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RGBuild2 Beta 0v100


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#1 Xbox-Scene

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Posted 13 January 2012 - 01:17 AM

RGBuild2 Beta 0v100
Posted by XanTium | January 12 19:17 EST | News Category: Xbox360
 
Team RGLoader released RESET GLITCH LOADER-dev 0v100 which will allow to create a DevKit NAND for retail consoles with the Reset Glitch Hack, and give you most of the DevKit functionality on your retail 360:


*THIS IS A BETA RELEASE, NOT EVEN THE NFO IS FINISHED YET*
Rgloader-dev 0v98 got leaked a few weeks back and contains a few bugs like slims showing up as test kits etc. This build contains the latest patches for all the xbox files but does not support big block or bad block.

If you manage the bad blocks yourself you might be able to get around the bad block issue.

Things to come in final release:
* Big block support.
* INI files will replace the bat files.
* GUI Builder.
* Xell dual boot & hvxbootOS ;)

What's new/fixed in 0v100:
* Added 14699 patches
* Moved files location on hdd
* Slims show up as dev kit on 14699 without xbdm.ini or modded xbdm.xex
* Retail disc support on slims
* Added neededfiles.txt to the folders


Official Site: #RGLoader @ EFnet
Download: n/a (might be illegal under DMCA/EUCD)
News-Source/Full NFO: xbins.org






#2 XxErrorxX

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Posted 13 January 2012 - 02:32 AM

love.gif wub.gif love.gif wub.gif love.gif wub.gif Team RGLoader love.gif wub.gif love.gif wub.gif love.gif wub.gif

Now its time to make some good homebrew biggrin.gif

#3 damonnomad

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Posted 13 January 2012 - 02:33 AM

Congrats on the release.

#4 Zoom_Stop

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Posted 13 January 2012 - 02:40 AM

This is HUGE and awesome! Congrats to the devs here on their hard work. This will change the scene.

#5 danthaman673

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Posted 13 January 2012 - 02:47 AM

Congrats to stoker and everyone else on the team! (I'm sorry I was unable to contribute more)Just goes to show, how many ppl backed the wrong horse. Looking forward to putting my slim to good use with RGLOADER-XNA-Dev-kit!!!!! biggrin.gif
Welcome to 2012 baby!! Things are changing!!

Video here: LINK

Edited by danthaman673, 13 January 2012 - 02:57 AM.


#6 juggahax0r

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Posted 13 January 2012 - 03:00 AM



Thats the official release video I made last night for the release .... Shows you how to set it up and then a few features , there is also different thread for this on Xbox-Scene but the obvioulsy didn't link to it in the news story.

We need feedback about retail game disc loading , it isn't working for me on my Slim , but I have a goofy drive set up , not a Lite-On 5s its a Hitachi 47 and the KV is spoofed to that , anyway ..... be sure to join Efnet we need beta testing completed and to get this thing into a release build so it's just about updating to the new kernels when they come out.

#7 SilentBob1638

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Posted 13 January 2012 - 04:34 AM

And now we get the hardware debugger or what is the purpose?

#8 ravendrow

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Posted 13 January 2012 - 04:34 AM

ok so b4 anyone asks how to flash this with raw flash

after you have made your RGbuild image copy the output "nandimage.bin" to the nand pro 3.0 folder

also to make it easy grab your "nandflash.bin" file from multi-builder or whatever your using and also copy it to the nandpro 3.0 folder

now run this command

nandpro nandflash.bin: @w16 nandimage.bin

once it finishes your all done

the nandflash.bin in the nandpro 3.0 folder can now be flashed with rawflash (bad block management works using rawflash)

great work guys keep it up and i live in your IRC room so if you guys need help testing just message me

#9 K3thunder

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Posted 13 January 2012 - 05:59 AM

The world really must be ending...

#10 tydye81

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Posted 13 January 2012 - 07:28 AM

I put together a package for flashing the image using flash360 instead of nandpro.

If you want to use some other program just follow the same steps and take the output image from Flash360/updflash.bin. (the fixed image)

In the final rgbuild this issue will be fixed... gotta love betas smile.gif

fixNAND:
http://www.mediafire...60qa8f0qd1xmqeh


QUOTE(ravendrow @ Jan 13 2012, 04:34 AM) View Post

ok so b4 anyone asks how to flash this with raw flash
after you have made your RGbuild image copy .......
....
great work guys keep it up and i live in your IRC room so if you guys need help testing just message me

Thanks raven


-Tydye81 / rgloader developer

Edited by tydye81, 13 January 2012 - 07:59 AM.


#11 ddxcb

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Posted 13 January 2012 - 08:30 AM

Lawl I made a BB image, but can't test it xD

Since I do not have a coolrunner nor want to screw up my retail.

IMG: Image

#12 cRACKmONKEY421

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Posted 13 January 2012 - 09:03 AM

Noob question: is this DevKit NAND builder mostly for software developers?
or is hacked DevKit NAND better than hacked regular NAND (freeboot) for regular people too?

#13 juggahax0r

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Posted 13 January 2012 - 09:42 AM

QUOTE(cRACKmONKEY421 @ Jan 13 2012, 03:03 AM) View Post

Noob question: is this DevKit NAND builder mostly for software developers?
or is hacked DevKit NAND better than hacked regular NAND (freeboot) for regular people too?



If all you do is play games and emulators and stuff , just stick with Xebuild/freeBOOT ..... This is mostly just useful to developers.

#14 kainy

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Posted 13 January 2012 - 10:16 AM

I'm very pleased to finally be able to use this. I'll wait for the final release, but this is enough to make me happy smile.gif

I only wanted to ask if it will work XDK software. I mean like Xbox Neighborhood and disk emulation. I mostly long for the Neighborhood option.

And just FYI, Xbox Game Hack 5.2 (6.0 and 6.3 too) can turn any retail game in devkit game, so you can play them on a devkit console, but the games must be extracted...

#15 darayden

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Posted 13 January 2012 - 10:19 AM

XD DUal Nand time biggrin.gif




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