Jump to content


Photo

How USED Game 'Trade-In' works on XBOX ONE


  • Please log in to reply
37 replies to this topic

#1 Xbox-Scene

Xbox-Scene

    Memba Numero Uno

  • Admin
  • 5,201 posts
  • Location:Yurop
  • Xbox Version:unk
  • 360 version:unknown

Posted 24 May 2013 - 05:56 PM

How USED Game 'Trade-In' works on XBOX ONE
Posted by GaryOPA | May 24 12:56 EST | News Category: Xbox_Xbox360
 
We all now know Microsoft is blocking Used Games, but they claim 'Trade-In' will still work!

So more information has appeared in the war against USED GAMES and how Microsoft plans to please everyone with their XBOX ONE scheme of DRM control over your 'game disc'

Xbox-Scene

Ever since it was reveal that XBOX ONE blocks the usage of your game disc on another system after its tied to your Live account and registered into the CLOUD using a one-time code, people have been asking well how does this work, what if I want to sell the disc!

Well it seems Microsoft grand big brother scheme of a plan, is to have its cake and take a piece of it also, so in the future you will need to visit an OFFICIAL store that has agreed to Microsoft's ToS for 'Trade-In' and as such they will de-list your disc, give you what they want, cash or in-store credit, wipe the info from the CLOUD and put it on the shelf as an USED GAME, and in exchange for all this work, when the game is re-sold, a piece of cake will go to Microsoft, another piece to the original publisher, and store can keep whats left over.


You, the shopper, won't have to pay the activation fee for a used Xbox One game - the shop will. Therefore, the price you see on a second-hand Xbox One game in a shop is the price you'll pay to be able to play it.

That's what a high-ranking UK industry source explained to me this afternoon.

The reason there's all this confusion is because Microsoft hasn't decided what the activation fee will be yet. The £35 figure reported in the story below sounds too high - perhaps it includes the shop's sale price as well.

My source confirmed that part of that activation fee will go to a publisher and part to Microsoft.

What this means for second-hand games is that Microsoft effectively controls how much they cost, because it controls the activation fee. Whether that fee will move up or down or diminish over time isn't clear. But it does mean second-hand games will probably be more expensive than they are now.

My source didn't know what Sony was up to but doubts the PlayStation maker will do the same thing, not because it's angelic but because it lacks the kind of pricey infrastructure something like this requires.

Original story: If you want to trade in an Xbox One game you will need to find a shop that has agreed to Microsoft's terms and is therefore connected to the Xbox One cloud.

The game will be registered as traded in and will be wiped from your Xbox Live account. The shop can resell it for whatever price it likes but the game's publisher now takes a cut and so does Microsoft, a source-based MCV report revealed.


After the news broke of how this 'trade-in' system going to work, the stock value for GameStop dropped like crazy!

News-Source: This is how Xbox One game trade-ins will work, apparently (via) EuroGamer







#2 spoone

spoone

    X-S Senior Member

  • Members
  • PipPip
  • 154 posts
  • Xbox Version:v1.0
  • 360 version:v1 (xenon)

Posted 24 May 2013 - 06:22 PM

i'm really sorry for all the second hand shops. but i doubt that it's going to be more expensive than it is right now. at least regarding gamestop. i don't know if gamestop america is a different story but here in germany they are so expensive, most of the time, even with old games, you can grab games at a lower price, or the same price, unused and factory sealed with all codes intact (if any) from the big retailers such as saturn or mediamarkt.

#3 Aldanga

Aldanga

    X-S Hacker

  • Head Moderators
  • PipPipPipPipPipPip
  • 2,722 posts
  • Gender:Male
  • Interests:Hardware,software,coding,algorithms, troubleshooting, tinkering with anything I can get my hands on.
  • Xbox Version:none
  • 360 version:v5.0 (360S - trinity)

Posted 24 May 2013 - 07:44 PM

This is going to cause significant overhead for GameFly and Blockbuster, at least initially. I wonder if they'll even rent Xbox One games.

This doesn't sound as draconian as what people were speculating, but I'm still not a huge fan of it.

#4 PhyChris

PhyChris

    X-S Member

  • Members
  • Pip
  • 80 posts
  • Location:Carbonear,NL,Canada
  • Xbox Version:none
  • 360 version:v3.0 (falcon)

Posted 24 May 2013 - 07:48 PM

Used game dealers have got out of hand anyway with there prices, I always buy a good game straight retail so I know the dev's get some cash for deserved work... wonder how renting will work? maybe you will have full access for a limited time before Microsoft makes you enter the code haha.

sense when did this site's news kick back up again? so happy to see this!

