Wii60 : Playing Xbox 360 With A Wiimote
Posted 22 February 2012 - 05:56 PM
I am the one who built it, I know the user names don't match up. For whatever reason, I chose this username many years ago and this is the only site I don't use nintendo9713.
A huge thanks goes out to RDC. I'm not sure if he remembers me but he sent me schematics for the controllers and answered a lot of beginner questions that most people wouldn't have had the patience for so I hope he sees this and is somewhat proud his time to answer my questions went towards something.
Thanks for looking, and I have a lot of big plans for this in the future.
Posted 24 February 2012 - 02:50 AM
It would take me 2 weeks just to solder the points on the remote, lol.
Posted 24 February 2012 - 08:14 AM
Posted 24 February 2012 - 02:14 PM
I'd consider giving this a try if wii motion+ works (and if the setup gets a bit smaller too)
When it comes to wiring up the pad, can you use a 3rd party pad?
Good job mate. One to watch.
Posted 25 February 2012 - 02:25 AM
@tommy - It's really not that bad. I did it over 2 days (hardware) so someone who does this often could do it in a day
@ozzylow - I do want to condense the circuit. If someone makes a library for the mBed/arduino that supports infrared sensing (they have them for buttons,not IR readings), then I can make a small box the size of a controller and you can plug this box into the wall, sync it to the 360 use a wireless sensor bar, and boom, ready to go. That's what I would like to see at the end.
@ploggy - There is an unstable library for the Wii+ but I want the following working:
I know you can buy a mouse/keyboard adapter but it should be easy to implement. Maybe even incorporate the Kinect although I don't see it being applicable to most games.
&yes, you can use any controller but you will have to modify code/hardware. My controller is a CG but you may have a CL or Matrix.
Posted 25 February 2012 - 05:32 AM
EDIT: lol would help if I put the link lol
Edited by ploggy, 25 February 2012 - 06:29 AM.
Posted 26 February 2012 - 08:45 PM
Edited by forget2rememb3r, 26 February 2012 - 08:45 PM.
Posted 27 February 2012 - 03:20 AM
Apparently the guys from that link got it really accurate and works really well with FPS games on the PS3 by using the Sixaxis in the PS3 controller.
Keep us updated on developments
Posted 28 February 2012 - 07:30 AM
Posted 28 February 2012 - 12:13 PM
That's the way those guys do it, they somehow map the sixaxis of the PS3 pad to mouse movements.
If it's possible with the Wiimote, It would make the mouse accuracy alot better.
You can get a sense of what I mean from this Vid. Here
Posted 28 February 2012 - 09:31 PM
Posted 29 February 2012 - 02:05 AM
It doesn't matter, good luck with your project
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