What I'm wondering is if topology data for Non AP2.5 titles is available?
Maybe that quoestion in itself is contradictory, but what I'm trying to ask (with my limited understanding) is that is there no way to get this data for Non AP.25 titles, as I've read that AP2.5 might be on older games, just not activated - so what would happened if we carried on using our current disks and then M'Soft decided to enable it? Would it not make more sense to see if this disk profile data is available now, patch it the same as an AP2.5 title and that way futureproof ourselves and avoid risking a ban or having to reburn our disks?
I was wondering that too.
If AP25 can be triggered via a silent update or through a title update, every game released after FIFA 09 (I believe it was the 1st title with AP25 data even though it was never used) can become AP25 active. I'd rather have a backup of that game patched already in case of AP25 activation.
Furthermore, if the dae.bin is different on each console now, what is stopping them from checking different games on a console by console basis? For instance, my console could activate AP25 on WWE 12 but not on The Cursed Crusade, while it could be the opposite on my friend's console.
To bring it even further, with a little more work on their side, they could even use algorithms to deliver DAE.bin files based on the console's history. For instance, if you've been playing Halo 3, Halo: ODST and Halo Reach, chances are you'll try Halo: CE Anniversary, so they may activate it. There are an avalanche of algorithms doing that nowadays, so I don't think it would be too hard to implement on their side. Someone who's never played a sports game may receive a DAE.bin devoid of checks on NBA 2K12, MLB 2K11, etc. Since the DAE.bin file is rather small and that such algorithms are quite efficient (ie. almost in real time, think of those "other items you may like" on sites like Amazon), I don't see what's stopping them. They have the history on the console (no need to check the gamer tag) and it definitely doesn't require a lot of CPU power to analyze the type of games that are usually played on the console. Even if you've played 100 games, it is still microscopic in terms of what these algorithms can do.