#5 DrDeath2099

DrDeath2099

    X-S Enthusiast

  • Members
  • 11 posts

Posted 24 May 2013 - 08:02 PM

I will say that I haven't bought much from Gamestop or our local pawnshop in a couple years because the prices are usually better through Amazon or another online store. Usually when I do buy something from Gamestop, its in the way of a new game with some preorder bonus that I want. I'm more concerned about the fact that they want to do away with physical copies of games. I still have games from the old atari 2600 days and although the games are archaic by today's standards, its still something to know that I have them and can play them anytime I want. When you buy a digital copy of a game, you're really only renting it. They can be removed from the servers at any point. I had a couple games that I bought on the iPad that have since been removed from the appstore and are no longer accessible. My own fault for not backing them up sad.gif

I had heard that Bruce Willis was trying to do something so that he could pass his music library from iTunes down to his kids when he dies because it was thousands of dollars worth of music. I'm curious if something like this will happen with gaming too.

#6 wilgo45

wilgo45

    X-S Expert

  • Members
  • PipPipPip
  • 708 posts

Posted 24 May 2013 - 09:56 PM

That's still F##king lame !!!

M$ .... Douche Bags

The used game market will eventually tank (as in die). Or they won't carry Xbox One used games

Nice of MS to hurt other businesses. They should be held liable

QUOTE(Aldanga @ May 24 2013, 01:44 PM) View Post

This is going to cause significant overhead for GameFly and Blockbuster, at least initially. I wonder if they'll even rent Xbox One games.

This doesn't sound as draconian as what people were speculating, but I'm still not a huge fan of it.


Aldanga .... quit being so sweet hearted.

It is Draconian.

#7 Aldanga

Aldanga

    X-S Hacker

  • Head Moderators
  • PipPipPipPipPipPip
  • 2,722 posts
  • Gender:Male
  • Interests:Hardware,software,coding,algorithms, troubleshooting, tinkering with anything I can get my hands on.
  • Xbox Version:none
  • 360 version:v5.0 (360S - trinity)

Posted 24 May 2013 - 09:59 PM

I didn't say it wasn't draconian. I just said it wasn't as draconian as some had speculated.

I don't have an issue with the used game market dying if I can buy games at prices similar to Steam sales. PC used games are basically non-existent anymore. I don't hear very many people complaining about that because they can buy new games super cheap.

#8 PhyChris

PhyChris

    X-S Member

  • Members
  • Pip
  • 80 posts
  • Location:Carbonear,NL,Canada
  • Xbox Version:none
  • 360 version:v3.0 (falcon)

Posted 24 May 2013 - 10:34 PM

The problem here is not change, it's us or should I say our fear of change. Games these days are approaching blockbuster movie budgets and in order to insure their profitable this approach makes perfect sense.

bigger budget = better game... most of the time wink.gif

#9 telo{+}

telo{+}

    X-S Expert

  • Last Chance
  • PipPipPip
  • 510 posts
  • Xbox Version:unk
  • 360 version:unknown

Posted 24 May 2013 - 11:33 PM

QUOTE(Aldanga @ May 24 2013, 07:44 PM) View Post

This is going to cause significant overhead for GameFly and Blockbuster, at least initially. I wonder if they'll even rent Xbox One games.

This doesn't sound as draconian as what people were speculating, but I'm still not a huge fan of it.


Gamefly is all I care about. Gamestop can suck it, but here is what I imagine happening...

Gamestop is going to have to suffer with less profit. The 100% on top of slightly questionable buy/sale values is most likely going to be replaced with more like 10-50% on top of a more set price. That's going to be interesting. Their first instinct is going to be to lower value of buys and increase value of sales, that's bad for the customer, but they're going to be kept in check by other outlets most likely.

Gamefly on the other hand... I'm guessing that either the developer makes nothing on a rental, or a much smaller percentage than a re-sale. They won't kill gamefly, but yea, you're probably right that margin will drop on their rentals of xbone games, they may move to tiered account that allows you to rent more expensive games. I imagine gamefly's subscription cost stays the same or slightly increases, I'll disagree with you on the significance on the amount I suppose.


My guess... and something I haven't seen speculated anywhere but that makes the most sense is that games themselves are going to be random serialized. Two things that MS will ensure:

1. There will be no hacking this go around. By randomly assigning each game a unique serial, MS will be able to ban console that attempt to play burnt games that are attempted but not on the legit codes list. You could clone a serial, but on first use it will tie to the account that used it, likely you could not guess a legit code. No amount of clever firmware hacks or optical drive emulation will help this.

2. This unique code system is how the re-sale system will work. Bring it in to Gamestop, they put it in a drive, they communicate to MS that removes that unique disc from a console. Mark my words - THERE WILL BE NO PAPER CODE in order to play your game.



#10 xmod4u

xmod4u

    X-S Member

  • Members
  • Pip
  • 118 posts
  • Location:canada
  • Xbox Version:v1.3
  • 360 version:v3.0 (falcon)

Posted 25 May 2013 - 01:35 AM

I dont know why people keep saying "used prices will go up"
At gamestop/EB, the used game is between 2-10$ less then the new, it just can't be higher, it's already the highest it can be!

Now as far as doing this, there will be something implemented to compensate for second hand sales, they can't just try to eliminate it, it would be a backstab to companies like Gametop/EB witch they need to distribute the product in the first place. Specially GS/EB as they have partnerships with most of the big publishers.

