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Microsoft 'Cloud' Will Quadruple Power of XBOX ONE


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#1 Xbox-Scene

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Posted 27 May 2013 - 12:58 PM

Microsoft 'Cloud' Will Quadruple Power of XBOX ONE
Posted by GaryOPA | May 27 07:58 EST | News Category: Xbox_Xbox360
 
For ever XBONE you buy, there will be THREE more in the 'Cloud' waiting just for you!

Some were saying score is PS4 = XB1, but now it seems its PS4 = XB4 as the magical dust in the sky called a 'Cloud' makes your XBOX super-almighty-powerful enough to rain billions of bits onto you!

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So I was at a ball game this weekend, and after hearing the news of how powerful the CLOUD makes my XB1, I decided to see getting a nice bat, I launched my XB1 into the sky, and it went into the Clouds to get all more powerful and almighty, but I forgot it needs to be connected to the 'net to do so, so it ended up crashing and smashing into little bits of bytes of plastic.


According to Jeff Henshaw, group program manager of Xbox Incubation & Prototyping, the cloud's muscle means that your Xbox One isn't, effectively, an Xbox One, but an Xbox Three. See what I did there, etc.

"We're provisioning for developers for every physical Xbox One we build, we're provisioning the CPU and storage equivalent of three Xbox Ones on the cloud," he said. "We're doing that flat out so that any game developer can assume that there's roughly three times the resources immediately available to their game, so they can build bigger, persistent levels that are more inclusive for players. They can do that out of the gate."

According to Xbox Live corporate VP Marc Whitten, the manufacturer actually dialled back development of Xbox 360's successor till it was confident that it could deliver a genuine technological leap.

"Frankly a lot of people have said 'hey, stuff looks pretty cool on Xbox 360 - do we need more power?" he told OXM. "Is my TV going to be powerful enough?' And in fact, until we found that we'd got to a place where the stories could be different, the experience could be different, we didn't want to ship a next generation console.

"We've been using the Xbox 360 to continue to revive the experience, to go deeper. But it is clear that with power the types of stories you can do are fundamentally different."


So in other words, even tho the XBONE by itself is much more powerful then the original XB360 you don't have to worry as games will be CLOUD POWERED and therefore there will never by any limits to what can be done, as long as you stay online, and we keep the servers running, and developers have some idea how to use it, you might never ever need to buy another console, ONE IS FOREVER POWERFUL!

News-Source: Xbox One specs are boosted by the equivalent of three Xbox Ones in the cloud (via) OXM







#2 bucko

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Posted 27 May 2013 - 01:06 PM

Dammm..if only MS could increase my 50GB monthly ISP cap, I would be all for cloud.

#3 ekruob

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Posted 27 May 2013 - 03:18 PM

One step forward (Cloud processing) but two steps backwards (DRM from hell).

#4 notstarman

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Posted 27 May 2013 - 04:07 PM

Yes but using the cloud is dependent on the number of people using it. so during periods of low load their might be an advantage to the cloud connectivity but during the rest of the time. At lunch MS has promised 300,000 servers dedicated to the xbone but they expect to sell 3 million units this fall. So you will have have at best 10% of a server at any given time. This claim just doesn't hold water. I expect a repeat of the new simcity game.

#5 sabbath_dude

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Posted 27 May 2013 - 04:18 PM

Another brilliant reason to avoid the console. Not only is it riddled with oppressive DRM but in a few years our games won't even function properly because the servers are no longer profitable to keep running. Not to mention the inevitable network overloads, bad connections and downtime for maintenance.

#6 garyopa

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Posted 27 May 2013 - 11:28 PM

QUOTE(notstarman @ May 27 2013, 11:07 AM) View Post

Yes but using the cloud is dependent on the number of people using it. so during periods of low load their might be an advantage to the cloud connectivity but during the rest of the time. At lunch MS has promised 300,000 servers dedicated to the xbone but they expect to sell 3 million units this fall. So you will have have at best 10% of a server at any given time. This claim just doesn't hold water. I expect a repeat of the new simcity game.


Well it is the old problem in a new age.

Ma Bell when thru it before with 'phone lines', every household had one in a large city, it was the thing to have, it was needed, like water.

