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#1156 gasclown

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Posted 01 November 2004 - 12:02 AM

^30 backgrounds does not work properly - when going into settings submenu's the dash eithere freezes or skitzes out (think white tab bug times 10)

20 seems to work fine biggrin.gif

#1157 gasclown

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Posted 01 November 2004 - 08:24 AM

not walking real well atm so i W.I.P.ped up some new views (mapped to y and b )

user posted image

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Edited by gasclown, 01 November 2004 - 08:36 AM.


#1158 gasclown

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Posted 09 November 2004 - 10:12 AM

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#1159 gasclown

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Posted 09 November 2004 - 11:33 PM

in default.xip/default.xap:

CODE

function OnYDown()
{
 var c = theMainMenu.children[0].children[0].theMainMenuCam.children[0];
 c.fade = 0.75;
 c.SetRotation(-80, 57.430000, -24.379999, 101.500000);
}


this will kill your quicklaunch for 'Y', you could add an 'if((LeftTrigger == true) & (RightTrigger == true)) etc. but i only use one quicklaunch at 'X' so i haven't bothered.

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#1160 gasclown

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Posted 10 November 2004 - 12:29 AM

man im hanging to try this new tool on flavors orb:

user posted image

edit, tryed it and its GOOD!:

user posted image

Edited by gasclown, 10 November 2004 - 01:45 AM.


#1161 flavor

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Posted 12 November 2004 - 03:59 PM

something tells me you have a new model exporter. smile.gif
Looks extremely cool!

#1162 gasclown

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Posted 12 November 2004 - 11:40 PM

flavor, your orb has always been cool - but now it looks absolutely AMAZING!! in dash, seriously man 'in the flesh' it looks like some kind of cell or something (goes extrememly well with the dna) ive got it spinning quite fast - from memory i think it values are rpm 9 and axis's of 6 6 6. also tryed ithe new converter on your halo.xm mapped with the cellwall tex. its a great tool!

#1163 gasclown

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Posted 15 November 2004 - 03:25 AM

its finished:

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its only got 3 bg's now (but theyre DEF's are just commented out and all but three files removed so you could add them back very easily) you can switch on hdd menu and sub now. you'll have to see me in the chan for it. and meshes like logox and flavors orb are mapped properly.

#1164 gasclown

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Posted 16 November 2004 - 11:19 PM

new mesh converted with uix xmtool (-awesome!1) these are built around orbcellwall translations and float through on a diff axis's

underwater:

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user posted image

#1165 gasclown

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Posted 17 November 2004 - 02:11 AM

for my neice:

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lol

#1166 gasclown

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Posted 18 November 2004 - 02:55 AM

had another go at getting the cellwall to be full time at 90, and you know what? this time i got it biggrin.gif

user posted image

woooooooo- you are getting sleepy, sleeeeeeeepy......

Edited by gasclown, 18 November 2004 - 03:47 AM.


#1167 coltxL2717

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Posted 18 November 2004 - 07:41 AM

Man, gasclown your skins are incredible. I love that new cell wall mod. I can only imagine it with one if those swirly hypnotizing images. Very awesome.

#1168 la7eralus

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Posted 18 November 2004 - 11:01 AM

so does anyone have the code/files needed to use flavors orb on lite? can't find it anywhere int he forums and any possible links to it are dead. If you cant post it here than a pm or email is always nice biggrin.gif

#1169 gasclown

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Posted 18 November 2004 - 12:34 PM

la7eralus - bout page 60 i think (give or take 5 pages either way) wink.gif there was a link to the OG file.

#1170 just at home

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Posted 18 November 2004 - 04:42 PM

gasclown -
Have you uploaded these new skins anywhere, they are some of the best i've seen.
I've checked A X S, but it does'nt show all of these especially the latest..

Thanks

Justin

Edited by just at home, 18 November 2004 - 05:02 PM.





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