Xtra's Vgmaps And Graphics In General Not Loading
Posted 14 November 2011 - 06:14 AM
So I tried making my own maps for Zelda DX and I had to reduce the sizes so I figured it was a size restraint issue and/or memory issue. I then tried to make Zelda GBA maps and they refused to load. I renamed the GBA ZIP to Zelda DX and they loaded under that game.
So I am assuming it is some sort of memory issue. The odd thing is one would assume this would be taken into consideration while creating the Xtras as they are about as useful as temporary internet explorer junk files.
Is there something I can do to free up some RAM? I tried switching from 720p to 480p/i with no luck.
Is there an easy fix?
If not how do I figure out how much free space I have for each map per game based on it's size/memory usage as I'll make my own for the few games I do enjoy playing time to time.
Assistance will be appreciated.
Posted 14 November 2011 - 06:24 AM
When I was working on the MSX Xtras (get that too while your at it ), I also had problems with VGMaps not loading. What I had to todo, was first cut them up into pieces, say, by level or stage or area. Even then, some would not load, so some pieces had to be reduced in size. Really though, it was trial and error.
As for the VGMaps in the other xtras, this I would say was down to time constraints at the time, as the author (who's no longer with us ), was wrapping things up and moving on (or so we thought )
Edited by bigby, 14 November 2011 - 06:26 AM.
Posted 15 November 2011 - 12:50 AM
The total game guides and vgmaps needs to be redone for most systems. Per say the SNES can handle 1000x1000 (8-bit) 256 color PNG images while the GBA can handle 725x525 (8-bit) 256 color PNG. The GB/GBC can handle much larger along with the NES. I'm still "testing" resolutions for those systems. You will find 2000x3000 res images for the SNES. These people didn't even test what they were compiling!!!
I also think real maps needs legends and real guides needs symbols, markings, etc... Most of the google found images don't have these. Solution? Play the game, take notes and draw up a real map and then make sure it actually loads. No map? Use a PC emulator and press PRT SCR and CTRL+V a lot into your graphics editor. Who even tested these things?
Now, I'm not volunteering. I only play my favorite classics and for those I am willing to put in time to make some proper content THAT WORKS.
When I find out more max specs for images for other emulators I'll reply with them. Until then it's back to testing...
Posted 15 November 2011 - 02:25 AM
Believe it or not, Madmab made some serious strides in this aspect before I left. At first, most maps and manuals couldn't be viewed at, or froze the Xbox upon viewing, or they all or were so huge it was such an effort to shrink it to your screen for every page that you would never use it. He made some awesome progress, but it really was a part of the project largely in its infancy before I left.
Madmab has had so much to work on for so many years and balancing that with family life and the rest of the real world that it might take a while for him to get to it.
From what I've heard, he's gotten to some other things I wished for years ago since I've been gone though, so there may still be hope if he continues to stick around to make it possible.
Good luck to you. I hope it gets done. I think you might have to wait until the 360 is an afterthought for M$ though and we can hack the F out of it like they allow us to do on the Box1 now.
Posted 15 November 2011 - 06:14 AM
Posted 17 November 2011 - 01:39 AM
I came very late to the XBox scene and there were so many good tools to use already. I'm sure I've taken a lot for granted myself since so much had already been done since I came around. I'm always 5 years behind at least. I figure I get a 5th gen system with all the bugs worked out, and I get to spend 15-20 bucks on the greatest hits instead of paying 60-70 bucks a game that way.
I don't have any specs to share. Sorry. All I can say is that if there are any problems with any Manuals, Maps or other Xtras, it's almost certainly because they're too big to display on the original XBox with the memory/cpu constraints and that the XBox 360 is just so much more advanced that if we had the same emulator capabilities as we do on the original now that this post wouldn't even be relevant.
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