But there is not really enough circuits for everyone to be on the 'phone' at the same time, so they play games, they move equipment around, they know percent of people leave homes and go to work, so less lines needed at home, more downtown, etc. -- It was a nightmare, and most of the time it worked, except when there was a reason for massive amount of people to pick up the phone at once to make a call, like when a radio station ran an hot contest, guess what a large percent got 'dead silence' no dialtone, there was not enough circuits.

This is already happening now with the current age of cell phones and sim chips, there is really not enough cell towers and circuits to handle everyone pressing the green button and making a phone call at once, or trying to get one, this has happen a few times like during 911 or other nature attacks like Sandy a few months ago, you can't reach your love ones, you are worried, they can't reach you, so double worry, everyone is safe, but you or they don't know, because no cell connection, so everyone is redialing making it even worse.

The same thing will happen with XB1, the overall the system will function, but when a hot new game gets released at midnight there is going to be massive failures, there already been problems before with hot online games, not everyone can go multiplayer, or when there is a new dashboard update, slowdowns.

#7 Psyfer9983

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Posted 28 May 2013 - 07:44 AM

I'm all for new features, BUT, MS needs to know that ISPs are now and have been limiting data usage. For example, I have Mediacom. I love it and have only had very minor problems mostly due to scheduled download times. As of now, if you sign up for internet through them your limited to like 300GB a month, that is UP and DOWN combined. Luckily, I got Mediacom before they did this, so I have unlimited net. But ALL the ISPs that offer internet in my area have some kind of limit on bandwidth you are allowed to used. So if you have a console online ALL the time for this "feature", it will use part of that limit. And most ISP will ether cut you off until next bill cycle or just overcharge you for the overage of use.

If this cloud works like I'm thinking it does, it will require a decant amount of bandwidth, not to mention a reasonable amount of speed. Also, does MS know that not everybody has access to the internet? And some people I know can only get dial-up net due to there location. What are they thinking?

I know what my friend would say. "F***......" well you get the idea.

#8 elgarlic

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Posted 28 May 2013 - 11:32 AM

I'm glad this site was resurrected just so Gary can cross-post the same horrifically bad writing from Maxconsole.

#9 Bandit5317

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Posted 28 May 2013 - 09:34 PM

QUOTE(notstarman @ May 27 2013, 11:07 AM) View Post

Yes but using the cloud is dependent on the number of people using it. so during periods of low load their might be an advantage to the cloud connectivity but during the rest of the time. At lunch MS has promised 300,000 servers dedicated to the xbone but they expect to sell 3 million units this fall. So you will have have at best 10% of a server at any given time. This claim just doesn't hold water. I expect a repeat of the new simcity game.

QUOTE(sabbath_dude @ May 27 2013, 11:18 AM) View Post

Another brilliant reason to avoid the console. Not only is it riddled with oppressive DRM but in a few years our games won't even function properly because the servers are no longer profitable to keep running. Not to mention the inevitable network overloads, bad connections and downtime for maintenance.

My thoughts exactly.

#10 ca102455

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Posted 30 May 2013 - 08:14 PM

This is nothing more than PR rubbish.

I'm a software performance tester, I test this kind of stuff all the time. There's just no way cloud services can be used for on the fly computational decisions/calculations whilst gaming. To claim cloud will quadruple the power of the Xbone is dreaming, never mind taking into account network speeds, server loads & computational decisions required to be delivered within milli seconds.

#11 Psyfer9983

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Posted 30 May 2013 - 08:31 PM

QUOTE(ca102455 @ May 30 2013, 02:14 PM) View Post

This is nothing more than PR rubbish.

I'm a software performance tester, I test this kind of stuff all the time. There's just no way cloud services can be used for on the fly computational decisions/calculations whilst gaming. To claim cloud will quadruple the power of the Xbone is dreaming, never mind taking into account network speeds, server loads & computational decisions required to be delivered within milli seconds.



Exactly! I posted earlier about ISPs limiting the amount of bandwidth you can use. This will fail for sure.

#12 relaxxx

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Posted 30 May 2013 - 09:02 PM

Yeah, aside from the massive amount of bandwidth, it is possible. It's basically streaming an HD video signal.

If you somehow are actually interested in cloud gaming / stream, you certainly do not need a $500 machine with extra subscription costs. A $40 Android box, by the same logic, is more powerful than an Xbox3.

Options people, believe it or not you do have options....

Android MK808 running Xbox 360 onlive:







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