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Ixtreme Lt+ V3.0 To Be Released After December 6

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#1 Weirdjerz3y


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Posted 25 November 2011 - 07:08 PM

"C4eva shared with us in private today some further details about the upcoming iXtreme LT+ v3.0, which is now targetted for release sometime after December 6, 2011. Earlier this week, Microsoft’s Major Nelson announced December 6 as the official release date for the final version of its Fall 2011 Dashboard Update. Scheduling LT+ v3.0 for release after this date will allow c4eva and the team a chance to analyze the final update so as to ensure no additional changes to v3.0 are necessary.

With the new iXtreme LT+ v3.0, original game discs will need to be analyzed by Xbox Backup Creator in order to gain disc topology data. This data replaces the need for AP2.5/dae.bin data and enables any AP2.5 challenge to be answered correctly. C4eva noted that the topology data method is very efficient — using only 24kB of space — and extremely accurate. Due to differences between them, each game will require its own individual set of topology data. A risk of backups being detected poses itself if the same topology data is used between two different titles. This risk is mitigated by using abgx360 to make certain that the backup contains the appropriate topology data.

Backups will remain the same layout, but will either need to have the topology data inserted by the new abgx360, or be re-dumped with the new Xbox Backup Creator. C4eva reconfirmed that all current AP2.5-active XGD2 and XGD3 backups with old AP25 replay data are not backward-compatible with iXtreme LT+ v3.0 and will indeed need to be patched or re-dumped and re-burned. Non-AP2.5 titles, however, will remain unchanged and do not require re-burning."-C4evaspeaks.com

#2 jaroc


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Posted 26 November 2011 - 12:00 AM

Good move not showing his hand to M$ before they release the dash.

#3 evern


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Posted 26 November 2011 - 12:57 AM

So thats the end of piracy??

#4 rune-san


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Posted 26 November 2011 - 02:41 AM

QUOTE(evern @ Nov 25 2011, 07:57 PM) View Post

So thats the end of piracy??

Why do you feel so? The OP states that the topology data is in a file merely ~24KB in size. It goes on to say that this data is only needed on a per title basis. This same things occured with the move from SSv1 to SSv2. With SSv1 it was assumed that the checks would always be the same. With SSv2 the checks changed on a per-title basis. Same thing here. It is just one more per-title file that is needed and the C4Eva shows that this file is attainable from XBC when copying discs or from ABGX.

This in no way stops pirating. All it does is add one more file that needs downloaded when running games through ABGX. tongue.gif

Of course, if you were being sarcastic, haha, very funny tongue.gif

#5 Fantasy Star

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Posted 26 November 2011 - 08:55 AM

I wish C4E would put out a tech bible so we can read exactly how he gets the LT+ FW to work and how he makes it all work. Just reading it, isn't enough for me. Magic doesn't exist in this world!

#6 tullyfish


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Posted 26 November 2011 - 12:55 PM

QUOTE(Fantasy Star @ Nov 26 2011, 08:55 AM) View Post

I wish C4E would put out a tech bible so we can read exactly how he gets the LT+ FW to work and how he makes it all work. Just reading it, isn't enough for me. Magic doesn't exist in this world!

While it would be interesting reading, most people would not understand the bulk of the nuances but MS would and the exact technical details would only help them in their efforts to combat it.

The only advantage is that it might spark competition in the scene - but then C4E has to make a living somehow and who could begrudge the man that. If he had to get a job to pay the bills then the Hitachi firmware would take even longer smile.gif

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