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Anybody Try Cxbx With Mxm?


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#1 BenJeremy

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Posted 02 September 2003 - 07:43 PM

I've been too busy to play with it, but I was wondering if anybody got Xeon of CXBX to run MXM successfully.... might be an interesting way to test skins.

(I should check it out, if for no other reason than to give myself another way to run and test the app under development) blink.gif

#2 thetruethugg

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Posted 02 September 2003 - 07:49 PM

Never tried it myself, never got around to it I 'spose. Maybe I'll check it out if someone doesn't already beat me to it..

Update. Okay, I tried it, and it doesn't work. Doesn't seem to be much info in the debug console, or, anything that I could make use of (no real experience or expertise). But, it does give two offsets:

0xC0000005
0x000A39EE

Edited by thetruethugg, 02 September 2003 - 07:56 PM.


#3 BenJeremy

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Posted 02 September 2003 - 07:59 PM

Thanks.... maybe I'll play around with it and see what might be happening.

X-MArbles works with it, I hear, so I don't see why MXM shouldn't (unless it's the drive mappings)

#4 thetruethugg

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Posted 02 September 2003 - 08:05 PM

I get similar error with games. The first offset seems to always be the same. Though I can't find that offset with winhex.

#5 irajames1176

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Posted 02 September 2003 - 09:44 PM

QUOTE (thetruethugg @ Sep 2 2003, 01:49 PM)
Update. Okay, I tried it, and it doesn't work. Doesn't seem to be much info in the debug console, or, anything that I could make use of (no real experience or expertise). But, it does give two offsets:

0xC0000005
0x000A39EE

I get those 2 same exact offset errors when trying to load up MXM also

I did get gnuboy and mamex to get to the loading roms screen then they gave me an offset error also




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