeBuild to v1.03.512 with support for Latest Dash 15574.
- Updated Dashlaunch to latest version 3.02
- Updated the ECC/Xell script to detect latest un-glitchable Boot-Loaders.
- Added Trinity boot-loader ver 9231 to allow for 15574 Retail Image Creation.
- To create 15574 Retail Images for other models latest BootLoaders must be added.
- N.B:
- - 15574 image creation is only possible with an already extracted CPU key.
- - The ECC/Xell script cannot create a Xell image from a 15574 nand dump.


Source: Tortuga Cove

Edited by steveo1978, 24 June 2012 - 08:56 PM.





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