Game Won't Start
Posted 20 April 2012 - 10:45 PM
Posted 22 April 2012 - 01:37 AM
never had the problem my self but could also be due to eeprom conflicts.
try using hexen to delete all un needed eeprom files.
Edited by shambles1980, 22 April 2012 - 01:38 AM.
Posted 22 April 2012 - 12:54 PM
How is your Xbox modded, what region was it originally, have you enabled NTSC on a PAL Xbox to get component output?
Have you tried launching from UnleashX by pressing the white button and selecting "run in PAL mode" or "run in NTSC mode"?
Posted 22 April 2012 - 04:12 PM
Some PAL games simply don't include support for the NTSC output options. PAL Timesplitters 2 is a well known example.
Posted 22 April 2012 - 08:36 PM
I tested launching games in PAL/NTSC with UnleashX.
I tested the game on another PAL console, with standard AV cable, and it also don't play, only black screen.
Posted 24 April 2012 - 09:42 PM
I tested this disc on unmodded PAL Xbox and it works OK.
So, the disc is OK. What can I do? I cleared cache, still the same effect...
What do you mean by "try using hexen to delete all un needed eeprom files."
Posted 24 April 2012 - 09:49 PM
I suspect this may be one of those cases that fallenangle describes - a PAL game that simply won't play on an NTSC Xbox.
But just for completeness, when you copied the game to the hard drive, did you use DVD2Xbox?
Posted 25 April 2012 - 09:01 AM
You was right. When I switch to PAL in Enigmah, game is launching from DVD properly, but in 4/3 (in MS dash I have widescreen, but I will try another settings).
Is there aby possibility to change a game region from PAL to NTSC? Hex editing or something like this? It will be annoying to switching region...
Posted 25 April 2012 - 01:21 PM
So using an AV cable or swapping the UnleashX settings woudn't make any difference whether the Xbox was NTSC or a region changed PAL one. As you've found out the Enigmah region changer is what you needed to use.
As to your other questions: I'd imagine getting it to display properly in WS is possible as I've read here that this has been done using hex editing for the many other non-WS supporting Xbox games. But as I know zero aboutsuch things so I couldn't even tell you where to tell start. Is there a hex editing tutorial here?
Posted 28 April 2012 - 10:52 PM
Posted 14 May 2012 - 09:24 PM
Keep in mind tho that alternatively, all 4 of the required I/O lines can also be found at the LPC at pins 15 (5+), 14 (SDA), 13 (SCL), and 2 (GRND).
You could simply try connecting your slave eeprom chip to those LPC points and then boot. You make get lucky and find that the "LPC" slave eeprom chip overrides the master (on board) eeprom chip during the boot sequence, much like the way an LPC modchip (when detected) takes priority over the TSOP in the boot sequence. If this turns out to be the case, it would be a simple matter of disconnecting the 5+ from the slave eeprom before powering up the Xbox to boot from the master eeprom, or flipping a cheap SPST switch to boot from the slave EEprom.
These are all theories tho. I have never tried this mod (tho I might now), because electrically, it is possible if you figure out, and stay within, the unknown electrical limits, such as wire thickness, lengths, ect.
Edited by xboxmods2977, 14 May 2012 - 09:27 PM.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users