To eliminate used, they would have to let store have bigger points on the new (margin), because right now new sales are just not enough to keep stores afloat, not with the massive overhead they have. A 59.99$ game most likely cost GS/EB approximately 50$. It's low profit high volume mentality. I own a shop and deal with major suppliers and the cost of a new game is often 53.75$, the margin is way too low to survive on new alone. It's been said and proven, brick and mortar stores NEED used to stay open.

Now the direction this is taking, feels more like a huge conception from suits around the industry to eliminate anything third party and grab most of the pie as possible. They will partner with GS/EB to allow them to used sales, and will force you the consumer to deal with them if you want to "trade". Effectively nothing will change from the current situation as far as retail goes, the only difference is the walmart effect and in the end only one will stand. Say goodbuy to specialized and novelty shops and hello GS/EB world domination.

One thing I can say tho, get your hands on as much possible physical product while you still can, because I can guarantee that value of the current and old library of games out there will go sky high if this turns the way its heading.

#11 ekruob

ekruob

    X-S Member

  • Members
  • Pip
  • 133 posts

Posted 25 May 2013 - 01:37 AM

No way could they be serious about this - every man and his dog will buy a second-hand copy of the game they want to unlock and then return their 'locked' copy saying it wasn't unlocked when they bought it!

I.e. say someone owns a used - locked - copy of Halo 5.
They (or their friend) then go into the second-hand shop and purchase a used - unlocked - copy of the same game.
They return later with the receipt and their locked copy saying someone forgot to unlock it!

Unless each disc is visibly barcoded this scheme will fail (not to mention piss everyone off).


It's also worth pointing out that the registered/authorized used-game sellers (EB/Gamestop etc) will actually make far more profits as a result - purely because people cannot sell their games via eBay (unless eBay becomes an authorized intermediary - e.g. you ship your games to eBay and they unlock them and forward them onto your buyers).

Also means you can't share/sell games with friends and family - so sales will double (both for new games and used games).

I think Sony may cream MS this round if this process is one differentiator (quite possibly Sony and MS have colluded on the idea however).


P.S. I posted this very same concept (shops being involved with the locking of games to accounts) online a few months ago... would be totez hilarious if that's where they found the idea!

Edited by ekruob, 25 May 2013 - 02:08 AM.


#12 xmod4u

xmod4u

    X-S Member

  • Members
  • Pip
  • 118 posts
  • Location:canada
  • Xbox Version:v1.3
  • 360 version:v3.0 (falcon)

Posted 25 May 2013 - 01:45 AM

Oh, and also, used sales did help developers indirectly BTW. No way did all these generations survived and got noticed on new sales alone. Many wont risk new IP's with a 60$ purchase... Thinking that anyone not finding a used title will force them to buy it new is sadly mistaken. I have customers that browse the used section only, looking for that bargain game, they wont change their habits for no one.

And the PS2 lasted all these years based on new sales you think...

#13 wilgo45

wilgo45

    X-S Expert

  • Members
  • PipPipPip
  • 708 posts

Posted 25 May 2013 - 03:04 AM

QUOTE(xmod4u @ May 24 2013, 07:45 PM) View Post

Oh, and also, used sales did help developers indirectly BTW. No way did all these generations survived and got noticed on new sales alone. Many wont risk new IP's with a 60$ purchase... Thinking that anyone not finding a used title will force them to buy it new is sadly mistaken. I have customers that browse the used section only, looking for that bargain game, they wont change their habits for no one.

And the PS2 lasted all these years based on new sales you think...


xmod4u - good points, sir

Nice you see a truth in the matter.

During the time of Xbox One .... I will probably be a ps3 player. So I can game without silly ass hassles

Edited by wilgo45, 25 May 2013 - 03:06 AM.


#14 ekruob

ekruob

    X-S Member

  • Members
  • Pip
  • 133 posts

Posted 26 May 2013 - 06:09 AM

The only way Microsoft would get away with locking each game sale to a specific account is if they drop the price down to Steam level pricing (like $10 per copy for older games, and $30 for a new release).
If I have 5 children – each with an account – then they would obviously be totally F’ing dreaming (to use a colloquial Australian phrase) if they charged more than $100* for those 5 licenses!

* In Australia new games are generally $100 to $120.

… and unless Sony colludes with them, then Microsoft would have shot themselves in the foot – as it will be cheaper and easier to just buy a PS4 and all the games on it instead (more convenient without the need to unlock / only buy from authorized resellers).

Edited by ekruob, 26 May 2013 - 06:11 AM.


#15 Alex548

Alex548

    X-S Knowledgebase

  • Head Moderators
  • PipPipPipPipPipPipPipPip
  • 4,412 posts
  • Gender:Male
  • Location:Your mom's house
  • Xbox Version:v1.0
  • 360 version:v1 (xenon)

Posted 26 May 2013 - 09:02 AM

So they want money every single time the game changes hands.
It's a load of crap.

Try that in the auto industry. tongue.gif




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users